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Bizon

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FYI, Stalin is fixed :)

I'm taking a break with Chronicle at 1.3 version, I already have elections and ministers prepared for the new batch of countries and have fixed one really major bug... so the 2.2.3 will start to shape up nicely :)
 

Bizon

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When can we expect the new version?

I have a good streak lately but still quite a couple of things have to be done so there's lot of place for delays... so it's going to be somewhere in July, can't be more precise yet.

hello, why does the dynamic economy not kick in if you start from 1933? im in 1948 and haven't seen any trace of it

As long as flag = cold_war is set, you should be ok... did the war end in your game already?

Thinking about it, this is not a sensible prerequisite and it'd be better to change it but AFAIK it's how things stand now.
 

lanodaka

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As long as flag = cold_war is set, you should be ok... did the war end in your game already?

Thinking about it, this is not a sensible prerequisite and it'd be better to change it but AFAIK it's how things stand now.

it took so long because i played as ger and my sealion did not break the uk, i had to wait to annex uk.

will the dynamic economy now still reduce the IC in Germany?
 

Bizon

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I didn't make any big changes to the system lately so if it did, it still does.

I'll be changing this for the next version though, smoothing things out (and removing cold_war flag requirement). It doesn't make sense to be too hard on Germany because they get separate events for their downturn anyway (it is especially nonsensical if the war is still going, although I could get away with it saying that this simulates war weariness under prolonged total war economy). Also other countries won't get so huge IC boosts because a) they burn resources far too fast, b) they meet division ceiling very quickly, c) since a couple of versions AI is free to build AI on its own. But the system as a whole won't be going away, that's for sure.
 

Neoman

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Do you plan on overhauling the way nuclear wars work in the mod? If I remember right, a Cold War mod for AoD it was set up that if more than one country had nukes then it would lock down your ability to build and use nukes until certain provinces (usually cities in the home territory) are taken. Then it's given a yes/no even to use nukes with a 50-50 chance of the AI. Selecting yes would fill your deployment tab with ICBM's loaded with nukes, the type of ICBM and amount depending on certain techs you researched. You would also get -200 your relations with most of the world. The AI worked lovely with this system.
 

Bizon

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was set up that if more than one country had nukes then it would lock down your ability to build and use nukes
Sound like ingenious mechanic I never thought about :) Of course it would necessitate some play with flags. Other than this, my simple system also has a lost_national trigger for losing core territory and there are a couple of special cases (like SOV-USA war).

Do you have a link to the mod? I'm curious about this step:
Selecting yes would fill your deployment tab with ICBM's loaded with nukes, the type of ICBM and amount depending on certain techs you researched.
I wouldn't expect that I could do that by event (I mean that ICBM have nukes on them). If it's possible in AoD, it *may* be possible in DH too, though.
 

ejwith9953

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Hey bizon, you should be able to the same way you would make any other division with a brigade attachment, in truth should not be much different, just have to toy with it and figure it out, i mean, if you can make an event giving you icbm's you should also be able to give them nuke :) if not, give equal number of nukes to the icbms you give and just have to hand load let me know if you want me to do some testing for ya, always here to help no matter what i got going on :)
 

A Landy

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Is there a "democratic" version of Austria in the off chance that the Soviets release it as its puppet?
 

A Landy

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There is a possible event in which the Soviets abandon Austria, it usually happens in the late 40s I think.
regardless of whether or not I released it from day 1?
 

Bizon

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The new version is up for download :)

Code:
[x] fixed serious problems with "dissolution of the Eastern Bloc" events that prevented them from firing
[+] added historical ministers and events for countries O-S (up to and including Syria)
[+] added events for the demise of USSR 1985-1991
[+] added Spanish translation (by derekg36)
[+] updated unit models graphics (by derekg36)
[x] important balance-aimed modifications to economic development events (all countries experience lower IC growth, USA has noticeably less IC, DDR a bit more)
[x] redrawn borders of Chinese faction in the wake of Chinese Civil War (suggested by tovarish)
[x] significant rebalance of Chinese Civil War to allow AI-led KMT a chance to win, especially if the war starts ahistorically early
[x] South Korea gets a couple more division before the war starts to help balance
[+] Hungary should no longer rejoin Warsaw Pact during 1956 revolution
[x] fixed Stalin's personalities (reported by Miihkali)
[x] reviewed DH Full mobilization events to prevent demobilization by Chinese states in 1945
[x] land army limits relaxed
[x] economic development events no longer need cold_war to be set (ended WW2); 1945 events are postponed until 1950 though if the flag is missing
 

alxeu

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There goes the rest of my day.
 

alxeu

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One thing: There needs to be events in case Italy is still around when Germany surrenders. Maybe Mussolini is overthrown, and the Italian regime capitulates to whomever Germany surrendered to.
 

Bizon

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Isn't there? I thought that every Axis power is annexed by Germany if it still fights on by that time (and is not player) to be redistributed along with the rest of Europe. But I'll check it, it's been long time since I looked at these events :)
 

Barbaelectrica

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For some reason, 67 files of NWO2 last version are corrupted. Anyoone have the same problem?

Pic related:

Dibujo.jpg
 

seattle

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I only tried this mod once, many moons ago. What instantly set me off was that you constantly have to pause and pick new techs to research.
The scope of HoI is usually 12 years. This mod spans over many decades and there sometimes isn't a war you're involved in for several years. => You are most likely to run the game on fast most of the time => Every couple of seconds game stops and you gotta pick a tech.

I would propose one simple solution to this nuisance: Merge a lot of the techs. Especially doctrines are redundant and can be merged (at multiplied cost or generally lower research speed). If you halve the number of techs, the gameflow won't be interrupted as often.