• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

swm

Major
76 Badges
May 21, 2012
597
6
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Imperator: Rome
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • 500k Club
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Imperator: Rome - Magna Graecia
  • Prison Architect
I got CK II for Christmas and have just lost my first (well, second... first major) factional revolt.

Starting as an Irish duke, I had just won an invasion of England. I understand you're supposed to siege every holding in a kingdom you're invading so that you seize every holding, but I was out of troops and getting attacked by a third party so I had to miss 3 counties.

Now I thought I did everything else right. I handed out the counties one at a time; no one had control of more than 2 counties.
But one of the surviving English duchesses founded a claimant faction and since my levies were a bit dead she and her one follower had a disproportionate number of troops. So I assassinated the claimant. She found another, and another, and another... until I ran out of assassination money. She presented her demand for the Kingdom of England, and I predictably said no.

She revolted. What I don't understand is what happened next: Not only did she and her follower revolt, but she managed to call in (despite having no alliances) about a dozen of my counts (and still got a few thousand free-troops-from-nowhere standard to every faction revolt). :eek:

I've at this point quit the game without bothering to fight the war because there's no way I'm going to win. I'm hideously outnumbered. I have more factions forming in Ireland to overthrow me there. And my new king (the old one died a poorly timed natural death about a year before this) is a foreigner idiot (somehow got Greek culture). My only questions are:
1) Where did I go wrong? Yes, allowing a foreign-cultured, ambitious duke to live was a mistake but that doesn't seem like it should be enough to rip my realm in half.
2) Why was she able to "call" those people in (game's word - I'm not sure if this means they joined of their own initiative or she called them in as allies somehow)?
3) How could I have prevented that faction from forming? How could I have destroyed it after it formed? (Why can't I arrest people openly plotting against me? Isn't that treason?)
4) Is there a way to mod out either the free-troops-from-nowhere or the faction system in its entirety? Both of these features seem rather broken, at least from my (admittedly new and somewhat biased) point of view.
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.449
2.867
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
My standard answer:
Use your spymaster to scheme and your chancelor to improve relations above 65 at least, best above 80 or kill the strongest faction member. The last gives you at least some time.
The best way to avoid anything like this is having a high diplomacy ruler.

Besides that, factions are like a court full of whispering people hearing rumours. You need prove. Thats why its not treason, unless they plot against you outside the faction mechanic.
Not sure about 2 and 4.

You shouldnt have started in England. Try an easy game first to get used to the mechanics and the game in general, that is recommended by about everyone.
There is a reason Ireland is "Tutorial"-island. ;)
 

swm

Major
76 Badges
May 21, 2012
597
6
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Imperator: Rome
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • 500k Club
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Imperator: Rome - Magna Graecia
  • Prison Architect
Scheme doesn't seem like it should be terribly useful. It has maybe a 20% yearly chance of stopping someone once (I've played 80+ years and gotten the event to stop someone from joining factions twice). It seems like there are too many vassals for one spymaster. Am I missing something?

As for this particular scenario:
Getting her to 65-80 is essentially impossible. She's at -100 and then some, and I have maybe a year between succession and faction war. Is there any way to save this or shall I start another game now?

Mildly off-topic: any recommendations for who to play as a newbie aside form Ireland? I was thinking some large HRE vassal.
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.449
2.867
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Well, as mentioned above focus on the strongest partner in a faction (it show in percentage in the faction screen) as if the faction actually fires depends on its relative strength to you.

Post the spymaster in the capital of the person you want to scheme, get a good spymaster and one who likes you. He should'nt be slothfull or kind IIRC.

Kill the instigator (the duchess) instead of the claimant or if you can afford it regarding general relations (which you probably can't)
revoke the title or try to imprison her (to increase the chance: put your marshall there with the according job).
IF the imprisonment fails, she will revolt on here own. Better than a faction war.

If you lack levies, try to get mercenaries.

HRE: hard to say, but i will go with this: Brunswick, Burgundy, Bohemia, Friesland, Bavaria, whatever... ;)..oh wait. Tuscany of course.







PS: The difficulty setting showing when choosing a lord isn't right, especially for noobs. Rather play a small independent far away from potential conquerors or a strong vassal.

edit: sorry, skipped the early part when you said you actually started as an irish duke. :rolleyes:
 
Last edited:

icon41gimp

Colonel
41 Badges
Mar 9, 2008
933
20
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Tyranny - Bastards Wound
  • Stellaris: Nemesis
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Europa Universalis IV
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Rome: Vae Victis
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
You can't just go all-in with your levies with the idea that they'll renew themselves. Especially since an invasion basically wipes out any available men in the target zone, either from the conquered penalties or because the old vassals hate you.

