I've finished two campaigns now (original and Flashpoint) and am halfway through a third (original) with nearly 700 hours under my belt, but I keep running across things I don't understand. I'll use this thread to ask those questions.
First, in a Flashpoint campaign I tried to buy from a Davion store and got this result: "Faction Store Unavailable — Your reputation with this faction prevents you from using this store." At the time I was allied to Davion and had a reputation with them of +115 (which I didn't even know was possible). It's like they were saying, "We like you too much to sell stuff to you." What the what?
Second, I noticed that while usually the experience from a mission is a multiple of the danger level, sometimes it's 'danger level - 1'. Very rarely it's 'danger level -2' and only once was it 'danger level + 1' (assuming each half-skull = a danger level). Is this because the skull rating is based on the XO's pre-mission evaluation, which may overestimate the actual danger?
Third (this is more of a philosophy question), I know that weight of mech doesn't equate well to how dangerous the mech is. (I have two Grasshoppers that put out only 2/3 the damage of my Wolverine and Shadow Hawk.) That having been established, does anyone have a rule of thumb for either how much weight or how much damage output are appropriate to put in the field for a given danger level? It's boring when you steamroll your opponents, so I want to keep from going too heavy… but I don't want to lose mechs/pilots, either.
Thank you for reading.
First, in a Flashpoint campaign I tried to buy from a Davion store and got this result: "Faction Store Unavailable — Your reputation with this faction prevents you from using this store." At the time I was allied to Davion and had a reputation with them of +115 (which I didn't even know was possible). It's like they were saying, "We like you too much to sell stuff to you." What the what?
Second, I noticed that while usually the experience from a mission is a multiple of the danger level, sometimes it's 'danger level - 1'. Very rarely it's 'danger level -2' and only once was it 'danger level + 1' (assuming each half-skull = a danger level). Is this because the skull rating is based on the XO's pre-mission evaluation, which may overestimate the actual danger?
Third (this is more of a philosophy question), I know that weight of mech doesn't equate well to how dangerous the mech is. (I have two Grasshoppers that put out only 2/3 the damage of my Wolverine and Shadow Hawk.) That having been established, does anyone have a rule of thumb for either how much weight or how much damage output are appropriate to put in the field for a given danger level? It's boring when you steamroll your opponents, so I want to keep from going too heavy… but I don't want to lose mechs/pilots, either.
Thank you for reading.