It's been resolved and working like a charm now.
I tried several times to fix it myself, alas my modding skills are near non-existent...
It's been resolved and working like a charm now.
Everytime I play the 1945 scenario, Turkey always declares war on Kurdistan in 1946. This occasionally results in a Soviet invasion of the nation. Bug?
Now player (for emaple, playing for USA in vanila 1.3 RC3) can't build 2 or 3 nukes to August 1945
pls change it in this file
start spamming nukes later
Table of Global Nuclear Weapons Stockpiles, 1945-2002
http://www.nrdc.org/nuclear/nudb/datab19.asp
110 nukes in 1948
Is there a way to get the Chinese Civil war to restart? It's 1953 and both sides choose "the time is not ripe" whenever the choice appears. Does it have anything to do with Korea or Manchuria? As Britain I invaded both after the US didn't nuke Japan. Korea is unified and NATO-aligned and Manchuria is still under my direct control.
Playing as Israel (started 1945 with Britain, swapped to Israel). Why do the Western Allies join the war (USA has some balance of power event and then I get nuked). I annexed Palestine and was beating Egypt when that happened.
And when playing 1933 scenario Germany never starts Barbarossa.
Hey, so um about the lack of minister personalities, I think EvW has a solution for that with their minister traits for HoS and HoG in that game. The've also been gathering possible minister traits as well in this thread
Here are the traits, there are some more but I don't think they have counterparts in HOI2:
Code:extremist hardliner bureaucrat administrator reformer ambitious lethargic visionary traditionalist dictator autocrat democrat zealous moral parental liberal courageous fortunate honest loyal reputable controversial figure courteous figure
Just match the trait to their HOI2 counterpart and you're set!
I don't know what may be the cause. The probability for declaring the war is actually over 50% (CHC gets a bonus for holding Manchuria) and the only reason why it may go wrong is that "A" option is somehow invalid. But the A option contains only "war" command. I'll add a trigger regarding military access, maybe this prevents the war from happening.
Maybe make without depending on a year?But I can't really change nuke build speed depending on a year :O I guess I'll leave it mostly as it is, maybe give Americans one more tech.
Whom do the Western Allies join? If it's Egypt, then it will be necessary to play with neutrality settings. Egypt has a separate AI file so it should be easy.
Hi Bizon!
I didn't observe it until now.I saw that the vanilla events that are in the mod are outdated. Things like the new commands that were implemented into the new patch are not used in the events in the mod. Therefore I decided to "update" the vanilla events in your mod. I was completely sure about the surrender events not to include in the events but I was not sure about other things. I saw lines like NOT = { flag = cold_war } or something like that and I didn't delete them, but of course if you would look over the events to find some errors that would be great. I don't know which program you use for that but I used WinMerge to ease my work. Anyway I hope that you appreciate it and maybe include it in the next version or in any future version ;D
So here is the file: View attachment 87272
Yeah, It's Egypt. The event that fires for USA is "maintaining security in Europe" or something. Same event also fires that causes allies to join Iran against Kurdistan.
NWO has events moving capitals but I'm sure Free France is not meant to get them (because they are meant to convert to France). The mod's choice set is Paris/Bordeaux/Marseilles anyway, so it's probably a DH Full matter. What the mod could do is to "really" ensure that Free France is no more after the war. Currently, AFAIK, there is a single event that fires during the earlier part of Der Untergang sequence so if things went slightly less historical, this might not work. As a note, USSR taking Northern France is not anything so uncommon, but who knows?Hey all, I just tested NWO 2.1.0 and I've found some bugs:
After the Soviet Union took Northern France, US-occupied Southern France was given back to Free France. I'm not sure if that's even supposed to happen, as opposed to simply "France" being formed there. Either way, this "Free France" now keeps getting an event which involves moving its capital - they keep selecting "To Algiers", and the event comes up again and again.
Wow, I don't know exact mechanics behind belligerence generation but the mod doesn't ever give more than 25 belligerence, I think, and not in persistent events. Can you replicate that behavior? When exactly does India get such amount of belligerence?India has been decolonised, but for some reason, India itself has amassed an extreme amount of belligerence. First time I noticed countries like Transjordan and Palestine declaring war on them, they had ~300. Now they're losing the Indo-Pakistani war and they have ~450 right now. Everyone has declared war on them - everyone from South America and the Middle East in particular, but the NATO got involved too. What's going on? Their belligerence still appears to be rising rapidly.
Something must have gone wrong because after the 1948 war, countries are designed to release countries (and indeed, total Jewish victoryIsrael has annexed all of Palestine, Transjordan, Egypt and Iraq. There seem to be no events like "We have won the war, let's establish loyal puppets" or "It is time to create the New Jewish Empire! Settlements everywhere!". They are not releasing anyone on their own either. Also, it's weird that Egypt was the weakest Arab country because it got no free armies like Palestine and such.
That's bad I can't add invasion target on every island just in case. If you post a link to your savegame I'll take a look.Cyprus has declared independence from the UK during WWII, and even though Nicosia is only guarded by 2 understrength divisions, the NATO aren't invading even now, nor are they offering white peace. However, the USA has nuked Cyprus already.
A question: What is the best year to declare war on Soviet Union?
[+] 1950 AI set added
[x] all non-shadow ministers have now their personalities different than "Undistinguished Suit"
[+] added event chain to determine alignment of Castrist Cuba (suggested by danielshannon)
[x] if there is military access between two Chinas pre-CCW, it is now cancelled not to prevent CCW from happening
[x] neutrality of Egypt and Iran increased a bit
[x] bonuses for Israeli army in 1948 toned down a lot for better balance
[x] Egypt gets now its bonus army in Alexandria rather than Sinai peninsula
[x] Israel will now release its neighboring states automatically
[x] USA gets Semi-Fission bomb and Fission bomb techs in 1945 scenario (reported by FCZP)
[x] Japan has its defence forces removed for 1945 scenario (reported by FCZP)
[+] added a small event chain for the National Alliance of Russian Solidarists within WW3 framework (suggested by FCZP)
[+] added a small event chain for Indonesian-Malayan confrontation in 1960s (suggested by NickRooz)
[x] small fixes to Germany occupation events
[+] added a small event chain for Stalin's Note in 1952 (suggested by Mexbuild)
[x] applied small fixes/additions to Soviet leaders and ministers (provided by FCZP)
[x] a lot of fixes and additions to the mechanism of Soviet control over Eastern European puppets
!Reading map\map_1\navaldist2.tbl... Done! (1486 naval provinces, Read distances = 2208196)
ERROR : (Unrecognisable which or value) 'which = M515301' Line = 532 file = Mods\NWO new\db\events\nwo\novus_ordo_seclorum.txt
check savedebug.txt fileI tried to start a 1945 game (as switzerland for a hands-off). It ctd when loading, no error messages.
ERROR : (Unrecognisable which or value) 'which = M515301' Line = 532 file = Mods\NWO new\db\events\nwo\novus_ordo_seclorum.txt
check savedebug.txt file
I also have this error