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Duke of Awesome

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In my game as the UK, Greece declared war on Communist Greece but then there was no war. I checked the log on the bottom and all of the Allies were called but the war didn't even last an hour before it just stopped.
 

walrus

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In my game as the UK, Greece declared war on Communist Greece but then there was no war. I checked the log on the bottom and all of the Allies were called but the war didn't even last an hour before it just stopped.
That happened to me in my first game, the war would just immediately cancelled with me as Communist Greece. Second time round, the war happened, but the frontlines didn't move.

Also, got to 1958 as the Republic of China - game keeps crashing in February 1958, and now the save won't load at all.
 

Bizon

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Greek Civil War is received very little attention and I'm making additions and changes to it now, along with adding Korean War (so it should be more eventful). Instant peace is intentional, otherwise the Allies would crush communists in a second, with amphibious landings and nukes. They are really quick :) Of course Greece should be an exception, not making peace with communists, isn't it? In the beginning of 1945 scenario communists have 60 manpower and government forces 85 which is not very much but is still more than 0. I suspect it's the case of AI doing demobilization which they shouldn't do. I still have to master how those decisions work for AI but I can do some alterations to prevent it from happening.

And for China in 1958 - I'll take a look at event that could cause this.
 

walrus

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No, what I meant was that there is no manpower in any Greek provinces other than on Cyrpus, and only then very little. It makes mobilisation useless and they can't build any troops.

And it seems to be hit and miss whether Greece peaces out along with the rest of the allies or not. I had to manually edit them out of the alliance to go to war with them, but in a non-Greece game it went off without a hitch.
 

Bizon

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A-ha. It means that 1945 events take manpower from Greek provinces - I'll make sure to prevent that.

I don't really know what could cause problems with peacing Greece out of the global war, it's a simple event. I'll post my observations when I manage to sort this out.
 

Bizon

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I found out what's wrong with lack of manpower and it's a part of a greater evil scheme :)
Namely, entries like "ic = x", "energy = x", "metal = x", when entered into scenario inc file, add (or dedeuct) some value from corresponding province's ic score, energy production, etc. Surprisingly, "manpower = x" entry SETS manpower value of the province to the specified value. That means that loads of provinces that were meant to get some fraction of additional manpower, actually got set their total manpower close to 0.

It's a huge bug report, thanks!
 

Bizon

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I figured also one more thing, that was reported, namely that I didn't include Burma among countries doing auto-white peace with communist Greece which lead them to be leader of the rump war alliance (Burma + Greece) and doing a white peace for both countries shortly. I hope that this will no longer be a problem. Generally, Greek Civil War received pretty much attention but it still doesn't work as it should (both sides are passive, "strength" command has a buggy result, government troops don't advance the front even after complete eradication of communists).

But at least I have a couple of 1945-50 wars set up (Korean War is a new one!) and some glaring bugs ironed out. For the next couple of versions I plan to do mundane things (new ministers, simple events) and just play the game to get what I already scripted working right, every time :)

For now, 1.7.1 with some yummy changelog, is here. Even with Greek Civil War working not as intended, I still felt it's worth publishing with a couple of very important fixes.
Code:
[x] fixed problem with wrong (close to 0) manpower values for a big number of provinces (reported by walrus)
[x] events for IC/resource production/manpower changes less than 0.01 no longer show up
[+] major rework of Greek Civil War
	[+] Tito or Stalin now properly support communists
	[+] USA may respond with Truman Plan help for Greece
	[+] Communists in their prime fighting moments may receive partisan units
	[+] if the communists don't resolve the war before 1949 they are punished for prolonged warfare, bringing inevitable defeat in 1950s
	[+] events for end of the war when KKE takes Athens and the king retreats to Crete added
[+] Korean War added
	[+] release of Korean states events
	[+] added events for Soviet, Chinese and American interventions
	[+] American direct intervention may spark WW3
	[+] added events for United Nations intervention
[+] added events and ministers for 6 new countries (JAP - KYG + PRK, Japan - Kyrgyzstan + Communist Korea)
[x] corrected wrong recipient of 8500509 event (Greece is betrayed, reported by eeex)
[x] Greece shouldn't make peace with Communist Greece (reported by eeex)
[+] Maoist China can now replace KMT China in UN Security Council if the latter doesn't exist or if they win the civil war and USA lets them (which is very improbable)
[+] USSR can now boycott UN Security Council meetings which gives a 1% chance for USA to fold and invite Mao to the Council; meanwhile it means that Soviets won't have a veto possibility in Korean War intervention
[x] thoroughly reviewed and improved triggers for United Nations Security Council resolutions
[x] all event pictures are now 24-bit so they display correctly (a couple of them didn't)
[x] small bugfixes and gameplay balancing tweaks
[x] fixed a serious bug that resulted in Indonesia giving all the lands won in its independence war back to Dutch East India
 

walrus

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Okay, played through to 1965, first as Communist Greece, then from 1960 as the PRC. Things to note:

