New Utopia trailer gave me an idea

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Daronaollard

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While watching the new video announcing the release date for Utopia ( Which is very well done, great job to those involved in making it.) The aliens mention that they are going to try get the Dyson Sphere for the energy to help cure all diseases for their race and secure their future and this then got me thinking of an idea...

He mentions it @1:05 roughly.

Wouldn't it be a nice feature, maybe in the future to have biological warfare or something like that in the game? So here is a few ideas I thought would be interesting to maybe consider for the future of the game.

- Being able to create a disease that targets certain races and make other immune, like in Mass Effect 2.
- Being able to release diseases on certain planets that infects pops giving them bad modifiers and maybe if they are lethal, over time they die.
- Being able to combat diseases and make cures.
- Aid your infected allies and save them.
- If you make a cure for a certain strain, being able to trade the cure or sell it.
- Create positive "diseases" (not sure what I can word that as) that you can infect your own colony with that can give your soldiers and pop positive modifiers.
- There could be new laws introduced to forbid biological warfare, limit it to non lethal or all out galactic epidemics.
- Being able to quarantine planets to stop disease from spreading by blockading with your military ships.
- Maybe have a few new traits for your races too: Immune to disease, weak immune system, strong immune system. To help or hinder your race.
- Maybe if a new pop migrates to your empire that is infected. You can convert them into research points to get rid of them and "help develop a cure".
- A new end game crisis that threatens all races with some deathly disease that everyone has to put research into to cure. Uniting the galaxy, but only until the disease is cured. Uniting for a common cause .

These are just a few things I thought I would throw down here in the forum to see thoughts and maybe we can discuss and expand on it. I know there is topics like this already, but they don't seem to give their ideas.

TL;DR: In the future, maybe consider adding bio warfare to the game as a war mechanic or just be to a xenophobe jerk. :rolleyes:

EDIT: Added more to the list.
 
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Daronaollard

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You can add anything to the game with Special Projects/Edicts/Event conditions, a bit of text, and an image file.

While that is nice, I would like to see some sort of system made into the vanilla game though, new forms of warfare like above. Imagine the possibilities and story that could happen in your games if this was an actual thing. Maybe even a new end game crisis that threatens all races with some deathly disease that everyone has to put research into to cure. Uniting the galaxy, but only until the disease is cured. Uniting for a common cause or something.
 

Kat Tsun

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While that is nice, I would like to see some sort of system made into the vanilla game though, new forms of warfare like above. Imagine the possibilities and story that could happen in your games if this was an actual thing. Maybe even a new end game crisis that threatens all races with some deathly disease that everyone has to put research into to cure. Uniting the galaxy, but only until the disease is cured. Uniting for a common cause or something.

It is an "actual thing" though.

There is the Infectious event chain for one thing.
 

Ultimuh

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I do like the idea of biological warfare, researching cures, and possibly a new crisis involving a plague or two.
Maybe as a means to repel the Prethoryn Swarm, that somehow backfired and is threatening the entire galaxy?
 

Daronaollard

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It is an "actual thing" though.

There is the Infectious event chain for one thing.

I am speaking for it as an entire new biological warfare system. New mechanics and ways to play. Not just an event chain. Instead new mechanics and ways to deal with enemies and interact with the galaxy.
 

Tindalosihound

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I'd certainly like to see some form of viral bombing as a late game technology.

Higher chance to kill populations, and prevents them from working, but it would leave structures standing.
 

klingonadmiral

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I don't think they speek of disease as in "infection". I think they mean the last few imperfections of the state due to its limited access to energy. A single dyson sphere would give de facto unlimited energy for a long time (although eventually a civilisation would outgrow the capabilities of a single sphere).
 

Daronaollard

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I don't think they speek of disease as in "infection". I think they mean the last few imperfections of the state due to its limited access to energy. A single dyson sphere would give de facto unlimited energy for a long time (although eventually a civilisation would outgrow the capabilities of a single sphere).

Maybe, I took it as just diseases. However you could possibly be right.
 

