my Q is simple - if Germany wins, does it have some sort of follow up scenario or like the prev version I can just sit and watch the world go by?
my Q is simple - if Germany wins, does it have some sort of follow up scenario or like the prev version I can just sit and watch the world go by?![]()
Are there any plans on integrating Peace Without Victory?
Ok. Thanks for explaining. Really the only feature of that mod that I would like to see in The Grand Campaign is the expanded list of minister traits. Also, since you're working on converting the mod to the E3 map, are there any plans on bringing in the Turning Point mod to complete the NWO portion of the mod? Or will you be working on that era independent of the TurningPoint mod?No I there are no plans for that since Peace Without Victory used to be this mod when Ericafaq left us to do his own thing. We just had different visions of how the mod should go.
delanonne
Ok. Thanks for explaining. Really the only feature of that mod that I would like to see in The Grand Campaign is the expanded list of minister traits. Also, since you're working on converting the mod to the E3 map, are there any plans on bringing in the Turning Point mod to complete the NWO portion of the mod? Or will you be working on that era independent of the TurningPoint mod?
Ok. Thanks for explaining. Really the only feature of that mod that I would like to see in The Grand Campaign is the expanded list of minister traits. Also, since you're working on converting the mod to the E3 map, are there any plans on bringing in the Turning Point mod to complete the NWO portion of the mod? Or will you be working on that era independent of the TurningPoint mod?
I found a bug. When I went over the post-WW1 force limits for infantry, it makes me choose two choices. I went with the automatically deactivating unit choice. What that did, was lock out access from me making new land divisions. When I reloaded the save, it only let me make Militia. This was while playing Italy (50 land unit forcelimit) in the 1920s btw. I haven't tested out what the other choice does.
Hi guys,
I have a serious problem that prevents me from playing TGC. Here's what's happening
Basically, I have the same issue as slobodan had mentioned a couple posts earlier. My game freezes while loading and nothing helps except ctrl-alt-del and I don't get any error message. I have non-steam clean version patched to 1.04. The checksum of my DH Full is VYJS (might this be where the problem lies?) and of TGC it's the same as slobodan's, HXHI. I tried multiple downloads from both links (5 downloads in total), that didn't help. I also used Winrar to unpack the folder.
Any help would be much appreciated. I love DH to bits and really, really want to try TGC outIs anybody able to at least point me in the right direction?
Thanks
To get the proper checksum you need to update to 1.04 (not 1.04 RC1) You can get it here.
Hey R happy to hear it is OK now.Hi Lios,
I finally got it working. As you said, the issue was that I was working with 1.04 RC1, not the proper 1.04
Thanks for the help
To get the proper checksum you need to update to 1.04 (not 1.04 RC1) You can get it here.
Hi folks, me again
I'm playing USA, the date is now Nov 26 1917. I noticed one thing the AI is doing and it's quite weird
For some reason, the Entente has concentrated well over 45 divisions in Egypt on the borders with Senussi who only have 3 divisions. The Senussi are a puppet of Italy at this point.
At the same time, the Entente is struggling to keep the Centrals from advancing on the western front so it would seem logical to concentrate the divisions there. Is this normal behaviour?
View attachment 164420
Secondly, why does the IC allocation and trade tab have black background? Is there a way to change it?
View attachment 164422
Thanks and Sorry for the long post![]()