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Lennartos

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We are currently working on the first patch (1.03)

Update:
Speed increased in peacetime.
Admiral AI now more active, expect to see more fierce naval powers.
Beta Complete - Delivered to Pdx Q/A

What we have collected so far is:

Secial issues:
New loader for steam customers - steam doesnt want links / commercials to external sites
Fixed leader / tech images for impulse version.
Parts of the Minor Graphics Mod (TeutonburgerW)
Speed increased in peacetime.

New features:
Feature #607 - Shift-click in convoi menu
Mission window now selects new target if province target is invalid (switching from area to province)
Mission window now allows to select provinces from map - more restricted mode but still very neat.
All scenarios now start with auto-assigned leaders at the start of campaign
Added historical Brigade picture possibility for all brigades
Even though its practically a bugfix: Flickering Gone
Auto Promote leader - leaders in units now preferred for all types of units.

AI:
Front AI: Solved the SuperStack issue
Front AI: Now correctly understands the stacking penalities
Front AI: Not as afraid of forts as it once was
Auto Promote leader - leaders in units now also preferred for air and naval units.
Parts of the Minor Graphics Mod (TeutonburgerW)
Auto production now also takes current unit consumption into account when setting sliders.
Auto production now reserves enough stock for units instead of fixed 2000
Ships reduce supply drain when resuppying at port when country has too low supplies.
(players who thought they could run a constant 500 supplies stock when their ships stock alone could stock 2000+ always got a nasty surprise before this)
Admiral AI now more active - should give you more of a fight.

Balance:
Espionage Toned down quite a bit
- Changed Espionage Calculations
Naval Combat now more decicive
Land Bombers vs Ships effect toned down a little
Bug #757 - National Ideas re-balanced

Database:
Typo in Australian Tech Team file
Minor ;-error with Finnish Leader file.
Bug #755 - Events target wrong tech teams
Replaced ä/ö/ü upper and lower case versions with corresponding ae/oe/ue
Korea Scenario: Korea now correctly has military control over USA
Bug #751: Kashmir's flag is broken
Bug #750: India and Pakistan have their Historical Info text swapped
Bug #749: Tooltip for building nuclear power plants is wrong
Bug: Israel 1948 Scenario crash when event 6026 fires. (was a missing } in scenario file)


BugFixes:
Ships supply usage fixed when in port (before they used more stock in port than when at sea)
Bug #331: Leaders can die Without Dying(until reload)
Bug #765: Events can mistakenly impose "currently taking office" delay on ministers (minister replaced by himself gave delay)
Bug #764:Assassinate Minister mission always targets Head of State/Government.
Send Expeditionary force button - tooltip added
Bug #768: Redeploying troops don't need salaries/affect daily decrease in manpower
Bug #766: Forest penalty text shown when attacking a plains province
Bug #768: Redeploying troops don't need salaries/affect daily decrease in manpower
Bug #766: Divisions receive the forest penalty when attacking a plains province
Bug #763: Revoltrisk in core provinces that were occupied by enemy
Bug #761: Paratroopers lost after winning a battle if org < 50%
Shared country Slider Fix
Losses are now correctly being assigned to the division builders nation and not the current commanding nation.
Bug #702: CVLs Show Without CAGs in the Statistics Ledger
Bugfix: Civiwar Annex related CTD fixed
Bug #687: Loss of Skill to Inactive Techteam Happens to Sleeping Teams
Bug in 1944 Scenario: 5 provinces go to france from GER due to USA->FRA giving provinces
Bug #748: CTD when clicking on the province buildings tab. (and no buildings availible)
Bug #572 : Suez Crisis battle scenario does not end
Bug #745 - Wrongly spelled Australian ships
Bug #734 fixed. Statistics now display properly in German Version.
Bug #740 - Foreign IC modifier is backwards for ideas and ministers
Support #714 - Updated Display for Province/Area/Region
Fixed trade Convoy exploit (rounding error)
Fixed CTD when clicking on the detailed convoys list after reload but before 1 hour of gametime has elapsed.

