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Varning

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Hi, I'm a long time paradox game player but I've just started with Victoria Revolutions and I definitely feel in over my head. I'm playing a game as France, trying to industrialize. Do I need to switch out my Laissez-Faire party in order to get anything done? I thought my capitalists were supposed to build for me. They have around 600 pounds of disposable income and haven't build a darn thing.

Also, could anyone give me some insight on when to create new pops? Like, should I be making more capitalists? I know clerks are good for factories. I guess I'm confused about the "why" to do things, rather than the "how".
 
Aug 28, 2005
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Under LF/Interventionist I like to concentrate industry is the largest state and create a lot of capitalists to gain an efficiency bonus.



Though my best industries have been ''Soviet Style'' and through conquering other nations and migrating their workers all around the Empire...
 

Orm

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Varning said:
Hi, I'm a long time paradox game player but I've just started with Victoria Revolutions and I definitely feel in over my head. I'm playing a game as France, trying to industrialize. Do I need to switch out my Laissez-Faire party in order to get anything done? I thought my capitalists were supposed to build for me. They have around 600 pounds of disposable income and haven't build a darn thing.

Also, could anyone give me some insight on when to create new pops? Like, should I be making more capitalists? I know clerks are good for factories. I guess I'm confused about the "why" to do things, rather than the "how".

Under Laissez Faire the lowest possible cost for capitalists to build factories is £500, but that is modifed by number of factories already built (+£10 per factory IIRC). But that is the lowest theoretical value, more typically they will start building only well above that, say £8-900.
The thing is that there is no real reason to hurry this along in Revolutions, the benefit of having factories doesn't really pick up until a few decades into the game.
Promoting too many capitalists is not a good idea, because they will eat up all the income and still not have enough money to save up for building. It's better to be careful. In the early game having 1 capitalist POP of about 10-20k size in each of the most populous states is good enough. More can be promoted later.
 

Varning

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Sorry for the questions, I'm just mildly confused now. Is it generally more profitable to switch people from farmers in say a grain province into craftsmen and send them to work in the factory?
 

Polar Mongoose

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It rather depends on the factory in question and your tech level, as well as to some extend the state of the rest of the world. If the value of the goods the factory produces (taking into account the cost of raw materials) is more than the value of the grain produced otherwise then it is profitable. The value of output depends upon the presence of railways in the state, industrial techs and the presence of capitalists in the state. Generally later in the game with more industrial research and more railways factories are more likely to be profitable. The only real way to tell is to try it and see.

Of course factories also mean clerks, who provide more research points and being middle class have higher base income.

Also to get your capitalists to build stuff they will need to be gaining money rather than just having it stay constant. If wealth stays constant from day to day then you need to either lower rich taxes or tariffs.