In terms of content: probably improved colonial nations interaction, and a proper integration of culture into the game (make it matter, and make it a mechanism that really puts strain on blobbing empires).
In terms of gameplay: Smoother warfare AI, by far.
In terms of gameplay: Smoother warfare AI, by far.
- The Guerilla running around the entire world tactic if AI countries think they cannot win a confrontation is way too prominent and annoying as fuck. No nation should completely give up their capital and every core province without at least trying to fight.
- There should be a range limit on where an AI country is willing to send their army for detraction, limiting it to a region where it logically makes sense for that army to be in. A native tribe under siege showing up a few provinces away, attacking my colonies? Sounds good. Some Arabian country sending their forces through the entirety of Africa to siege the Ivory Coast while losing every single province at home? Feels like it should never happen.
- If a country AI sees zero chance to fight and zero chance to reach a reasonable objective it should instantly bump war score to the point where (almost) no sieging is necessary. Those dragged out goose chase wars against countries that should try to peace out as soon as they get declared upon and a huge army shows up at their border are terrible, and not fun at all.
- Military access should be a rare privilege, not the norm. Letting a foreign army march through your country required either a lot of trust or a lot of fear, considering that armies in these days were not known to be all too considerate with private property or locals. Fixing this alone may also kill the most annoying occurrences of Guerilla tactics.
- If the Guerilla tactics remain, then the AI at least needs to learn how to deal with them. Regularly a nation that should completely stomp an opponent loses a war because it's too stupid to chase down the enemy run-away armies that siege his land.
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