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unmerged(33638)

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Aug 27, 2004
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I know this probably doesn't annoy the better players on the boards, but as a fairly crap player :D , I think there needs to be a second way to convert provinces.
I have France as England and went protestant straight away, now trying to convert my bastard French provs and it takes so long and costs so much and then fails most times, even though I have French culture.
I understand that it is necessary to make it difficult to convert, but perhaps offer a force conversion, send in troops and burn the heretics out ala Spain to the Moors. Make it so that it lowers relations dramatically with all nations of that religion and increases revolt risk in all other provs with that religion and maybe lose stability.
 

unmerged(5205)

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BBBD said:
I know this probably doesn't annoy the better players on the boards, but as a fairly crap player :D , I think there needs to be a second way to convert provinces.
I have France as England and went protestant straight away, now trying to convert my bastard French provs and it takes so long and costs so much and then fails most times, even though I have French culture.
I understand that it is necessary to make it difficult to convert, but perhaps offer a force conversion, send in troops and burn the heretics out ala Spain to the Moors. Make it so that it lowers relations dramatically with all nations of that religion and increases revolt risk in all other provs with that religion and maybe lose stability.

you could always cheat and trigger the random event that converts a random province :)
 

Galleblære

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This is something I hope to see in EUIII. Instead of having all the historic happenings represented through events, try to make it so that the engine can handle it on it's own.

It would be a great advantage for unhistoric games, IE Byzantine expansion into asia minor. Some way to kick out the turks without having to use fantasy events. Tie it to tolerance sliders, religious acceptance etc.
 

unmerged(33638)

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I agree, if you are have your slider all the way to narrowminded, it should cause more rebellions in nonconforming provs and produce more conversions as the government forces the people to change.
 

Waffen9999

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They could model it like in Medieval Total War where when you conquer a province the population converts to your religion slowly over time. Granted in their game it's quite fast but something where it's just a gradual conversion based on the number of missionarys you deploy shouldn't be to far fetched. You know maybe speed it along to by giving tax breaks and stuff like that. Or the draconian measure of sending the people to different parts of the empire or realistically if it's small enough yo ucould do what China's done in Tibet by sending hordes of their own people there to dillute the ethnic Tibetan majority, so that today the Tibetans are now a minority in their own traditional country.
 

unmerged(17489)

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Waffen9999 said:
They could model it like in Medieval Total War where when you conquer a province the population converts to your religion slowly over time. Granted in their game it's quite fast but something where it's just a gradual conversion based on the number of missionarys you deploy shouldn't be to far fetched. You know maybe speed it along to by giving tax breaks and stuff like that. Or the draconian measure of sending the people to different parts of the empire or realistically if it's small enough yo ucould do what China's done in Tibet by sending hordes of their own people there to dillute the ethnic Tibetan majority, so that today the Tibetans are now a minority in their own traditional country.
indeed that would be very good. Instead of having them all bunched together in either 0% or 100% catholics, it should be like in Vicky with different religions in the same province and slowly convert over time depending on a number of factors. Same with culture.
 

unmerged(4444)

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BBBD said:
I agree, if you are have your slider all the way to narrowminded, it should cause more rebellions in nonconforming provs and produce more conversions as the government forces the people to change.

Actually it does, through extra random religiousrevolt and conversion events triggered by narrowmindedness.
Phil
 

unmerged(33638)

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I know Duke, it is just that in this period you had kings and governments attacking cities and parts of the population because of thier religion. I think if you have full narrowmindiness then you should be so bad that you force the religion to change more easily.
Or if you go full innovativeness then the penalty for differing religion should be less cause your government accept them
 

Galleblære

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Flame of Udûn said:
indeed that would be very good. Instead of having them all bunched together in either 0% or 100% catholics, it should be like in Vicky with different religions in the same province and slowly convert over time depending on a number of factors. Same with culture.

Good point. Then a missionary would just be there to speed up the process. And the amount converted could be tied to population size and random chance.
 

Sardaukar

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I'd like the possibility to send colonists to different religion/culture provinces and having slowly increasing possibility of culture/religion shift (and I mean *all* diff culture/religion provinces, not only those that can be "colonized", kind of representing mass-relocation of population).

Cheers,

M.S.
 

Yakman

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Buck up!

Kick some ass, take some names!

The game isn't intended to be easy.
 

Ericus1

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What is should be, is that more narrowminded gives more abilities to convert provinces, with a reduction to the overall abilities of the tolerance sliders, whereas innovative decreases possibilities of conversion, but increase the overall abilities of the tolerance sliders.

