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Memnon

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boeingkiwi said:
Yes i know they won't jump. I just wish there was a way to fix it is all.

Hmmmm *ponders for a while*

Is there going to be a victoria 2 or another patch to fix things?
I can't speak as to the possibility of a Victoria 2, but we're all keeping our fingers crossed for another patch.
 

Eshmunazar

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One solution would be to increase the life ratings in Australia and New Zealand. Right now I know Australia has life ratings that are lower than most other places, making it more likely people would leave there than go there. If you put the life ratings up to say, 45 in most places and 50 in the capitals, combined with nice liberal governments, that should do a lot to encourage immigration.
 

unmerged(10894)

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Jaegerstein said:
Has anyone tried editing the POP folder to make it more correct? That will work.

I did, only to find that I had messed up the whole 1914 scenario. :D

I think the problem with immigration is that it is a problem itself. It needs hardcoding to actually even work, and isn't really very responsive at all to the game, I think that's the worst part about it. I mean, New Zealand has quite a high life support rating as far as they go, but in only 1 1.02 game did I see ANY immigration at all (and I've had this game since a couple of weeks after it was released). It was pretty funny seeing Canadians, Americans, Japanese, Chinese there, still no British, Irish or Scottish though. :eek:o
 

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Golden Delicio, the idea that the Maori exterminated New Zealand's previous inhabitants (the Moriori) was a myth created by racist British settlers who wanted to justify their own subjugation of the Maori. The Moriori were in fact a Maori tribe who settled in the Chatam Islands hundreds of years before European arrival.

In addition, the Maori didn't just have a few hill forts, they did indeed pioneer trench warfare - that is, trenches as they were found in WWI. In the NZ Wars of the 1860s the Maori fought valiantly, won numerous battles, and were only defeated through British infrastructure (food, industry etc) and sheer weight of numbers.
 
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Since this thread has come to life, lemme give a bit of an update on the VIP end of things.

The next version of VIP (0.4) will include a complete reworking of New Zealand. To better reflect the nature of British expansion, we have included a Maori "state" that will be under UK control from Waitangi on (with a potential alt-history scenario that could have the French move into NZ if the UK decides not to pursue interests there in the late 1830s) Also included are AI-only events to correct the major error of lack of emigration, so that NZ will be majority British population by the late 1870s (IIRC) and by time of Dominion in 1907 it will be mostly British (90% or so). A series of events has also been scripted to reflect the Maori-British conflicts in NZ up to the late 1860s (note to players of the UK, after 0.4 is released do not keep NZ ungarrisoned!) So New Zealand will have a complete overhaul come the next release.

As for Oz, we have also created AI-only correctives to population as well to ensure a British-majority population by the time of the creation of the Federation in 1901 (and fixed the problem we had of the federation event only making Victoria state independent).

VIP 0.4 release is still a few weeks away, hoping for something towards the end of the year but may have to be delayed due to other areas of testing needing more work before we can release it publicly. More info on VIP and its elder mod, CORE for Hearts of Iron, can be found by clinking the link in my sig below.
 

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I was playing a game as China recently and colonized NZ.
An event (something about giving retired soldiers who moved to NZ some land?) occurred that increased Life Rating by +4 in all of NZ, bringing all the provinces to 34 - not enough, IMO.
Maybe the event could be changed to bring the Life Rating to 40 (or more).
40 seems to be the 'magic number' for immigration.

- j
 

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Bocaj said:
New Zealand is seriously underpopulated. By the 1914 scenario, I think there were at lest 1 million people. In the WW1 scenario, there are about 1/10th of that.
Remember that the game is using POPs to represent family units, not people - I've heard people say you have to multiply a POP by 4 to get an accurate population. So New Zealand is still underpopulated, but not by as much as you may think!

