the games unplayable after 4 years since it takes me about 3 minutes for a week to go by and thats just in peace time and the constant needing to reset back to a previous save due to CTDS every so often
I am curious, what is ruining the game for you? I am enjoying unpatched AoD just fine so far.
I think the idea is that a part of the users come from steam, or dont use the forum...
So it would be best to focus on releasing a 1.04 instead quickly that fixes the issue and gives some extra goodies, instead of releasing a hotfix that only solves the issue for those who know where to find it.
On a sidenote, i just found another alghorithm today that might solve all our speed issues regarding logistics completely.
I will try to implement it this week, and report how it goes.
I think the idea is that a part of the users come from steam, or dont use the forum...
I think the idea is that a part of the users come from steam, or dont use the forum...
So it would be best to focus on releasing a 1.04 instead quickly that fixes the issue and gives some extra goodies, instead of releasing a hotfix that only solves the issue for those who know where to find it.
The laggy problem appears in those small limited scenario as well. Hope things get better in 1.04.the games unplayable after 4 years since it takes me about 3 minutes for a week to go by and thats just in peace time and the constant needing to reset back to a previous save due to CTDS every so often
The laggy problem appears in those small limited scenario as well. Hope things get better in 1.04.
Also, Korea scenario is still not playable. For some reasons, the US army reinforcement always suddenly disappear in Busan and let NK destroy SK.
What does this mean: "Auto Promote leader - leaders in units now preferred for all types of units." Does this mean the game will autopromote leaders who are commanding a unit before it will autopromote leaders in the leader pool?
Just a little update...
Since most bugs are out with 1.03 i have been using the time to work on the AI - you are all gonne Loooove this one
When 1.03 is officially out i will start a new thread....
This should be interesting...![]()
I hope that once you'll have the system that dissent reducement becomes harder and harder as it goes lower (mentioned as a future idea), you'll then make exact same thing with repairing provinces. Since the removing war destruction usually took years, many many years. I don't have numbers for another example, so I'll mention Latvia, which reached economical level (which is not really the same as IC in Hoi2, especially with getting independent economy AND war destruction is not the same thing as getting just the war destruction, but still) of 1913 only in 1938, even though repair process was rather fast and succesfull. For Germany and France post WW2 I think, though am not sure if remember correctly, the restoration and repair took some 10 years (and thats with Marshall program and France getting reparations and taking away German factories). So please, include that too. The hot Cold war has to include such things as a destroyed Europe, China, Japan, and also it should include bancrupt Britain, etc. Also with a WW3 Germany and Eastern Europe should probably have almost no working industry and barely working infrastructure left if at all. Currently Europe is happy as daisy after the war.. By the way, does AI uses Schorched Earth option? Player probably would never use it, but AI should, though, only in totalitarian countries.. In general, there should be far more relations between countries political situation and the military, intelligence choices and attitudes that AI makes.
There should also be some correlation between repairing process and dissent. For example, if player chooses to ignore repair process in peace time (instead wishing to arm for the next conflict), there should be dissent rising. And dissent also, should take years to heal, and since there always is some event, reason, inteligence operation or whatever that rises again the dissent, then there nearly never should be the "political paradise level on earth" with 0 dissent. I don't think there has been - especially in the very turbulent times of 20th century - a country of which one can claim that it had 0 dissent, well, maybe in Iceland or some other small island nation![]()
+1
I think among plenty of strategic level ww2 games, the simulation of socio-economic realities to this extent is the way to differentiate your product. Hope AoDevelopers can do this in their next game, if not in the nex patch.
While I agree that repairs should take longer, the destruction should also be a lot lower too. It's just ridiculous what a bomber run of a few planes can tear up a whole province apart in one sortie.
im sorry simon... i might look stupid asking this... but what was your post all about ?