Sorry for not replying to your pm earlier, been to busy to check this forum. Yes, I would like to help you guys if you need a noob
In the meantime I've finished that USA game and played soviets too and heres some more stuff I found. All of it is for version from christmas, I'm going to try new version tomorrow if I have time.
- I made quick fix to problems with custom units: don't know how to make them work so I replaced all events giving special units with normal types so SS tanks event will spawn normal tanks, Ghurkas are standard mountain infantry etc. this will at least stop crashing. That's in mods.txt and wif-events.txt attached
- Another problem in mods.txt: this event reduces attack power of soviet army by half and calls event number 9300274 in ten days I guess to restore it but event 9300274 is missing so soviets will be weak forever. I added simple event to fix it, just needs description
- fixed that carrier bug i mentioned earlier, it's pretty simple so you probably done it already but I were messing around files figuring things out so here it is if you need it
- it's less important because it's easy to break conditions for cold war and then nothing will happen but i played to 1960 to check out new technologies and I see two problems modern land doctrines (Jihad, democratic ideals etc.) do not disable each other so it's possible to research all of them, I think it should be choice of specialization thing like mobility or firepower earlier, another thing is that modern warships are very week 1972 model destroyer has sub/air attack power 13 and antiship 14 and only attachment they can mount is scout helicopter but any WWII boat can get +20 ship and sub attack from torpedoes and +15 anti air artillery because those attachments still get upgrades in later years
Code:######################### # Stalin's Surprise at Barbarossa event = { id = 9300273 random = no country = SOV trigger = { war = { country = GER country = SOV } } # event = 2003046 Barbarossa (Removed to force GPW speech event - Only problem: when USSR is the attacker, this will still fire) name = 9300273name desc = 9300273desc style = 2 picture = "Stalin" date = { day = 1 month = january year = 1933 } offset = 1 deathdate = { day = 29 month = december year = 1942 } action = { name = ACTION_NAME_DAMN command = { type = task_efficiency which = attack value = -0.5 } command = { trigger = { ai = no } type = dissent value = 7 } command = { type = event which = 9300274 where = -1 when = 10 } } }
Code:event = { id = 9300274 random = no country = SOV name = 9300273name desc = "army has recovered" style = 2 picture = "Stalin" action = { name = action_name_great command = { type = task_efficiency which = attack value = 0.5 } } }
Hey E that is some great work. Please keep it coming. Let us know how your playthrough goes with the newest version of the mod.
delanonne
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