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kaguravitro

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did you check they are not in the deploy slots? when you leave a territories units get there for a time depending in TC mainly.
 

kaguravitro

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HEY BOY, YOU WANNA LOVE NEXT REALISE!!!! xd
 

Naimen

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Hi, which event counter the IC nerf for CHI from the north expedition event? I'm in a game as CHI in 42 now, the nerf on IC really make it harder and harder to fight japen :(
 

kaguravitro

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IC nerf?
 

kaguravitro

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well next realise suposs to have some intereting new desision to have a more historic ww1, turk-grecce fixed, winterwar fixed, we are testing of no dow between bigones at interwar. minor fixes, in some days we will be shearing a new realise
 

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Hi, which event counter the IC nerf for CHI from the north expedition event? I'm in a game as CHI in 42 now, the nerf on IC really make it harder and harder to fight japen :(

Hey N we did not make the events for China. I am not sure what Limith did in there. He made a mod called CCIP. I think it meant C.... China Improvement Pack. He started working on this mod a long time ago and put his mod into this one. It is kind of a big mess and we have never touched it. It mostly works and works even better right now. Before China was always knocked out fast. Now it takes Japan a lot longer to finish them off. I am talking about the AI not players. If you can check around in there and find an event that we can look at I would be happy to try and fix it. The mod is really big since it is a combination of the old AAR mod which we fixed up a lot, NWO2 mod, CWTT mod, Medical Advances mod, Australia mod, WIF mod and DH Full. We just tried to put it all together and get it to work. When the 1.04 version of DH came out it messed up all mods including ours. We are still trying to fix things from that. Some modders just quit. Some mods are still not working with the new version. So we have a lot on our plate just trying to get the mod working ok. Then we also have the conversion to the E3 map that we are working on. So as much as I would love to fix China up (I live there) it just is not high on our very big list of things to do.
delanonne
 

Naimen

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Hey N we did not make the events for China. I am not sure what Limith did in there. He made a mod called CCIP. I think it meant C.... China Improvement Pack. He started working on this mod a long time ago and put his mod into this one. It is kind of a big mess and we have never touched it. It mostly works and works even better right now. Before China was always knocked out fast. Now it takes Japan a lot longer to finish them off. I am talking about the AI not players. If you can check around in there and find an event that we can look at I would be happy to try and fix it. The mod is really big since it is a combination of the old AAR mod which we fixed up a lot, NWO2 mod, CWTT mod, Medical Advances mod, Australia mod, WIF mod and DH Full. We just tried to put it all together and get it to work. When the 1.04 version of DH came out it messed up all mods including ours. We are still trying to fix things from that. Some modders just quit. Some mods are still not working with the new version. So we have a lot on our plate just trying to get the mod working ok. Then we also have the conversion to the E3 map that we are working on. So as much as I would love to fix China up (I live there) it just is not high on our very big list of things to do.
delanonne

It's alright, keep up the great work of this mod :)
So the event i'm talking about is the North expedition event fired in 1926 which set up the historical nationalist china, it's located in "TGC-CHI-Placeholder". Beside the map configuration and so on, it also gives 50% peace time IC nerf and 30% wartime IC nerf, along with a research nerf. Which is fine to keep CHI military strength as it is historical to the 1937, but it seems that the event effect never get canceled out, even after Japen surrenders by getting nuked, it seems that to fully cancel this effect you need CHC to take over China.
What I think should be a better way the represent chinese IC during 1926 -1937 is to given CHI a very high dissent and high consumer good demand, which you need at least 10 year of 50% your IC to reduce. This also represent the Nanking decade, which there's already an event. :)
Another thing that could be very nice is add the CHC event from 1.04 to the CHC in TGC, such as the Long March minigame, 19th route army revolution and so on :)
 

kaguravitro

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It's alright, keep up the great work of this mod :)
So the event i'm talking about is the North expedition event fired in 1926 which set up the historical nationalist china, it's located in "TGC-CHI-Placeholder". Beside the map configuration and so on, it also gives 50% peace time IC nerf and 30% wartime IC nerf, along with a research nerf. Which is fine to keep CHI military strength as it is historical to the 1937, but it seems that the event effect never get canceled out, even after Japen surrenders by getting nuked, it seems that to fully cancel this effect you need CHC to take over China.
What I think should be a better way the represent chinese IC during 1926 -1937 is to given CHI a very high dissent and high consumer good demand, which you need at least 10 year of 50% your IC to reduce. This also represent the Nanking decade, which there's already an event. :)
Another thing that could be very nice is add the CHC event from 1.04 to the CHC in TGC, such as the Long March minigame, 19th route army revolution and so on :)
if you can sendme the events you want to merge into TCG, upload it in this treat please and we could see it for further realises.
 