- Communist China will quickly declare war on the Nationalists again after they've been pushed back to Taiwan and peaced out by event, and are likely to annex Taiwan promptly.
- Korean war isn't working quite right - Soviets and Chinese sent help to the North, despite the North having an overwhelming victory, and American support consisted of 2 divisons and some air support.
- Greek Civil war now working quite well, although as the commies I wasn't getting the decision to start the war, and had to do it manually in August 1946. Also got partisans popping up in provinces I didn't control, not sure if WAD or not.
- Dutch Indonesia still exists into the mid 60s, but only on the western half of New Guinea. Not fully brushed up on my history for that part of the world, so not sure if WAD
- France never gives independance to South Vietnam (not sure if WAD, or just not implemented yet), but even after you do manually, there is a province in indochina that no-one has cores on, that remains French.
- China never invades Tibet. Not sure if just not implemented yet
- Iran never gets its territory back from the Soviets
- Iraq chose to join the UAR, but the event didn't do anything and they remained independant.
- Egypt remains a puppet of the UK through to 1965
- Israel annexed in 1948 war, but the Suez events went ahead assuming they existed, meaning that the event chain only got as far as Britain asking Israel for help, and thus nothing happened and the British continued to hold Suez province.
- For some reason, in 1960 America only had 11 nukes (compared to 35 for the Soviets, and 30 each for UK/France and a smaller number for the FRG) and the last two nuke techs were blocked off for research.
- Triggered WW3 in 1960 for the lulz and let it play out for a few months before reloading - Nukes were flying freely from the Western powers, crushing the Soviet Union, while the Soviets barely fired a handful of missles despite having 14 strat bomber wings and all nuke/missile techs researched.

Sure there were a couple of other things, but can't remember now (although there were two events that had faulty strings, one for the UK and one for Haiti, where the pop ups just said "UK had EVT_'Number'). No CTDs caused by events though, which is excellent. Game speed was very good as well.

Looking forward to the next update :)

Edit: Just remembered - for some reason, in the 50s, Mao and Zhou Enlai dissappear from Communist China, and their head of state/government positions are taken over by some randomers, one of whom is a Social Democrat. Mao doesn't even come back after the birthday event for him in 1963. This has happened for as long as I can remember in the mod, but I hadn't mentioned it as I'd have figured you would have noticed, or there was some reason behind it, but I'm mentioning it now, as having a historically important and iron fisted Communist/Stalinist state ruled by a Social Democrat and a Left Wing Radical seems....immersion breaking.
 

Kennelly

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Version 1.6.5. worked well, but with 1.7.0. and 1.7.1. the game just hangs up in the loading screen after launching the 1945 scenario, I literated waited an hour before finally terminating it.
 

walrus

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Version 1.6.5. worked well, but with 1.7.0. and 1.7.1. the game just hangs up in the loading screen after launching the 1945 scenario, I literated waited an hour before finally terminating it.
Running the latest patch? It works fine for me, so you're either not patched up to date, have installed it wrong, or your game files are corrupted and you need a reinstall.
 

eeeex

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there is a province in indochina that no-one has cores on, that remains French.

Yes, I already reported that a few weeks ago. It's Lumphat which actually belongs to Cambodia.
 

unmerged(171402)

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Much time since I posted some feedback for the last time, but I'd like to post some new one now that this is going ahead quite well. :) They're pretty much issues with starting scenario setup and some questions:

- USA has some divisions stationed in Wonsan (1223), a North Korean province under Soviet control. I'm sure this is not WAD.
- Japan is independent as a USA puppet. I'm sure this is WAD, done surely for gameplay purposes. Just noting that Japan was under full occupation until 1952 (though steps for its end had begun already in 1949, when MacArthur increased the power of Japan's native rulers).
- In one game, just at the game's start, the Soviets suddenly released Austria as a puppet. No warning, no explanation; the issue happened just at game's start. Don't remember if it was done through event or was just a weird AI action.
- I like how the Indonesian Independence War's setup has evolved since I first saw it. Good work. ;)
- Saint Pierre Island is UK controlled. It should be French.
- Finland has cores on Petrozavodsk (539), Salla (519), Kandalaksha (536), Kestenga (540) and Kem (537), but however does not have cores on its pre-war provinces (borders of 1938, with the expection of Salla, which it has as a core). This is usually a mostly aesthetic issue, specially regarding Petrozavodsk, which looks like an isolated core deep into Russian territory.
- Where did you get the info for the IC of the different countries? I was surprised to see the US possessing almost 1000 base IC at the game's start. Not that I didn't know about US industrial potential at this stage, but I still didn't expected it. :p
- What alliance "The Allies" are supposed to be? WWII Allies include many more countries than those already in the alliance
- In my humble opinion, Iraq and Iran should both be under British military occupation. This was their condition until 26 October 1947 the former and in 2 March 1946 the latter. By the way, I didn't checked if there were any events for the Iran crisis of 1946. ;)
- Did you used the OOBs of the original HOI2 vanilla Doomsday scenario? Did you made any slight modification to them (aside from the obvious one of porting them to fit DH tech trees)? If so, which ones? I see many air divisions stationed in provinces with no air bases, as well as most of the US Navy based in American ports (an oddity, since by the time of Japan's surrender in September not only was the bulk of it still in the Pacific, but also preparing for the possibility of a direct invasion of Japan proper (Op. Downfall).
- I suggest moving the scenario's start date from September 2 to October 2. Mostly to ease post-war setup and give a better explanation for US land divisions being already in Japan, or for China to be completely devoid of any Japanese military presence (Japanese troops in China did not surrender until September 9).