Don't be afraid to use mercenaries when your levies could be considered too low. I believe they'll even count as your forces in the revolt calculation so if you've got money/income it may be worth it to let them stand for awhile after the invasion.
 

yezhanquan

Field Marshal
66 Badges
Apr 28, 2008
5.339
1.779
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Age of Wonders III
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Dharma
Manage your vassals' opinions. If many counts are joining the revolt, it means they like the rebel more than you. Given where you are in the game, you have to consolidate all other vassals so that it's her vs. you and your entire court.

I do believe that you had to fight the so-called "doomstack" during the faction revolt. That is where the extra troops come from.
 

Notho

Major
59 Badges
Aug 26, 2012
554
727
  • Sword of the Stars
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Cities: Skylines - After Dark
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Divine Wind
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Shadowrun: Dragonfall
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Necroids
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
Always always ALWAYS have some with your nation's culture tutor your heir, so you don't get foreigner negative opinion. Also, I'm a fan of 'pruning' the ole familiy tree, if you know what I mean... In my current game, with my current ruler, I assassinated my imbecile heir so his younger brother would inherit. There are other ways to do it: I believe you can ship him off to a bishopric to negate his claim and make it so he won't marry, if your crown law lets you choose bishops. It saves you a lot of trouble down the road.

As for the rest, just do as others have said: Use your spymaster to influence the strongest members of the faction. Assassinating them is useful only if the guy's heir likes you more than he did. I've found they'll usually join the faction themselves if they don't like you. A spymaster with a 20 or better intrigue has around a 40% chance to influance the person per year, although it does seem to happen less often.
 

Sopot

General
102 Badges
Apr 29, 2012
2.397
360
  • Europa Universalis IV: Pre-order
  • Cities in Motion
  • Age of Wonders III
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • Crusader Kings II
  • Tyranny - Tales from the Tiers
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis III
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Necroids
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
The most effective way I've found to dealing with factions is to give powerful people gifts every so often, assuming of course that the person has an lower opinion of you than you'd like, best time for gifts is just when they come into power. If someone still has a low opinion of you, such as a different culture malus, send in your chancellor to improve relations, each time he is effective, you will get a +20 opinion boost that can stack up.

Also, keep an eye on plots, ignore all the plots that don't affect you(dukes plotting against thier wives etc) as you may need to use that as an excuse to arrest a faction member later on.
 

Ithvan

Running Before the Wind
46 Badges
Sep 20, 2012
1.005
81
  • Cities in Motion 2
  • War of the Vikings
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis III
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • A Game of Dwarves
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Excommunicate every single person you can that hates you. Even if they still hate you, even if you have no piety left, there's still a reasonable chance they'll get in some sort of war that depletes their levies while yours regenerate. If you've got the money, make some gifts so the people that hate you hate you a tiny little lit less while you're letting your levy bar fill up again. Ehh, I've never been a fan of the spymaster scheme action (although that's probably because I prefer playing empires as opposed to smallish kingdoms, and influencing just one duke never makes the relative % drop more than a few percent).
 

grisamentum

Field Marshal
93 Badges
Feb 29, 2012
6.530
1.202
  • Humble Paradox Bundle
  • Crusader Kings II: Sunset Invasion
I got CK II for Christmas and have just lost my first (well, second... first major) factional revolt.
...I've at this point quit the game without bothering to fight the war because there's no way I'm going to win.

Assassinate the faction leader and the war will end automatically.

1) Where did I go wrong? Yes, allowing a foreign-cultured, ambitious duke to live was a mistake but that doesn't seem like it should be enough to rip my realm in half.

Relations are too low. Get more positive traits, get more diplomacy, don't exceed demesne limit too much, etc. It's relatively basic.

2) Why was she able to "call" those people in (game's word - I'm not sure if this means they joined of their own initiative or she called them in as allies somehow)?

She asked, and they liked her more than you. When you're revolting you can always call in vassals of your former liege.

3) How could I have prevented that faction from forming? How could I have destroyed it after it formed? (Why can't I arrest people openly plotting against me? Isn't that treason?)

Get relations about 65 or so. If you can't, use plots and assassins to destroy leaders. Use Chancellors to fabricate claims on their lands and preemptively seize their stuff.