If you want to simulate immigration, you can do it by writing an event with the add_pop command. I've had some success simulating the Underground Railroad to Canada with it (this always seems to produce labourers, but you can use the convert_pop command to change a particular immigrant culture to a particular job). One problem, however, is that new POPs tend to get assimilated if they aren't very big - if New Zealand has the Maori state culture you may end up seeing British immigrants go native. ;)
 

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dharper said:
Remember that the game is using POPs to represent family units, not people - I've heard people say you have to multiply a POP by 4 to get an accurate population. So New Zealand is still underpopulated, but not by as much as you may think!

If you want to simulate immigration, you can do it by writing an event with the add_pop command. I've had some success simulating the Underground Railroad to Canada with it (this always seems to produce labourers, but you can use the convert_pop command to change a particular immigrant culture to a particular job). One problem, however, is that new POPs tend to get assimilated if they aren't very big - if New Zealand has the Maori state culture you may end up seeing British immigrants go native. ;)

Actually in the testing I have done the British pops stay British - I think because the New Zealand Maori state at the start isn't conducive to pop blending.
 

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I havent checked, but is there really no scottish culture represented in the game? I find that surprising, and upsetting (moreso that I didnt realize it on my own). I am an avid fan of scottish culture, and think that if a rift between candadian culture can cause there to be an Anglo Canadian and Franco Canadian, that there should probably be a surplus of Scottish culture in Edinburg, or something...
 

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Easy Max said:
I am an avid fan of scottish culture, and think that if a rift between candadian culture can cause there to be an Anglo Canadian and Franco Canadian, that there should probably be a surplus of Scottish culture in Edinburg, or something...
They're certainly similar, but I think there's a better case for French Canadian culture - although it'd be nice to have Scottish in the game.

Both Scotland and Quebec have independence movements...both resisted being annexed to the main country militarily...both speak a different language from the majority (although I understand Scots Gaelic is dying and was dying even in the time of Victoria), both have interesting cultures and both follow a religion different than the state religion (Presbyterianism for Scots, Catholicism for French Canadians). I don't know enough about Scotland to say, but my hunch is they both revolted in the time period of Victoria, too.

But in Canada French Canadians have had a much bigger effect on politics, from the bad-in-hindsight Union of Canada in which they dominated politics, the Conscription Crisis...no government has been elected without the support of Quebec and most of our Prime Ministers were Quebecois.

Playing Canada I'd be fine with using "French" to simulate French Canadians, but the two groups consider each other wildly different and it could lead to odd situations like Canada trying to annex Burgundy. ;)

Although it IS odd that the Irish get a culture while the Scots don't. Hm.
 
Last edited:

unmerged(36253)

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Ethical concerns

boeingkiwi said:
In the 1914 Scenario, every part of NZ bar Wellington is 100% Maori and Wellington is 25% British and 75% Maori, but by this time white setters outnumbered Maori 4-1 through Musket Wars, the New Zealand wars and disease. As with most place's that had contact with europeans and were not protected from disease and many died. Also the resources in the province of the West Coast are wrong, because the West Coast is not know for wheat, maybe lumber or some gold. (all forests, valley's and mountains).

"By 1860, constant arrivals had increased the numbers of Pakeha to around 40,000 in the North Island, with 60,000 Maori, and there was a corresponding extension of Pakeha control over geographical areas." -www.zealand.org.nz

By 1890 Maori population had dwindled under contined pressure from colonists and wars. White outnumbered the Maori 4-1 so why it not shown in any of the scenario's?

Can someone change this? - or is it to be left as it is.

While I am pretty new to posting at paradox, I have been reading a lot of threads.

What you suggest is a very historical idea, and it would certainly be interesting...but I think the worry is really about public relations, let me give you an example from HOI.

Somebody in the HOI forum had the audacity to aurgue that the Holocaust should be part of the game. Now this fellow said that there ought to be German events that should give production boost in order to simulate the death camps and slave factories...."Cheap Tiger II and Maurader IIIs" was the idea. Lower the IC cost to make Me 109s and FW190s. etc etc...

