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J Michael Neal

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Next question: I'm playing Germany, and decisively won the First World War. I noticed that the pool of generals never changed, with Hindenburg, Ludendorff, and the gang continuing to lead my armies into the 1940s, with no new generals coming up the ranks. I thought this was unfortunate, both for flavor and because it meant that I never got any Panzer Leaders and the Air Commanders remained very few and almost totally unskilled, but it wasn't a big deal. It did look as if countries that weren't a part of the Central Powers were updating their generals, just not my side. I don't know whether that's a function of being Germany and Austria-Hungary, or whether it happens to whichever countries are human controlled.

Then, on 1 January, 1960, all of my military leaders retired and no one replaced them. It's kind of hard to run a war with no generals. Fortunately, I have France and Russia as puppets, and they still have officer corps, so, as long as I include some of their units in every attack, I have someone in charge, but it's a real pain.

Edited to Add: It looks like the German leaders are being pulled from the file U08 in the Mods/TGC 4-19-2018/db/leaders folder, rather than the german file, and only the World War One leaders are in that file. The same thing appears to be true of Austria-Hungary (U09) but not the Allied countries. Maybe the solution is to add the leaders from the german file to U08 and austria to U09?

Hmmn. That's still not working. I've copied the leaders from the austria file to the U09 file, changing the country code from "AUS" to "U09" and the Retirement Date to 1999, but they aren't showing up as available in the game.
 

delanonne

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Why does the USA still have a -50% 'wartime' production modifier in 1941?

It sorta made sense in WW1, but it should be long gone by WW2.

Hey LL I agree. The Ai gets the Arsenal of Democracy event but players do not. I have no idea why it is this way. I did not set up the default numbers for the US. I guess the only way to overcome it is to build a ton of IC. Does anyone else have input or feedback on this issue or better yet a fix?
delanonne
 

Pasha

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I get the AoD event, but it just shortens production times, it doesn't make the '-50%' go away. My production actually drops when I go to war.

I've never played as the U.S. in this mod. Is the modifier tied to a specific minister perhaps? Are you fully Dove Lobby perhaps? If not, in which file would such a modifier exist? I'm having a hard time understanding how the wartime modifier affects the U.S. but not other nations.
 

delanonne

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I've never played as the U.S. in this mod. Is the modifier tied to a specific minister perhaps? Are you fully Dove Lobby perhaps? If not, in which file would such a modifier exist? I'm having a hard time understanding how the wartime modifier affects the U.S. but not other nations.

Hey guys I think the modifier is by country. It is stupid to have the US wartime IC modifier make the US less fit to fight a war. That is why we added the AOD event for the AI. I did not put that modifier in their. If I could figure out how to get rid of it I would. If anyone knows how to do it please feel free to share that information with me.
delanonne
 

Quinto Fabio Massimo

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I add here the link to download the graphic package I've collected in the last few months. Just copy and overwrite when required.

https://mega.nz/#!S34V0AYb!EyFz8SBkl9vw2_hStL0FgNKopuBDctlPaf945BR3tlI

1.jpg
 

Lonelylurker

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Hey guys I think the modifier is by country. It is stupid to have the US wartime IC modifier make the US less fit to fight a war. That is why we added the AOD event for the AI. I did not put that modifier in their. If I could figure out how to get rid of it I would. If anyone knows how to do it please feel free to share that information with me.
delanonne
How about an event in 1940 to give { type = wartime_ic_mod value = 50 } to compensate?


Edit:

I may have figured it out;
in C:\Games\Darkest Hour\Mods\TGC 4-9-2018\scenarios\1914
there is a file called usa.inc that seems to have the starting setup for the US. way down are the lines:
peacetime_ic_mod = 0.2
wartime_ic_mod = 0.5

I think the US has a base -80% 'Peacetime' modifier(increased by various events) which lines up with 'peacetime_ic_mod = 0.2 ' so would deleting the 'wartime_ic_mod = 0.5 ' fix this problem?

I'm reluctant to fiddle with the files on speculation, can any more knowledgeable folks confirm?
 
Last edited:

Pasha

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How about an event in 1940 to give { type = wartime_ic_mod value = 50 } to compensate?


Edit:

I may have figured it out;
in C:\Games\Darkest Hour\Mods\TGC 4-9-2018\scenarios\1914
there is a file called usa.inc that seems to have the starting setup for the US. way down are the lines:
peacetime_ic_mod = 0.2
wartime_ic_mod = 0.5

I think the US has a base -80% 'Peacetime' modifier(increased by various events) which lines up with 'peacetime_ic_mod = 0.2 ' so would deleting the 'wartime_ic_mod = 0.5 ' fix this problem?

I'm reluctant to fiddle with the files on speculation, can any more knowledgeable folks confirm?

Yeah, those have to be it. I almost feel like those values should be flipped. I've only played the U.S. once and it was the 1933 scenario in the AIO mod and in that mod, the U.S. peacetime modifier is crippling to avoid a super U.S. prior to Pearl Harbor. Makes sense for gameplay purposes.
 

delanonne

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Yeah, those have to be it. I almost feel like those values should be flipped. I've only played the U.S. once and it was the 1933 scenario in the AIO mod and in that mod, the U.S. peacetime modifier is crippling to avoid a super U.S. prior to Pearl Harbor. Makes sense for gameplay purposes.

Hey P thanks. I will see about putting this in.
delanonne
 

Dynamo1953

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Hey guys, I stumbled across this mod and try to get it working, but the game freezes on the loading screen after selecting a country... I am on 1.04 Full (FGYE), downloaded the file from the first post and installed according to the instructions, but it still does not start... I tried to repare game data through Steam, but that didn't solve it either... Any suggestions?

Edit: I should add that the problem does not occur with the DH Full "mod" or other mods like Peace Without Victory...
 

delanonne

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Thank you, it is working now! This could be mentioned in the first post in my opinion.

Hey D you may be right but 1.051 is the current version of the game. Other mods are for older versions of the game and usually say so. I felt that it was not really needed since it is for the current version. Having said that though. We have had this problem before. Hang on and let me add it.
delanonne
 

Quinto Fabio Massimo

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I wish all of you, modders and users, a Happy Holy Christmas.

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