Felfox

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Actually this would be great as a means of adding to different ways to conquer worlds! I absolutely adore the way you can infiltrate lesser species in an attempt to usurp and control them and something I really miss from this game is a way of influencing and 'stealing' enemy worlds without a war.

While totally part of something else, I'd love to see a sort of stealth line of upgrades in the game (ranging from 'doesn't appear on overmap' to 'they're attacking us while cloaked!') and particularly I'd love to see a sort of covert variant to the science ship! Imagine a stealth ship designed to sneak into enemy boarders and perform either spy missions or more importantly try to prep/steal enemy worlds.

I imagine there would be a sort of arms race between stealth and sensor upgrades, but also just spending influence or sending in enough ships would counter the little covert ships. (Covert ships would need to be researched anyway or something I dunno)

Point is!!! It would be neat to see a covert ship either send in people to disrupt the populace, create new and disgruntled factions, influence deserters, make the world want to be liberated, or as the OP brings up, cause bio hazards or diseases or mutate the population. Hive mind ships could infiltrate and prep the people for assimilation or slavers may genetically want the people to be lethargic and 'tasty' and the more sinister peaceful races may try to get the population to rise up!

Sabotaging, using plagues and other airborn genetic mutations would be an amazing thing to add and have to watch out for.

And yes, a galaxy wide plague would be an interesting end game crisis. One that requires lots of research and discovering worlds that would help with the cure in time before everyone goes zombie/mutant and begin destroying everything or worse, adapting to the cure!
 

Daronaollard

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Actually this would be great as a means of adding to different ways to conquer worlds! I absolutely adore the way you can infiltrate lesser species in an attempt to usurp and control them and something I really miss from this game is a way of influencing and 'stealing' enemy worlds without a war.

While totally part of something else, I'd love to see a sort of stealth line of upgrades in the game (ranging from 'doesn't appear on overmap' to 'they're attacking us while cloaked!') and particularly I'd love to see a sort of covert variant to the science ship! Imagine a stealth ship designed to sneak into enemy boarders and perform either spy missions or more importantly try to prep/steal enemy worlds.

I imagine there would be a sort of arms race between stealth and sensor upgrades, but also just spending influence or sending in enough ships would counter the little covert ships. (Covert ships would need to be researched anyway or something I dunno)

Point is!!! It would be neat to see a covert ship either send in people to disrupt the populace, create new and disgruntled factions, influence deserters, make the world want to be liberated, or as the OP brings up, cause bio hazards or diseases or mutate the population. Hive mind ships could infiltrate and prep the people for assimilation or slavers may genetically want the people to be lethargic and 'tasty' and the more sinister peaceful races may try to get the population to rise up!

Sabotaging, using plagues and other airborn genetic mutations would be an amazing thing to add and have to watch out for.

And yes, a galaxy wide plague would be an interesting end game crisis. One that requires lots of research and discovering worlds that would help with the cure in time before everyone goes zombie/mutant and begin destroying everything or worse, adapting to the cure!

Actually, reading this really makes me want not only a biowarfare mechanic now, but also a espionage system too. Stealing star maps, having a sneaky plotting race that uses intrigue. Yes, I can think of some interesting things to add to that too. Oh, this all makes me so excited for future expansions.
 

Lolkar

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Yes please, as it was with Asgards in Stargate. They transfered their minds into new cloned bodies for thousands of years and became unable to reprodukce and were dying slowly. They tried to solve it, but were unable to so they given all their technology to Tauri and commited suicide so nobody could use them. They blow up planet where they were. They would basically have alzheimer. Could be fun to solve it. Games would not be centered only to combat as they are now. I like to just survive around.
 

Diezy

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I could see stuff like Clinics and Hospitals playing a greater role, in tandem with Quality of Life/Consumer Goods, and perhaps pollution, having an impact on some overall health status per pop, planet or even entire sector, where you'd worry about epidemics. Madagascar Sector is about to shut down all the starports! :D

Think it's quite likely healthcare/plagues will be expanded on in some future content.