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cherubim

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So we just download nwo 227 right? I think you should make this a bit clearer...

You make a copy of the "darkest hour full" mod folder in the /Mods/ folder and rename it "New World Order 2", then simply copy all the files of the mod you have downloaded into this folder, overwriting everything.

After that it should work.
.
.
.

Except for the unit speed, which is super slow for some reason...
 

Korsteeni

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I just tried this (version 2.2.5 - I only have DH 1.03) and to put it mildly, it was awesome! If you could make this as detailed as Kaiserreich then this would without doubt be the greatest thing ever.

Oh, and I even have a little suggestion for the graphics department: I think this would work pretty well as the Finnish propaganda picture in the Cold War scenarios.

picture-2.htm


It says

Communism - Socialism

Imminent danger!
Agrarian Alliance Party to the rescue
 

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Is there events for defeating the USSR but with FRG occupying all of it's territory? I think it is a bit annoying when the FRG gets all of the land you conquer from the soviets
 

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I keep getting a CTD anytime I right click on a province to try to attack someone. I've used the 4gb patch in case memory was the problem but that didn't help. It happens with any country and province. The only time it didn't crash after an attack was when attacking Partisans on Trinidad as the UK.

Version 2.2.7
Patch 1.04
 

ugabug

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No idea if this is a bug or not and if so whether it has to do with this mod or the base game but while playing as the US anytime i try to bomb(strategic, logistical, installation and runway catering) a province with urban terrain i do absolutely zero damage. I've tried both night and daytime bombing neither works, i've tried sending as few as 8 planes and as many as 70 a mix of tactical and strategical bombers and none of it works to do even one single point of damage. I also have all techs up flying armada so i wouldn't think that would be the problem.
 
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Bizon

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Except for the unit speed, which is super slow for some reason...

No idea if this is a bug or not and if so whether it has to do with this mod or the base game but while playing as the US anytime i try to bomb(strategic, logistical, installation and runway catering) a province with urban terrain i do absolutely zero damage. I've tried both night and daytime bombing neither works, i've tried sending as few as 8 planes and as many as 70 a mix of tactical and strategical bombers and none of it works to do even one single point of damage. I also have all techs up flying armada so i wouldn't think that would be the problem.

I'm taking a look at The Grand Campaign mod, maybe they have some other approach to unit modifiers (which in my mod is rather non-standard but this was CWTT's way of doing this back in the day...)
 

Bizon

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Is there events for defeating the USSR but with FRG occupying all of it's territory? I think it is a bit annoying when the FRG gets all of the land you conquer from the soviets

You mean USA? Yes, I know. From what I recall, DH event triggers aren't flexible enough to allow for optimal outcomes in these case. Either it is 'occupier becomes owner' which may lead to funky postwar border, or 'the leaders gets it all' , optionally with some rather tiresome checks and exceptions which try to predict some more probable outcomes. That's why most of these warned event chain tend to release countries free.
 

DKM

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I keep getting a CTD anytime I right click on a province to try to attack someone. I've used the 4gb patch in case memory was the problem but that didn't help. It happens with any country and province. The only time it didn't crash after an attack was when attacking Partisans on Trinidad as the UK.

Version 2.2.7
Patch 1.04
So does anyone have an idea of what could be causing the crash?
 

Taeryc

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I see you added my terrible content no-one will really ever see :p. Bless you.

As for that crash, it sounds exactly like some of the errors people get where a 1.4 compatible mod is played with a 1.3 version of DH, but you say you have 1.4.. sooo, I can only suggest double checking that's the case.
 

DKM

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I see you added my terrible content no-one will really ever see :p. Bless you.

As for that crash, it sounds exactly like some of the errors people get where a 1.4 compatible mod is played with a 1.3 version of DH, but you say you have 1.4.. sooo, I can only suggest double checking that's the case.
Well, I play Kaiserreich and Grand Campaign fine and those are supposed to work with 1.4.
 

Bizon

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Oh, and I even have a little suggestion for the graphics department: I think this would work pretty well as the Finnish propaganda picture in the Cold War scenarios.

(snip)

Finding nice propaganda pictures is probably the coolest task of making late-period scenarios! :) Even if there's less classic propaganda available and more political posters and tourist leaflets.
 

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I've gone ahead and tried to investigate why unit speed is so low. I may be repeating known information, but for the sake of completion I'm going to list it all to try to help.

