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ChrisFox

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Hello everyone! It's me and my questions again = )
I have a big issue with a nuclear weapons, that AI can use.
Yeah, that was great in first time, but now i want to continue the war, my invasion but without any nukes. I don't want to disable only AI nukes, i don't need them too.
But i want to save nuclear technologies for ships and submarines.
So, i find secret_weapons_tech in mod folder and change
# Nuclear Waste Bomb
application =
{ id = 7170
name = TECH_APP_SW_17_NAME
position = { x = 465 y = 114 }
picture = "7170"
year = 1965
Can it help me?
Thanks a lot!
The old way involved editing a few specific ai files to where they are not able to use nukes (I believe it was air_ground, air_naval, air_strategic, and air_supremacy), however I don't know if this holds true for 1.5.1 or for some mods. Another way to do it is I believe there is a way to either make an opposite decision to the 'nuclear clearance' or to disable to 'nuclear clearance' one - which is how I bypassed it.

Both those ways save the technologies but end nuclear weapon usage - thus making it advantageous to have conventional warfare!
 

BlackHeaven_

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The old way involved editing a few specific ai files to where they are not able to use nukes (I believe it was air_ground, air_naval, air_strategic, and air_supremacy), however I don't know if this holds true for 1.5.1 or for some mods. Another way to do it is I believe there is a way to either make an opposite decision to the 'nuclear clearance' or to disable to 'nuclear clearance' one - which is how I bypassed it.

Both those ways save the technologies but end nuclear weapon usage - thus making it advantageous to have conventional warfare!
Thanks for your answer!
as i understand i have to use one of "nuclear clearance" when i will able to use it. And it will stop nuclear war in future?
I think i need to use one that will cause 25% discontent in my country?
 

ChrisFox

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Thanks for your answer!
as i understand i have to use one of "nuclear clearance" when i will able to use it. And it will stop nuclear war in future?
I think i need to use one that will cause 25% discontent in my country?
I know that TGC has NWO in it, and NWO is the mod that adds that decision. In NWO up until you press it - unlike in the base game - you can't use nuclear weapons. So if its in TGC disabling that decision or completely removing it should prevent nuclear war. Granted that will only work if you remove it before the AI activates the decision.
 

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I know that TGC has NWO in it, and NWO is the mod that adds that decision. In NWO up until you press it - unlike in the base game - you can't use nuclear weapons. So if its in TGC disabling that decision or completely removing it should prevent nuclear war. Granted that will only work if you remove it before the AI activates the decision.
Sorry, but i need to ask you about this magic button.
i have some bugs in my game, because translation is not perfect. And sometimes i can't see text and can't understand what will happened after i press it. Same situation with nuclear clearance.
I have only "" instead of text with effects.
Please, can you show me what button i have exactly press to have effect what i need?
I'm really sorry for my bad English. = /
 

delanonne

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I know that TGC has NWO in it, and NWO is the mod that adds that decision. In NWO up until you press it - unlike in the base game - you can't use nuclear weapons. So if its in TGC disabling that decision or completely removing it should prevent nuclear war. Granted that will only work if you remove it before the AI activates the decision.

Hey Chris thanks for helping out.
delanonne
 

delanonne

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Thanks for your answer!
as i understand i have to use one of "nuclear clearance" when i will able to use it. And it will stop nuclear war in future?
I think i need to use one that will cause 25% discontent in my country?

Hey B 1.051 only affects those two bugs. It should have no effect on what you did before unless it was something to do with those two bugs.
delanonne
 

ChrisFox

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@ChrisFox

Since you have given so much about Russia and Eastern Europe in particular, we thought it would go well to remake the RCW. That will also be in the next Dev diary.
I can't wait to see it! And I'm very glad I made such a positive impact in the mod!


Sorry, but i need to ask you about this magic button.
i have some bugs in my game, because translation is not perfect. And sometimes i can't see text and can't understand what will happened after i press it. Same situation with nuclear clearance.
I have only "" instead of text with effects.
Please, can you show me what button i have exactly press to have effect what i need?
I'm really sorry for my bad English. = /
The event should be; nukes.txt...if I remember right. At least, that is where the nwo2 event is stored.
 

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Hello everyone!
Where i can find file wich contains brigades for ships?
I want to see and understand what kind of brigade used on some submarines...
Thanks a lot! = )
71OlFDE.png
 

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One question, why is infantry soooooo slow?
It literally takes ages for them to move, I was playing as German Empire (with the decision to force everything) but infantry is quite slow, russians take Memel without issues while I have like a month before my infantry arrives there, when they finally did, Russia had half their army in there.
 

ChrisFox

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One question, why is infantry soooooo slow?
It literally takes ages for them to move, I was playing as German Empire (with the decision to force everything) but infantry is quite slow, russians take Memel without issues while I have like a month before my infantry arrives there, when they finally did, Russia had half their army in there.
I always try to phase out normal infantry for motorized and mechanized - or advanced cavalry. I don't know if there is any truth to it but I remember reading a while back someone saying that the AI has a hard time countering all of those anyhow.
 

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I always try to phase out normal infantry for motorized and mechanized - or advanced cavalry. I don't know if there is any truth to it but I remember reading a while back someone saying that the AI has a hard time countering all of those anyhow.
Thanks!

I would do that, but it's 1915. I'm having such a tough time with this, haha.
 

ChrisFox

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Thanks!

I would do that, but it's 1915. I'm having such a tough time with this, haha.
xD Well if its 1915 then you shouldn't have super fast infantry anyhow. What fun is the great war without the slow progression?
 

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One question, why is infantry soooooo slow?
It literally takes ages for them to move, I was playing as German Empire (with the decision to force everything) but infantry is quite slow, russians take Memel without issues while I have like a month before my infantry arrives there, when they finally did, Russia had half their army in there.

Hey R we dropped the speed of infantry units during WW1 on purpose to help simulate trench warfare. It will go back to normal after the war is over. Using strategic redeployment may work better at times and also be more historic. Plus I agree with Chris Fox. Cavalry are great for WW1 and Germany has like 11 of them. I always form mine into corps of 3 and use them to exploit breakthroughs and get there fast when you really need it. So making more would be a good idea I think.
delanonne
 

delanonne

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Hey all we are going to release a new interim version since it seems that some of you want that. So I am trying to round up the work that the team has done so far. When I have enough of it I will upload the new version. The checksum is going to be different this time.
delanonne