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Aug 20, 2009
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I'm a newbie to the HoI series and am starting with HoI2. The game is well, kind of intimidating at first. The two tutorials on war didn't seem to work unless I'm doing something wrong. In the first one I conquered all the provinces according to the exact instructions, and the tutorial didn't let me continue, maybe it was over, but it didn't say so. In the other war tutorial where you transport paratroopers I ordered my plane to go to the province exactly according to the instructions, and they never do, their orders just expire.

But they're just tutorials and I'm not too worried if they don't work right, I assumed they were almost finished anyway.

Once I'm in the game, everything seems to be either very slow or insanely fast. I tried playing an early Canada game (as I'm from Canada I chose that country) and I was hardly doing anything but watching the days fly by waiting for my factories to build and my research to complete.

So I tried late Germany thinking there'd be more action there, and there was so much going on it was overwhelming. Sprites were moving all over the place, wars were waging, my armies were being obliterated and I didn't even have time to do anything.

I really don't know what to do, the game looks fun, but all I'm doing is researching things I don't know if I need and trying to build things with very little IC.

Is Canada a bad choice for a first country? It'd be nice to start off with a country that isn't struggling with low IC but I don't want one that's too difficult to play.
 

Cally

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Hello.

I'm a newbie to HoI 2 as well. If you haven't already done so, reading from the Hoi2Wiki provides you with a lot of good information. (http://www.paradoxian.org/hoi2wiki/index.php/Main_Page)

As for countries to play as, my first game I played as Turkey. It was close enough to the action that I could watch what happened in Europe, but isolated enough I didn't have to worry about the Germans in the backyard. (Of course I didn't declare war on anyone.) If you're looking for a more active conquering nation, Brazil might be a good start. That will force you to respond with problems like dissent and a small army. (But larger than most nearby nations.)

If you want to play one of the super powers, the UK, Japan, and Italy are considered the hardest; Germany is medium difficulty; the USA and Soviet Union are considered the easiest. (But, the USA has the problem of requiring a ton of naval units, which can be hard to understand your first go, and the USSR has the problem of being just a huge land mass which can seem overwhelming to manage at first.) There's a good AAR (after action report: basically step-by-step playback of what a person did while playing the game) that acts as a tutorial for how to play Germany over here. (http://forum.paradoxplaza.com/forum/showthread.php?t=378841)

As for the tutorials, yes they are bad. They're also broken if you try them with anything but the original HoI2. My advice is don't worry about them, they don't teach you anything about leaders and command limits and other combat things which are invaluable to know.

1944 for the Germans is one of the harder scenarios to play as (historically accurate for them too, as the war was more or less lost by that point). Starting at 1936 for most nations is much easier as it gives you more time to prepare. The only problem you might have with this are those first few years (especially if you play USA or USSR) are going to be a bit boring as you build up factories and your army to prepare for the storm.

There's no teacher like experience. It will take a while, but soon you'll understand all the basics.
 

Pal

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Once I'm in the game, everything seems to be either very slow or insanely fast.
[..]
So I tried late Germany thinking there'd be more action there, and there was so much going on it was overwhelming. Sprites were moving all over the place, wars were waging, my armies were being obliterated and I didn't even have time to do anything.

Stupid question, but do you know that you can change the game speed by pressing CTRL+Plus/Minus (or in the options) and whenever something important happens you can simply pause the game by clicking the time display or pressing PAUSE? Most players always play at highest speed setting when not at war, pausing the game whenever something important happens.

Also, when playing for the first time after installing the game, you should alter the message settings. Look at the game log (the text at the bottom) and whenever something happens there that you deem important, right-click the respective line and chose "show in message box" (or even "Pause"), while unimportant things can be banned into the log by the same procedure. New players are often feeling overwhelmed by the sheer mass of text messages raining down on them, so turning off half of them might be a good idea.

Personally, I only have on MessageBox+Pause: When a new tech is researched, when aircraft or navies engage, and when we are being attacked. Pure message box are: units built, events in other countries, armies/navies/airfleets have arrived at destination. All other messages are banned to the log only. That way I don't get bombarded with all those text boxes.
 

