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Conquerer1234

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Hey NP great to hear from you again. If my flabby coding skills were up to it I would be happy to add other scenarios or at least interesting save games as part of the mod. I would like to add alternative choices like the Pole-Sov thing. I can do OK with easy stuff but, when it gets a bit complicated I just don't know what to do and the frustration sets in. I know you have mentioned this sort of thing several times and I really wish I could do something like that but, I just do not see it happening. I just do not know that much about the inner workings of the game. Simple or even a bit complicated events are not beyond my understanding. I have never even made a decision. Oh and Happy New Year right back at you.
delanonne
Well, alternate event choices and paths I am very interested in especially event paths determined around WW2 since I have been doing a lot of research on that topic for a project I am working on. Well, the only way I could add scenarios is via the editor and even then it is kinda floppy and unbalanced (damn sprites not showing on the e3 map), about other events I was involved in a conversation about interesting WW2 events Darkest Hour Full missed and ignored on skype. I believe I could just convert over many of the ideas to the mod, (not all of them as some give very interesting repercussions and mess up with other events already in the mod) although what of the alternate WW1 events?
 

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Well, alternate event choices and paths I am very interested in especially event paths determined around WW2 since I have been doing a lot of research on that topic for a project I am working on. Well, the only way I could add scenarios is via the editor and even then it is kinda floppy and unbalanced (damn sprites not showing on the e3 map), about other events I was involved in a conversation about interesting WW2 events Darkest Hour Full missed and ignored on skype. I believe I could just convert over many of the ideas to the mod, (not all of them as some give very interesting repercussions and mess up with other events already in the mod) although what of the alternate WW1 events?

The whole idea of doing a new scenario is to allow different directions to be taken. The main mod is totally not affected as all the new stuff is contained within itself. The beauty is that you can pick and choose the events from the main mod you want to keep and use in the new scenario.

But to start a new scenario we need a new headline direction or idea. Have you got one?

Sprites do work on my e3 map, see the Putin mod??
 

Conquerer1234

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The whole idea of doing a new scenario is to allow different directions to be taken. The main mod is totally not affected as all the new stuff is contained within itself. The beauty is that you can pick and choose the events from the main mod you want to keep and use in the new scenario.

But to start a new scenario we need a new headline direction or idea. Have you got one?

Sprites do work on my e3 map, see the Putin mod??
Well, we always have 1897? I mean it isn't much but it is 1897, eh, besides 1897 and 1914 I think 1929 will be a good start to begin the Great Depression and allow players to skip past the War and go into the interwar era immediately instead of focusing on a savegame to do it for them. Besides those two I had an idea for a battle scenario based on the last Russo-Turkish War.
 

novapaddy

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Well, we always have 1897? I mean it isn't much but it is 1897, eh, besides 1897 and 1914 I think 1929 will be a good start to begin the Great Depression and allow players to skip past the War and go into the interwar era immediately instead of focusing on a savegame to do it for them. Besides those two I had an idea for a battle scenario based on the last Russo-Turkish War.

Why limit yourself to 1897? You can choose any date as long as you have a clear plan, with lots of images and lots of event ideas. The rest can be done...

I suggest you have a serious think about it and come back here and you never know, it might spark new modding adventures?

EDIT: of course this is not my thread, so the mod leader would have to agree as well
 

Conquerer1234

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Why limit yourself to 1897? You can choose any date as long as you have a clear plan, with lots of images and lots of event ideas. The rest can be done...

I suggest you have a serious think about it and come back here and you never know, it might spark new modding adventures?

EDIT: of course this is not my thread, so the mod leader would have to agree as well

Oh, I am incompetent at doing events and can only do minor fixes like the fixes in Eastern Europe I did 6 months ago, if I try to make my own events it has to be simple like country X goes to war with country Y and seceding provinces over to represent border changes.
 

delanonne

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Why limit yourself to 1897? You can choose any date as long as you have a clear plan, with lots of images and lots of event ideas. The rest can be done...

I suggest you have a serious think about it and come back here and you never know, it might spark new modding adventures?

EDIT: of course this is not my thread, so the mod leader would have to agree as well

Hey you two I am happy to have discussions about alternatives. I originally picked the 1897 start because it was already done for the 1914 Mod and would just have to be ported over. Any new stuff that does not break the base version is fine with me. It just has to work and be tested. Conquerer and I already had a problem with not testing stuff well enough.
delanonne
 

delanonne

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Yes, the songs are organized into this:
First you have the generic songs for peace and war. These don't have any marches are have music that I find would be interesting. A lot of these were from the canceled Paradox game East vs West but a few of the generic songs were refurbished from generic songs from the country-specific playlists. Example: Entente13
Then you have the country-specific music. These have basically all the marches for each country/ideology. A lot of new songs have been added for each nation.
Allies examples:
Battle Cry of Freedom
Yellow Rose of Texas

Central/Axis examples:
U-bootlied
Lore, Lore
Es war ein Edelweiss

Soviet examples:
Soviet partisan song
Red Army is Strongest
Moscow Nights

Hey PR I have the songs put into the mod now and am listening to them as I write this. I will put the songs in for the next version and then have a vote to see what people want, the old version, your new version or your version with the speeches back in.
delanonne
 

Quinto Fabio Massimo

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Missing Portraits Part V
 

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Quinto Fabio Massimo

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Sorry, I forgot to put the head of state and government of Kuwait ...
 