I may offer my help with scenario starting setup, division name change to their respective languages, OOB better placement,... as long as you want it and, of course, when I find time to do it. ;)
 

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I think the biggest issue around the Korean War, which Bizon can't possibly help, is that there isn't enough provinces in Korea to actually simulate the war...
But, I guess (if the U.S. avoids using nukes, which could be an interesting Event to add now that I think about it, since MacArthur was ardent about nuking China to end the war), this could simulate the constant ebb-and-flow that defined that war.

Glad to see Isreal herself isn't as annex-happy as in earlier, versions!
And, historically, wasn't Maoist China added to the security force? Or, was it much later in history?
 

walrus

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Bug: Israel has a core on province 1072 in Turkey.

Bug: Greek Civil War actually still not triggering properly in every game. After the non-commies declare war, they're still peaced out by the limited war event.
 

Bizon

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It's the feedback day! Wooho! I pasted all the points into my reference\todo.txt file so I will be able to include them one by one. But I won't leave them without a couple of comments:

1. Communist China should have NAP with Nationalists after pushing them to Taiwan; a couple of years later this NAP should be lifted when USA signs (or not) a guarantee; then there may be a scripted Chinese conflict (1st Taiwan Crisis) with a possibility of American and Soviet entry into war. I didn't lower AI willingness to DOW Nationalists for 1949 AI file which should do the trick.
2. In Korean War, Americans themselves only provide some supplies and advisors, it's the UN forces that should give huge boost. Maybe USSR didn't boycott UN Security Council and vetoed this assistance? I plan to include triggers to rule out Chinese/Soviet help when UN doesn't step in (Kim Il-sung is already too powerful) and provide a way for Americans to give considerable help in spite of UNSC veto, risking WW3.
3. Partisans in non-controlled Greek provinces are WAD and I think they could even appear in more provinces than they do now; guerilla war encompassed whole country, including Peloponessos
4. The Dutch stayed in western Papua until 1960s, I will add an event to change their name to "Dutch West Papua" and cede the rest (like in NWO1)
5. A lot of events (like China taking Tibet, independence of various countries, like South Vietnam) will come; I only got to letter "K" as Korea for now ;P
6. I'm surprised that Iran doesn't get its corridor back, there's an event for this in DH Full. I will work on events when "P" like "PER" letter comes; and use this as a possibility for including some cool alternative routes, like using a Kurdish tag for this: http://en.wikipedia.org/wiki/Republic_of_Mahabad
7. I'll think about of independence of Japan but it'll probably stay the way it is or become independent early, it did retain some basic functions of the state throughout the period. I have a hard time drawing a line where countries should become independent. Basically, in cases when countries had a peaceful transition from occupation (Austria, Japan), I tend to make them independent quickly.
8. USSR releases Austria early and its WAD. Western Allies can recognize this government or create their own.
9. IC of USA is historical (~50% of world's production after the war) , within reference folder I point to a source. Of course historical GDP shouldn't equal IC, for many reasons often discussed here and there. I spotted this 1000 IC and I'll surely lower this for more balanced gameplay, I did similar changes to other countries as well.
10. The "Allies" alliance is borrowed from Doomsday 1945 scenario and not changed in NWO1. I'll have it reviewed somewhere around 1.8-1.9 version, to provide some link between war Allies and NATO.
11. As for OOBs, I did make a couple of changes in NWO1 but not since, other than pushing it through the converter. There certainly are some errors and I will look for them at some point.
12. The decision to push the starting date for 1945 scenario to 2 September was a one-moment decision and I clearly forgot the while the date suits European theatre OK it doesn't work with Asia. I had this thought for a long time and I'll change it :)

omega20, if you find time for some input, feel free, thanks in advance. A lot of data comes from Doomsday scenario where there was a lot of generic divisions. I surely don't have time for rewriting OOBs myself and will accept any suggestions. One point, I probably wouldn't like to change current balance of armies too much so if you wanted to add/remove significant amount of divisions, especially land units, we'll have to discuss it.

EDIT: And I forgot about Lumphat. Added, thanks :)
 
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walrus

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One more thing - I think it's the 1953 'Birthday celebrations' event that's swapping Mao and Zhou for two randomers in the PRC, and it was the event that puts Elizebeth II into power in Britain that didn't have a proper event name showing up.