1) Vanilla Darkest Hour 1.04 RC1 speeds seem fine
2) While playing starting from 1933 using the NWO mod, most ground units have very low speeds
3) While playing starting from 1945 using the NWO mod, few ground units have very low speeds.
4) Right at the top of land_doctrines.txt there are a couple of early techs that lower movement speeds of nearly all unit types. There are very few techs after those that actually boost those speeds back again. Commenting out all of those commands that lowered movement speed (attached to Tribal Warfare and 19th Century Tactics) returned all units in 1936 to reasonable speed. I am, however, concerned that units might be too fast in 1945. I saw Motorized Divisions capable of doing 15kph. The best I saw in a quick search of vanilla DH was 13kph.
 
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Korsteeni

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^Concerning Tribal Warfare, does anyone else have the problem that the game crashes when you point at said tech? I looked it up in the files and it seems that it has so many effects that at least my computer can't handle displaying 'em.
 

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I've gone ahead and tried to investigate why unit speed is so low. I may be repeating known information, but for the sake of completion I'm going to list it all to try to help.

1) Vanilla Darkest Hour 1.04 RC1 speeds seem fine
2) While playing starting from 1933 using the NWO mod, most ground units have very low speeds
3) While playing starting from 1945 using the NWO mod, few ground units have very low speeds.
4) Right at the top of land_doctrines.txt there are a couple of early techs that lower movement speeds of nearly all unit types. There are very few techs after those that actually boost those speeds back again. Commenting out all of those commands that lowered movement speed (attached to Tribal Warfare and 19th Century Tactics) returned all units in 1936 to reasonable speed. I am, however, concerned that units might be too fast in 1945. I saw Motorized Divisions capable of doing 15kph. The best I saw in a quick search of vanilla DH was 13kph.

Actually if you look at the added values of tribal warfare and 19th century warfare they are all the modifiers in db\units\modififiers.csv and db\units\brigade_modififiers.csv all over again, meaning you end up with twice the attack panalties, movement penalties, etc compared to normal DH Full.o_O Most likely a leftover from a time, when the two csv files were just filled with 0s.;)

By the way there are some numbering errors in the_jewel_voice.txt: event 8322000 (land cessions of the defeated Japan) refers to the events checking who defeated Japan as 8321002, 8321003 and 8321004, when it should be 8321004, 8321005 and 8321006 repectively.:)
 
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Category5

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Excellent. So I should be able to just remove those entire extra sections and everything will work as intended. Is this same mistake made in naval_doctrines_tech.txt? I'm seeing a section of very similar code.

EDIT: And also air_doctrines_tech.txt
 
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Bizon

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I've gone ahead and tried to investigate why unit speed is so low. I may be repeating known information, but for the sake of completion I'm going to list it all to try to help.

1) Vanilla Darkest Hour 1.04 RC1 speeds seem fine
2) While playing starting from 1933 using the NWO mod, most ground units have very low speeds
3) While playing starting from 1945 using the NWO mod, few ground units have very low speeds.
4) Right at the top of land_doctrines.txt there are a couple of early techs that lower movement speeds of nearly all unit types. There are very few techs after those that actually boost those speeds back again. Commenting out all of those commands that lowered movement speed (attached to Tribal Warfare and 19th Century Tactics) returned all units in 1936 to reasonable speed. I am, however, concerned that units might be too fast in 1945. I saw Motorized Divisions capable of doing 15kph. The best I saw in a quick search of vanilla DH was 13kph.

^Concerning Tribal Warfare, does anyone else have the problem that the game crashes when you point at said tech? I looked it up in the files and it seems that it has so many effects that at least my computer can't handle displaying 'em.

I'd be more than happy (!!) ditching an odd way of applying modifiers through Tribal Warfare tech (as a side note: I fixed crash-on-point issue by dividing the commands to several separate techs, that's why those behemots appear for sea/air techs too). I adopted it from CWTT and it was some curious way of preserving proper modifiers in some selected cases with custom brigades (can't really remember the issue now because it wasn't my idea). It was never natural to me and I'm ready to revert to standard DH behavior at the slightest suggestion that it may be the culprit of the described issues (thanks BTW for analysing this for me!!).

Actually if you look at the added values of tribal warfare and 19th century warfare they are all the modifiers in db\units\modififiers.csv and db\units\brigade_modififiers.csv all over again, meaning you end up with twice the attack panalties, movement penalties, etc compared to normal DH Full.o_O Most likely a leftover from a time, when the two csv files were just filled with 0s.;)

By the way there are some numbering errors in the_jewel_voice.txt: event 8322000 (land cessions of the defeated Japan) refers to the events checking who defeated Japan as 8321002, 8321003 and 8321004, when it should be 8321004, 8321005 and 8321006 repectively.:)

Thanks for pointing out the ids! :)
 
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