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As Germany I got the "Summer Offensive Failed" event in 1918, despite the war having been won a year ago. I can just edit the save to remove the dissent, but is this an actual issue or did I install it wrong? Also Russia gets the "peace with Sweden event in 1914.
 

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I gathered some information and created some portraits for the Red Finland.
 

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IGGEL

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I just got an event saying I lost the war that increased revolt risk, and that I'm the Weimar Republic. This is alongside events that I won and am expanding the navy and air force.
 

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As Germany I got the "Summer Offensive Failed" event in 1918, despite the war having been won a year ago. I can just edit the save to remove the dissent, but is this an actual issue or did I install it wrong? Also Russia gets the "peace with Sweden event in 1914.

Hey I were you at war at the time the event fired? It is not supposed to fire if you are not at war with France. Please let me know if it did that. The Sweden thing is due to the guy who made the events not testing them very well, which is why I insist that all contributions be tested to make sure they work OK. So his event had Russia giving Finland to Sweden at the start of every game. I just put in a bandaid fix to say no to Sweden which looks a bit funny but, everything is fine after that and Sweden does not get Finland. The idea was for Sweden to get Finland if they were beating the Sovs which is pretty unlikely due to the size of the Swedish army. The guy never did give me a fix so I did what I could to get things back on track. Again please let me know about the Summer Offensive event which is hard to test since Germany never wins the war when it is AI run and that is the way it is supposed to go. You should be able to continue on without the dissent hit if you win the war. That is how it is supposed to go.
delanonne

PS If that did happen maybe you could post a saved game here so I can use it to test the event and fix it. You need both parts of the save and you can RAR them and then post the save here.
 

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PS If that did happen maybe you could post a saved game here so I can use it to test the event and fix it. You need both parts of the save and you can RAR them and then post the save here.
Thanks. This save is a while after the Summer Offensive event and before the Weimar Republic event. I've also been getting Spartacist Uprising events.
Also, you probably know about these other problems, but:
Austria doesn't get claims on the strip of land to the Black Sea which leads to them giving it to Ukraine.
The land from Brest-Litovsk isn't released automatically so if I want to release Ukraine, etc. I need to do it manually, which leads to a lot of dissent.
Southern and northern Iran aren't returned.
Thanks again.
 

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oliviasdad

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I'm playing as China, Nationalist China in late 1920's. I'm allied with UK, France, etc. We're at war with one of their breakaway countries. I've got a 30% penalty to my IC due to being at war. I cannot figure out why this exists. I'm not seeing anything in any of the policy sliders. Any ideas what may be causing this?

Thanks
 

delanonne

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I'm playing as China, Nationalist China in late 1920's. I'm allied with UK, France, etc. We're at war with one of their breakaway countries. I've got a 30% penalty to my IC due to being at war. I cannot figure out why this exists. I'm not seeing anything in any of the policy sliders. Any ideas what may be causing this?

Thanks

Hey O the at war IC penalty was setup by Burning or Limith . It is variable and can be changed. In fact the US at war penalty was huge. Someone on the team changed it but I did not do it. I do not get it personally. At war gives you more IC in real life by cutting down the IC devoted to the civilian economy. No need to make cares and many other things for the civilians. I think you should get the same IC but reduce the part needed for civilians giving you more to spend on the war. Changing it for a bunch of countries would not be easy though I think and it all pretty much works now so I kinda want to keep it as is. You can of course build more IC on your own.
delanonne
 

delanonne

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Thanks. This save is a while after the Summer Offensive event and before the Weimar Republic event. I've also been getting Spartacist Uprising events.
Also, you probably know about these other problems, but:
Austria doesn't get claims on the strip of land to the Black Sea which leads to them giving it to Ukraine.
The land from Brest-Litovsk isn't released automatically so if I want to release Ukraine, etc. I need to do it manually, which leads to a lot of dissent.
Southern and northern Iran aren't returned.
Thanks again.

Hey I thanks for the save. I will check it out. I know about the strip of land. That part of the events was borrowed from Peace Without Victory mod so we get that problem. Wait a sec. Ukraine and Belarus are usually released at the end of the war and the Sovs leave Persia. Let me try and see how your game went. It does not always go that way. I can show you screenies of how it usually goes. My main concern is the fix for the Summer Offensive event. I will try it out and let you know how it goes.
delanonne
 

delanonne

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Thanks D. Can you tell me in which file to look if I want to remove or adjust it.

Hey O the default value for both war and peace is 1 which equals one hundred per cent. That is set in the misc.txt. It can be changed by this event command...

type = wartime_ic_mod value = X(%) # Additive, and ONLY applied when a country is at war. Default base value is 100%.

You may need to play around with it to get it to do what you want. In the modding section of the base game files you have the event command instructions. I have not used this command but if you look in the event file for any country there should be an event that modifies it. Hang on...
delanonne

PS Here is an example of adding to the peace time IC modifier... you just change it to wartime...

command = { type = peacetime_ic_mod value = 12 }

This is a gearing up event for France that adds 12 per cent to the peace time IC I think.
 
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