4) Is there a way to mod out either the free-troops-from-nowhere or the faction system in its entirety? Both of these features seem rather broken, at least from my (admittedly new and somewhat biased) point of view.

Yes, just delete the relevant event. That said, it doesn't matter and it's fine.
 

grisamentum

Field Marshal
93 Badges
Feb 29, 2012
6.530
1.202
  • Humble Paradox Bundle
  • Crusader Kings II: Sunset Invasion
Excommunicate every single person you can that hates you. Even if they still hate you, even if you have no piety left, there's still a reasonable chance they'll get in some sort of war that depletes their levies while yours regenerate. If you've got the money, make some gifts so the people that hate you hate you a tiny little lit less while you're letting your levy bar fill up again. Ehh, I've never been a fan of the spymaster scheme action (although that's probably because I prefer playing empires as opposed to smallish kingdoms, and influencing just one duke never makes the relative % drop more than a few percent).

Uh, if you can excommunicate someone, you can just arrest them anyway. Nobody objects to imprisonment of an excommunicated person.
 

Arokel

Second Lieutenant
67 Badges
Nov 25, 2012
172
4
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Tyranny - Tales from the Tiers
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III: Royal Edition
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
I've found murder to be effective. Then again murder is very effective in most fields.
 

NewbieOne

Field Marshal
31 Badges
Dec 4, 2011
5.703
818
  • Crusader Kings II: Charlemagne
  • Sengoku
  • Crusader Kings II
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
You need good relations with your vassals. This is basically similar to dealing with successions in many regards (look in my signature): seeing if they want some land you could actually give them, obviously getting rid of your excess demesne or duchy titles, putting the capable ones on your council (if they aren't significantly less good than a courtier you could otherwise appoint), handing out honorary titles (Master of the Horse, Cupbearer etc.) and gifts. Don't waste titles where a small, e.g. default 20, gift would do (it won't last forever but it may carry you to better times). Remember that an honorary title always gives the same opinion bonus and always costs you, well, one title, regardless of how powerful or rich the recipient. This means it works the same on a multiduke as it does on a count with 1 province. This applies to other personal bonuses, such as the one from marriage (there is an "allowed marriage" opinion modifier, by the way) or tutoring (+20 per qualified child but I wouldn't use your children in this way unless the vassal actually made good tutor).

Also, you don't have to give desired baronies, counties and duchies to those people who desire them. Just simply getting rid of them removes the malus. But obviously don't give the title to someone who can easily lose a de iure claim war with that guy.

Don't hesitate to put counts under dukes when counts are your direct vassals while belonging in a duke's de iure duchy. You're probably not taxing feudal vassals anyway and you still get levies anyway. So it's just a matter of the duke possibly getting too powerful but it's better to have a powerful but pleased duke than a duke who's slightly less powerful but definitely more upset. Especially below high crown authority remember that they can take by force what you don't give to them, and then you won't get the relationship bonus from granting a title to them. Especially when both the count and the duke give you problems, this can pacify both of them in one sweep.

When a faction does rebel, don't despair. That too is part of the game, it doesn't necessarily mean a failure on your part as a player. Also, you don't need to fight all of them. Just go to the principal belligerent (the rebel whose portrait you see above the war score) and siege his holdings until 100%. I've seen AI kings of England put down massive rebellions headed by a 1-county count leader this way. They just went to his sole county, assaulted everything, it was 100%, war over, his allied dukes in jail along with him.
 

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
I've found murder to be effective. Then again murder is very effective in most fields.

Indeed, pity it can cost so many monies.

Also, relations can´t save you always and I had my share of trouble with people with more than 50 relations with me... But yes, overall the better your relations the less chance of factions achieving critical mass. Don´t forget to use the spymaster´s Scheme mission as well.

Question, what determines with Scheme fails or suceeds in removing someone from a faction? Your Intigue rating? Relations?
 

pplr

Private
25 Badges
Nov 17, 2012
21
0
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
Murder can be effective but I usually let the revolt happen and put it down and imprison the leader. Then I release the person after some time for +10 due to mercy.

I will admit revolts and civil wars can be a distraction but if you win them you get a bit of prestige. I currently have a foreign tradition person on the throne-it seems like getting Basque tradition is the only way to change the law so you can appoint women as barons and counts.

I don't plan on having a foreign ruler very often (I use elective succession) but it is worth for me to set down a law I can use for the rest of my current game.