Essentially, you could go narrow and work at conversion to reduce stability costs in the long run, higher tech costs, etc., or go innovate and be able to tolerate a greater number of religions in your country, with tech advantages, and relation bonuses/penalities of some sort (say lower the resting level of same religion countries to 75 from 125, but increase resting level of different to 50 from 0, or something like that, and vice versa), but with stability penalities.

As it is, being narrowminded or tolerant has no effect on religious revolt risk, which is counter-intuitive to me. Some of problems in the game with countries with historically diverse populations (Poland-Lithu, Ottomans) in which their high innovativiness led to the ability to tolerate that diversion without problems isn't able to be reproduced in the game, causing them to have difficulties they shouldn't have. My ideas would to some degree fix this.
 

unmerged(27879)

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Galleblære said:
Flame of Udûn said:
indeed that would be very good. Instead of having them all bunched together in either 0% or 100% catholics, it should be like in Vicky with different religions in the same province and slowly convert over time depending on a number of factors. Same with culture. .

Good point. Then a missionary would just be there to speed up the process. And the amount converted could be tied to population size and random chance.

Yeah i just don't want to see a detailed pop model in Eu 3 like in Vicky . If Eu 3 plays like a medieval Vicky i am not sure i would like that :) . Imo each series should keep his own flair :) .

If you had e.g. 2 choices like choice A : pay X gold for the current conversion chance and choice B : pay 4 X gold for 100% conversion would be perhaps not bad :) .

The CrCs should get a kind of inquisition where they can force convert violently :)
 

Galleblære

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Boron said:
Yeah i just don't want to see a detailed pop model in Eu 3 like in Vicky . If Eu 3 plays like a medieval Vicky i am not sure i would like that :) . Imo each series should keep his own flair :) .

If you had e.g. 2 choices like choice A : pay X gold for the current conversion chance and choice B : pay 4 X gold for 100% conversion would be perhaps not bad :) .

The CrCs should get a kind of inquisition where they can force convert violently :)

The core of the problem in EUII is IMO the concept of "all or nothing". Everything should count. I agree that having pops would be way wrong. Just have overal percentage stats of culture/religion in each province. Naturally culture/religion would then slowly move towards the state culture/religion depending on slider settings etc. Conversions should not be sudden, they should take time. Modifiers to the conversion rate etc.
 

Waffen9999

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Galleblære said:
The core of the problem in EUII is IMO the concept of "all or nothing". Everything should count. I agree that having pops would be way wrong. Just have overal percentage stats of culture/religion in each province. Naturally culture/religion would then slowly move towards the state culture/religion depending on slider settings etc. Conversions should not be sudden, they should take time. Modifiers to the conversion rate etc.

Expanding on the all or nothing thing yes it's a bad idea. Even if the missionary failed to convert everyone he'd convert some people. The way I see it every failed missionary should just increase the chance of the next one as each one is going to more than likely convert more and more people, and if he fails the people he did convert over time would more than likely have enough of their own initiative to slowly attempt to convert others as well. Although technically I suppose it could go both ways and perhaps have the minority reconverted back though if they're getting benefits from the government I don't see why they would wanna switch back.
 

unmerged(33638)

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Aug 27, 2004
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Yeah, like if England takes Oporto in 1455, you would expect that after 200 years of occupation that a little of the anglo-saxon culture would have rubbed off.
I am not sure how the pops work in vicky, but we just need an ability to slowly change the people to more loyal, more like us :p
Or just give me the ability to burn the HEATHENS!!!!!! :D
 

Galleblære

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BBBD said:
Yeah, like if England takes Oporto in 1455, you would expect that after 200 years of occupation that a little of the anglo-saxon culture would have rubbed off.
I am not sure how the pops work in vicky, but we just need an ability to slowly change the people to more loyal, more like us :p
Or just give me the ability to burn the HEATHENS!!!!!! :D

Victoria does have some form of cultural assimilation, but since the length of the game is about 80 years, the scope is rather limited.
 

unmerged(22732)

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I think the best method would be

1) Initial missionary costs should be the same
The cost should be like the fee to put him in charge.

2) The time should also be fixed.
Like each missionary does a 5 year work then retires or returns to the pool.

3) And each month the missionary is active in a territory should add to the state religion percentage in that territory.
This % can change with luck, administritive skill, stability, active wars with countries having that territory's religion and such.

4) Finally when a preset percentage of the population has converted the religion of the territory can be changed.

I again would see different times it would take to convert a province. Like it says it would probably take 12 years to convert A and 15 years to convert B. This would take place of the percentage method of the current game.