Would it have been historic? Yes, but would it have been ethical? Probably not. Paradox would have come under serious political and economic scrutiny if the Holcaust was portrayed in the game in that manner. I don't know if I would buy the game "sort of thinking" comes into play.

Another person, I beleive he was a Chinese player, was extremely offended by HOI's portrayal of the Nanking Massacre. In case you don't know, the Japanese were at war with China in 1937. When they took over Nanking, they executed over 300,000 civilians. Pretty horrible eh? Well Paradox had it in the game or something...I could be mistaken with HOI CORE. Anyway if you play as China in HOI and Japan takes over your capital - and they always do, you get an event that does -30 man power points to represent people killed..this isn't every nice and I'm not Chinese. It's an ethical and politcal correctness thing.

I agree with you that editing the 1914 file to reflect New Zealand's ethnic population better relect reality, however I'd be hesitant towards players wanting scripted events that kill off certain groups from let's say the 1836 "Grand Caimpaign"

Don't get me wrong, I'm all for historical simulations and all. :cool:
 

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CatsandCradles said:
While I am pretty new to posting at paradox, I have been reading a lot of threads.

What you suggest is a very historical idea, and it would certainly be interesting...but I think the worry is really about public relations, let me give you an example from HOI.
...

I agree with you that editing the 1914 file to reflect New Zealand's ethnic population better relect reality, however I'd be hesitant towards players wanting scripted events that kill off certain groups from let's say the 1836 "Grand Caimpaign"

Don't get me wrong, I'm all for historical simulations and all. :cool:

Se my post above (#30) on how this will be solved, for now, in the VIP mod. I don't think he was arguing for the Maori to be eliminated, rather that its % of the total pop should be made historical, which is achieved by proper emulation of migation into New Zealand, not removal of Maori pops.
 

unmerged(10894)

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dharper said:
Remember that the game is using POPs to represent family units, not people - I've heard people say you have to multiply a POP by 4 to get an accurate population. So New Zealand is still underpopulated, but not by as much as you may think!

I know. Load it up yourself and you'll find total population (POP x 4) is 99,000.
 

unmerged(10894)

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OHgamer said:
Since this thread has come to life, lemme give a bit of an update on the VIP end of things.

The next version of VIP (0.4) will include a complete reworking of New Zealand. To better reflect the nature of British expansion, we have included a Maori "state" that will be under UK control from Waitangi on (with a potential alt-history scenario that could have the French move into NZ if the UK decides not to pursue interests there in the late 1830s) Also included are AI-only events to correct the major error of lack of emigration, so that NZ will be majority British population by the late 1870s (IIRC) and by time of Dominion in 1907 it will be mostly British (90% or so). A series of events has also been scripted to reflect the Maori-British conflicts in NZ up to the late 1860s (note to players of the UK, after 0.4 is released do not keep NZ ungarrisoned!) So New Zealand will have a complete overhaul come the next release.

As for Oz, we have also created AI-only correctives to population as well to ensure a British-majority population by the time of the creation of the Federation in 1901 (and fixed the problem we had of the federation event only making Victoria state independent).

VIP 0.4 release is still a few weeks away, hoping for something towards the end of the year but may have to be delayed due to other areas of testing needing more work before we can release it publicly. More info on VIP and its elder mod, CORE for Hearts of Iron, can be found by clinking the link in my sig below.

Sounds good. Anything to fix the seriously lacking migration model.
 

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CatsandCradles said:
While I am pretty new to posting at paradox, I have been reading a lot of threads.

What you suggest is a very historical idea, and it would certainly be interesting...but I think the worry is really about public relations, let me give you an example from HOI.

The issue isn't just PR, it's legal. Paradox distributes games internationally, and in many countries certain kinds of reproductions are illegal - in Germany, for example, it's illegal to display a swastika, even (IIRC) in a game. Actually I've been meaning to try to find out what exactly those restrictions are.

Is your posting name a Harry Chapin reference?