New Unity Costs - 3.3.0 beta f622

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Rosted_the_gamer

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Jan 20, 2021
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Ok so im used to having the two early campaigns which used to cost a sum of energy credits to have it up and running, but now with the new edict cost of base 50 energy a month and with admin cap just rising with no way to slow it down to my current knowledge having it reach 85 energy credits monthly upkeep to run, i believe is a little bit too high.

Edit: Wow now even megastructures need unity upkeep, intersting
 
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