Gregorovitch

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I've only started playing this wonderful game over past couple of months (I just never heard of it before unfortunately!). For my money it's the best war game I've ever played so if you like war games it is IMO well worth sticking with and learn how to play. FWIW this is how I have approached leaning it and making sense of the myriad aspects of the game (I'm sure there are others).

After reading wikis etc I decided to concentrate on learning how to play USSR to start with. This is because USSR has only one viable strategy really and it is relatively simple plus you do not need to worry about naval aspects/amphibious capability etc. By playing the same country I could read up AAR's etc to learn more about the details of USSR strategy.

I restarted about four times from 1936 leading up to Barbarossa and a bit beyond learning various aspects on the game, making huge errors on the way, then correcting them next time round. Eventually at around the fourth attempt I got it "right" and slaughtered the Germans - very satisfying.. You can repeat the build up from 1936-41 quickly using the fast speed settings. Once the war kicks off, the game slows down dramatically and you are basically stuck with your mistakes.

My learning process went roughly speaking in three phases:

1. Learn how to handle IC (industrial capacity) and to plan the building of your army. You need to know how to maximize your actual IC by researching machine tool techs early, getting rid of decent, appointing ministers that give IC and supply bonuses etc. Also you need to get your head round the parallel Vs. Serial production runs and effect of gearing bonuses. Prioritizing and focusing your research is important. For USSR for example researching land doctrines is vital. Also USSR has only one real advantage, it's huge manpower reserves, so use it by building as many infantry units as possible in serial runs etc. Other countries have different advantages/disadvantages so the approach will be different.

2. Learn how to organize your army and how to fight. There is a thing in this game called Command Penalty Capacity (read about it here: http://www.paradoxian.org/hoi2wiki/index.php/Land_Combat_Efficiency ) and this governs optimum army organization somewhat. It means it is a good idea to organize your divisions into corps in multiples of three. You then need to learn the effect of having the right officers in charge and how to use HQ units. Then you need to understand that attacking from multiple directions at once is particularly important as is the Support Attack command. I replayed the Barbarossa attack a few times to get the hang of all this - the effect is dramatic and very satisfying.

3. Learn (in my case as USSR) how to do unto the Germans as they would have done unto you. This is the really fun part. In this the all important factor is speed and you will quickly come to understand the issues and problems with unit speed in this game when on the offensive. Five things stood out for me as important to understand in conducting combined arms invasions. Firstly the use ctrl+Rclick to order armored divisions to attack a series of provinces without stopping. This way you can attempt to surround and capture enemy infantry divisions by the truck load. Otherwise your tanks will stop for a day before they can roll onto the next province and the enemy will escape and you end up fighting a gruesome meter by meter war of attrition. Secondly you will probably hit issues with Transport Capacity (TC). If you exceed your available TC your units will slow down and will take longer to reorganize - I restarted and played over because I did not realize this and wanted to reconfigure my army better. Basically this means you should not build too many tanks and motorized divisions as they hammer TC. Thirdly you will come to value Mountain divisions as they are *much* faster in hill and mountain terrain whereas tanks/Mot Inf are practically useless in mountains. Fourthly having CAS and Tac squadrons supported by fighters gives your attacks a lot more punch. Fifthly, you need to understand the practicalities of managing occupied territory, dealing with partizans and the trade-offs between annexing and puppeting etc, i.e. the political stuff.

To give you an idea of the sort of thing you need to do in planning everything from 1936, I settled on the following target build for my forces by spring 1942-ish for my last attempt:

300 Inf divs
50 Mtn
18 Armour corps as: 1*Arm(IV, T-34's basically) + 2*MotInf + 2*SP-Art attachments
16 Ftr + 16 CAS + 8 Tac+escort

With this I was able to stop Barbarossa in '41, surround and capture about 60 German divs around Warsaw in '42 when my T-34's arrived, and in summer '43 10 armour divs broke through around Berlin and rolled all the way round to Insbruck whilst another four cut up through Yugoslavia and Italy to meet them in about two weeks (the Ctrl+ Rclick attacks etc). Result was the capture of about 100 German divs surrounded in Bavaria after a month's worth of mopping up operations and for Germany the game was over. I enjoyed that and it made all the work learning how to do it worthwhile.

My next game will be Germany. With the experience as USSR I think it will be a lot of fun, but I will have to get my head round navies/amphibious operations/U-boat strategy etc etc.