When will it be ready?
When its ready! :D
 
Last edited:

Orm

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Syntalynder

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Naval combat may need tweaking:

http://forum.paradoxplaza.com/forum/showthread.php?t=462879

Also, this screen grab is all total sunk ships from September 1st 1939 to November 21 1941. Playing as UK on normal difficulty.

1sep39to21nov41.jpg


These losses are quite realistic according to actual statistics for this period, however, no major vessels have been sunk, although lots have been badly damaged.
 
Last edited:

Lennartos

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forgot to add - i have increased naval combat damage - engagements should be more decicive now.
 

deadmeat1471

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Oh good, I loved how ships survived more, but i did have trouble at times getting the fleets to properly engage the enemy.

GJ Len. + all the AoDevs :D
 
Last edited:

DvD-IT

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Indeed, the Parochial World View and the Frustrated Expansionist Outlook (Italy, mainly) ideas seem to be a bit too overpowered. I changed the 15% IC bonus to 5% regarding the PWV and the 20% resources bonus to 10% regarding the FEO, and in my opinion it's more balanced this way.

Increased naval combat damage is good news.
 

Syntalynder

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forgot to add - i have increased naval combat damage - engagements should be more decicive now.

Lennartos, I hope this helps further:

Taken From The World War II Databook, by John Ellis, Aurum Press, ISBN 1-85410-254-0


Actual real-world losses of warships in major engagements September 1939-November 41


CR=Cruisers, dam = badly damaged

~Note: Destroyers and subs are actually numbers of vessels NOT squadrons or flotillas like in the game (how many vessels are represented by 1 DD or 1 SS? 5? 10?).



1939-41



Germany: 1 BB, 10 DD

UK: 1 CV, 4 CR + 2 CR dam, 13 DD

France: 1 BB, 1 DD

Italy: 3 BB dam, 3 CR, 2 DD + 1 DD dam

German Sub losses: 1939-41: 67 (interestingly in the screenshot I gave above, compare 7 SS units lost in the same historical time period).



To put things in more real perspective:



Total naval losses 1939-45
* includes equivalents to destroyer escorts

USA
CV 11, BB 2, CR 10, DD 71, SS 53

UK
CV 8, BB 5, CR 30, DD 110, SS 77

USSR
BB 1, CR 3, DD 33, SS c.100

Australia
CR 3.DD 4

Canada
DD 6

Japan
CV 19, BB 8 (3 foundered in port), CR 37, DD 134*, SS 130

Germany
BB 9 (3 scuttled), CR 7 (3 scuttled), DD 44* (6 scuttled), SS 785 (17 scuttled)

Italy
BB 1, CR 11, DD 84*, SS 84


I will say that in my game so far a lot of naval vessels are badly damaged and this is realistic. I think the margin between sinking and badly damaged is small and on the whole naval combat is FAR more realistic in AoD.
 
Last edited:

Balesir

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Indeed, the Parochial World View and the Frustrated Expansionist Outlook (Italy, mainly) ideas seem to be a bit too overpowered. I changed the 15% IC bonus to 5% regarding the PWV and the 20% resources bonus to 10% regarding the FEO, and in my opinion it's more balanced this way.
This indeed seems to be the main culprit for the 'Overpowered Germany' that has been reported. There are a couple of other factors, but one immediate action we are taking is to revise the Ideas bonuses and assignments somewhat.
 

DvD-IT

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This indeed seems to be the main culprit for the 'Overpowered Germany' that has been reported. There are a couple of other factors, but one immediate action we are taking is to revise the Ideas bonuses and assignments somewhat.

Good to hear this, since Germany is not the only to 'suffer' from this kind of bonus.
 

Doctoxic

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forgot to add - i have increased naval combat damage - engagements should be more decicive now.

i assume this applies to CAGs? (which seem fairly ineffective at the moment)
 

wolf1455

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tech teams

As Im not got money to buy the game, I putting all the info I get here to my friend that already got it. I told him about the Ic/tech team brunius provided.
So he tried it out playing Sweden from -36 I think. He got 45 basic IC last time I talked to him and still only got 2 tech teams. So yhe list is inacurate or or does it just fail to trigger ?
No discount for us Hoi3 owner ? :)