kaguravitro

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That is it! Thanks. Also, seems like a minor bug, but the randomly generated generals of German Empire have English names.
no idea, realy i didnt see that any time. Mybe there are one or 2 english nemas wrong located in random names, anyway is only a very cosmetic issue ( a problem is a name like 00w9feh##4%)
 

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New playthrough as Italy:
- Romania didn't join Entente (not sure, why), Hungary kept Transylvania w/o cores
- Germany were defeated but kept Wilhelm II as HoS
- Russia went red after defeating Germany (because Germany had launched Lenin just in time), then ->creation of the USSR->Volunteer Army uprising and defeat->after couple of weeks Ufa Directoriate uprising; SU stretches from Posen to Vladivostok, so there could be nice intro into alternate history chapter (world revolution?)
- if Russia survives IWW without revolution, their border with Germany looks ugly (german Gleivitz just between russian Oppeln and Katowice), besides there's no reason to create Free City of Danzig
 
Last edited:

kaguravitro

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in next realise you will decide if some events events are forced in ww1: riots in petrograd for flees of nicolas, kiel sailor muties for kaisser fall and us join entrente, for how want to have a relatve historic ww1 or prefer our lovely mod as is with all the madnes that we love!!!!! All this trigger in date if the war is still running

Also a restriction for ai to dont get a war between big countries to not braek ww2 start up (any way many thing would go to brake it but you know our mod, madnes in XX century!)
 

MateuszS

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ITA playthrough part two:
- I had to force (via console) events about Kiel mutiny for German Empire
- German Empire eventually turned into normal GER that creates industry like crazied maniac
- Soviets didn't put Trotsky as MoA, so they didn't use that boosting decision
- negative manpower WTF?
 

kaguravitro

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- negative manpower WTF? WTF?
 

Blecky

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I had the same problem. Playing as UK, after I was at peace and ended partial mobilization, my manpower (which was big enough) turned red. The tooltip said I was losing 0.002 (or so) MP per day. It didn´t go away even after researching the techs that increase MP growth.
 

delanonne

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Hey everybody here is the newest version of the mod. We will post the Media Fire version as soon as possible. What has been changed? Well the force limits events are working better to keep down the IC of Germany, the Soviets and Japan. We have added a decision at the start of the mod in addition to the difficulty choice. You can now select whether or not you want the Russian Revolution, the Kaiser to go and the US in on WW1. These may not be one hundred per cent effective so please give us feedback. There is also a new decision for after WW1 about when you want the next big war to start. From top to bottom they are, 1933, 1936 or 1939. Now there is a typo on the last one that still says 1936. We will fix that when we can. Again please provide feedback on how well this one is working also. Kaguravitro is getting real good at fixing and modding this guy. Enjoy...
delanonne

https://mega.nz/#!cR1FjZbQ!5YtgFYNDvQw4L8LguapZFku66QcxQg5CaZqObE_az7I

the checksum should be ZOEG.
 

sanmartijn

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I played with Russia and Germany does not invade belgium further then 2 provinces. And they already surrender in October 1918.
Or if i play with Germany Russia transports its bb fleet with the Gangut to Sevastopol witch should not be happen because of the strait at instanbul.
 

kaguravitro

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There is no option to opt out of the Russian Revolution. Should have a fourth option, to say no to it, if that was your intention.
mmm theres a 4th option, i miss {} in code, strage i remember have looked the complete avent screen
 

kaguravitro

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I played with Russia and Germany does not invade belgium further then 2 provinces. And they already surrender in October 1918.
Or if i play with Germany Russia transports its bb fleet with the Gangut to Sevastopol witch should not be happen because of the strait at instanbul.
First depend the play and ai evolution sometimes the get infront paris and other overun further paris. ai desicion, no problem in variables, depend on the distribution of troops in every front.
second is strange, exept they do that before ott dow. anyway ai desicion, the sea zones for control apper be weel declared