The 19:00 CET Weekday Game has finished, and we're now looking to start a sequel. Most players from that game have shown interest in a unique game with an emphasis on colonialism. I thought I'd start this thread to discuss the design of this scenario, along with rules, playable nations, etc.
The focus of this game will be colonial empires, and as a result will feature strictly colonial nations - even traditional land powers such as France, Austria and OE. As is, the game is unbalanced (as historically things were) to disallow a world of naval powers, so some edits will need to be made. Feel free to leave any relevant feedback. There are 3 categories to be determined. First, general edits that effect every nation directly. Next, there are nation specific edits which must be made to ensure smaller nations are competitive. Lastly, there are the rules which will ensure the game stays focused on colonial empires.
None of these are finalized as of yet:
General Edits
-1492 scenario
-ToT is disabled
-Each nation will start fully naval
-Historical leaders are absent to even the playing field
-Each nation will receive the same amount of explorers, dates TBA
-A colonial culture will be given to each nation as their primary culture
Nation Specific Edits (this is quite incomplete as of now)
Nations with a * are possibilities at this point. Playable nations are:
-Portugal
-Spain
-England
-France
-Italy
-Netherlands
-Austria
-Ottoman Empire
-Poland
Spain
-Sardina ceded to Italy
-Naples ceded to Italy
-Bankruptcy events slept
-Flanders ceded to Netherlands
-Cores on Portugal, should that nation be AIed
Austria
-Greek culture added
-Istria gained, with a shipyard and medium fort
-Cyprus gained
-Crete gained
-Corfu gained
-Cores on Greek provinces added, up to Greece itself
Italy
-Capital in Rome
-Mighty fort in Venice reduced to medium
-CC in Venice removed
-Manufactories in various provinces removed
-Shipyard in Venice kept
Netherlands
-More starting cash
-CC in Holland
-Mighty fort in Holland
-Larger starting navy, comparable to Portugal's
-Trade tech advantage (same as Portugal)
-Appropriate manufactories in starting core provinces
-Posession of Flanders
Portugal
-More starting cash
-CC in 3 European provinces.
-Naval factories in core provinces
-Mighty fort in Tago
-Trade tech advantage, level 4
Ottoman Empire
-Lose Greek culture
-Lose cores on Greek lands
-Lose Slavonic culture
-Lose Slavonic cores
England
-Conscription Center added in the captial
-Gaelic culture added
-Cores on Scotland and Eire
-Core on Calais
-Much more starting cash
-Trade upped to 3
-Infra upped to 3
More to come on that....
General Rules
-Map trading not allowed, ever.
-Sacking capitals for maps is allowed
-AI Portugal is off limits until 1600.
-European expansion is strictly limited to cores
-Vassal arrangments will be a long term affair
-European combat is encouraged
-To encourage 1vs1 wars, allies may not annex provinces in a supporting war
-Alliances to be limited or banned
So far, everything is just ideas being tossed around. Don't scream at me if you don't like anything above. The discussion here will work out and finalize these rules and edits.
The focus of this game will be colonial empires, and as a result will feature strictly colonial nations - even traditional land powers such as France, Austria and OE. As is, the game is unbalanced (as historically things were) to disallow a world of naval powers, so some edits will need to be made. Feel free to leave any relevant feedback. There are 3 categories to be determined. First, general edits that effect every nation directly. Next, there are nation specific edits which must be made to ensure smaller nations are competitive. Lastly, there are the rules which will ensure the game stays focused on colonial empires.
None of these are finalized as of yet:
General Edits
-1492 scenario
-ToT is disabled
-Each nation will start fully naval
-Historical leaders are absent to even the playing field
-Each nation will receive the same amount of explorers, dates TBA
-A colonial culture will be given to each nation as their primary culture
Nation Specific Edits (this is quite incomplete as of now)
Nations with a * are possibilities at this point. Playable nations are:
-Portugal
-Spain
-England
-France
-Italy
-Netherlands
-Austria
-Ottoman Empire
-Poland
Spain
-Sardina ceded to Italy
-Naples ceded to Italy
-Bankruptcy events slept
-Flanders ceded to Netherlands
-Cores on Portugal, should that nation be AIed
Austria
-Greek culture added
-Istria gained, with a shipyard and medium fort
-Cyprus gained
-Crete gained
-Corfu gained
-Cores on Greek provinces added, up to Greece itself
Italy
-Capital in Rome
-Mighty fort in Venice reduced to medium
-CC in Venice removed
-Manufactories in various provinces removed
-Shipyard in Venice kept
Netherlands
-More starting cash
-CC in Holland
-Mighty fort in Holland
-Larger starting navy, comparable to Portugal's
-Trade tech advantage (same as Portugal)
-Appropriate manufactories in starting core provinces
-Posession of Flanders
Portugal
-More starting cash
-CC in 3 European provinces.
-Naval factories in core provinces
-Mighty fort in Tago
-Trade tech advantage, level 4
Ottoman Empire
-Lose Greek culture
-Lose cores on Greek lands
-Lose Slavonic culture
-Lose Slavonic cores
England
-Conscription Center added in the captial
-Gaelic culture added
-Cores on Scotland and Eire
-Core on Calais
-Much more starting cash
-Trade upped to 3
-Infra upped to 3
More to come on that....
General Rules
-Map trading not allowed, ever.
-Sacking capitals for maps is allowed
-AI Portugal is off limits until 1600.
-European expansion is strictly limited to cores
-Vassal arrangments will be a long term affair
-European combat is encouraged
-To encourage 1vs1 wars, allies may not annex provinces in a supporting war
-Alliances to be limited or banned
So far, everything is just ideas being tossed around. Don't scream at me if you don't like anything above. The discussion here will work out and finalize these rules and edits.
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