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unmerged(42723)

Field Marshal
Apr 6, 2005
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Well, so far they are all set as the correct levels (Nelson 3, Bismarck and Littorio 4 and so on) so it wouldn't be extra work for me, but for those modders. If people prefer this "historic" setting, then I'll just leave it like that ;)
 

unmerged(42723)

Field Marshal
Apr 6, 2005
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Haven't done any bombers so far, only CAS and FGT/INT. The bomber sprites in DD are quite nice, the problem is just that the game uses the same sprites for tactical and strategic bombers as well as for naval bombers and transportplanes. So as Ger all of them are He 111s, as UK all Lancasters, as US all B17s and so on.
 

Pharm

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First: Thank You BeBro for the Fighter/int sprits. A LOT better then what paradox has done.

Second: I tried to add the CAS pack as well but it does not seem to work. I downloaded the CAS_All into a Patches folder and unziped it. I then copyed and pasted it into the Doomsday folder but it doesn't seem to work :confused: . I am using the GIP 0.5. Maybe that is causing the problem any advice would be appreciated.

Third: My opinion on the ships would be to follow the historical route and let the AI catch up.

Scott
 

unmerged(42723)

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Apr 6, 2005
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Hi, does the interceptor pack work? I think if GIP changes only GFX then the sprties should work.

For CAS, could you try this http://rapidshare.de/files/27425844/CAS_all.zip.html

It's not the same zip that was on rapidshare before, I think the problem is my fault, because I made an error, and copied some files in the wrong subfolder in the first pack. In this new zip it should be ok.

Or better, before you install it you could look in your ..\HOI Doomsday\gfx\map folder. Are there lots of .spr files beginning with T-CAS? These belong actually under ..\HOI Doomsday\gfx\map\units where the other spr files are.
If that's the case you could simply move them there and try if the CAS show up then in the game

Sorry for the mistake. Could you post if it's solved, otherwise I have to look at it again if there's another cause for the prob.
 

Pharm

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BeBro, It worked like a charm!!! Those are some nice Stukas!! Keep us posted on your work on the ships.
It's a heck of a lot more fun to play and see the historical sprites instead of the generic one's that Paradox shipped with their (not quite finished) game. If Paradox ever decides to address the sprite drab-o-matic issue, you should be the first on their list of new hires.
Thanks again!!

Scott
 

Duchamp

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I'm a fan of your work, i have to say that this sprites are fantastic, please go on with the ships and we will thank you very much
 

unmerged(42723)

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Thx :)

BTW, does someone know a link to a blueprint of an US Iowa class BB? I just looked around, found lots of pics, many of them useful, but no real blueprint with views from top and side which would be a big help when modelling the ship. It's the last BB I plan to make currently. After that it's only carriers.
 

unmerged(57943)

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Jun 10, 2006
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BeBro said:
Thx :)

BTW, does someone know a link to a blueprint of an US Iowa class BB? I just looked around, found lots of pics, many of them useful, but no real blueprint with views from top and side which would be a big help when modelling the ship. It's the last BB I plan to make currently. After that it's only carriers.


I do not know if these are what you are looking for but I found these online.

http://www.mo-na-ko.net/images2/PlanUSSIowa02.jpg
http://www.mo-na-ko.net/images2/PlanUSSIowa01.jpg

Hope those links help out.
 

unmerged(42723)

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Thanks for the effort, but I'd say this is a Japanese Yamato class BB on those pics. I just made a the sprite for it today :)

Compare here, the only main difference are the additonal AA guns midship, which were added later.

http://www.scalecraft.com/ProductImages/ships/Yamato.jpg
 
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unmerged(57943)

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BeBro said:
Thanks for the effort, but I'd say this is a Japanese Yamato class BB on those pics. I just made a the sprite for it today :)

Compare here, the only main difference are the additonal AA guns midship, which were added later.

http://www.scalecraft.com/ProductImages/ships/Yamato.jpg

lol, you know it did look a little funny to me, but I am naive and believe everything i read and see on the internet, so I mainly saw the link and thought, cool! Well, sorry. Have you had any luck in finding some?
 

PackMan

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Ok time for a bit of clarification:
I've done this in the past but only by completing all levels in the model tree. The current model scheme for interceptors looks a bit like this. What confuse me is if T-FIGHTER A-STAND C-GER L-7.bmp would model MODEL_GER_13_7;Heinkel He-162 Salamander or the MODEL_GER_13_6;Messerschmitt Me-263. See, the internal array keeping track of this thing probably start at 0 (as all arrays do) but the actual files making up the models (the .bmp and .spr's) all start at 1 not 0.

Code:
MODEL_GER_13_0;Heinkel He-51
MODEL_GER_13_1;Messerschmitt Bf-109D
MODEL_GER_13_2;Messerschmitt Bf-109E Emil
MODEL_GER_13_3;Focke-Wulf Fw-190A
MODEL_GER_13_4;Messerschmitt Bf-109K Kurfürst
MODEL_GER_13_5;Messerschmitt Me-163 Komet
MODEL_GER_13_6;Messerschmitt Me-263
MODEL_GER_13_7;Heinkel He-162 Salamander
MODEL_GER_13_8;Focke-Wulf Ta-183

Any ideas?
Maby this was the same issue you addressed a page or two back BeBro?

Also, will the sprite for T-FIGHTER A-STAND C-GER L-1.bmp be the visible model up until level 7 is researched?
 

unmerged(42723)

Field Marshal
Apr 6, 2005
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Thanks Pharm, that will help a lot :)

PackMan, yes I noticed that too. From my experience, if you name something like T-Fighter with a certain level it will show the sprite for this level in the game and above, unless there's another sprite with a higher level. The level 0 is IMO just used for model names and when you edit that stats of the units under "divisions". So if you look in the models, and see model 0 of something it will appear in the production screen in game as L 1 I think. For example the first super heavy BB is shown as 7 in the game, but listed as 6 in "HOI Doomsday\db\units\divisions\battleship".
If you want to assign a sprite to a unit, always go after the number used in the game, not the one used for models or divisions. There are no lvl 0 sprites as you know, so for sprites it starts with lvl 1 (for model 0). It's a bit strange first, but once you know it it's no problem anymore.

So a sprite named "T-Fighter...L-1" is used for all fighters from 0 to the highest fighter model, unless you add another sprite for T-Fighter L2, 3 and so on. The confusing thing is however that for some units multiple levels do not seem to work, then only the first level is used, all others seem to be ignored even if you have sprites for higher levels.

I tried it with T-Fighter, here different levels worked, but not with T-Interceptor (unless I made an error while testing). Beside those two unit classes I only know for sure about the BB's which I'm now making, and here these different levels fortunately work too.
 
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unmerged(42723)

Field Marshal
Apr 6, 2005
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Another preview, now with Richelieu (Fra L4), Littorio (Ita L4), Colorado (US L3) in the top row, and below Nagato and Yamato (Jap L3 and 7), as well as a generic DD.



I only have to make the Iowa class sprite I mentioned, then I'll change to CV's. However, these will take a while, so maybe I release the first pack of ships after finishing the Iowa, and add the CV pack later when it's ready.