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well maxed out you can have 8 super horents eaching carrying 2 aim-120s 2 aim-9x a centerline ful tank 4 harpoons and 2 harrms. send in the harms followed by the harpoons and hope they dont get shoot down.
Interesting. The HARMs are much faster, so an alternative could be to fire Harpoons first, and time it with HARMs afterwards to make them arrive more or less simultaneously to over-saturate the defenses. Or you could go for the HARMs first as you suggest, hope to take out some sensor equipment and make it easier for the slower Harpoons to get through.
 

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It is. But my experience with going in with 4 Poseidons with 44 Harpoons, it's not a done deal that a single one will hit the target. Those s300 batteries especially can wipe out a whole lot of flying stuff in a hurry.

Assuming our modelling of these units is correct, air defense has gotten a heck of a lot better since the good old Harpoon-playing days.
 

Amur_Tiger

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It is. But my experience with going in with 4 Poseidons with 44 Harpoons, it's not a done deal that a single one will hit the target. Those s300 batteries especially can wipe out a whole lot of flying stuff in a hurry.

Assuming our modelling of these units is correct, air defense has gotten a heck of a lot better since the good old Harpoon-playing days.

I think this is a pretty good assumption given that we've seen active protection make it's way onto tanks even.
 

DrRansom

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About the air defense, how complicated or powerful is the EW system in the game? At least in modern conflicts, that seems to be the great equalizer for SAM systems. And, does the attacker have access to decoys, such as the Raytheon MALD?
 

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About the air defense, how complicated or powerful is the EW system in the game? At least in modern conflicts, that seems to be the great equalizer for SAM systems. And, does the attacker have access to decoys, such as the Raytheon MALD?
EW systems are very powerful (how is that for an accurate answer?). We obviously have to tweak the accuracy and resolution of the systems to mirror the (little) we know about real life detection ranges.

We don't have decoys as it is now. It would be a good equalizer. We'll see. We're going to boost the effect of jamming, which will probably even out the odds a bit and give the attackers a better chance.
 

unmerged(315649)

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All 3? Even the Marshal Ustinov? I thought he was in refit to get the Vulcans right now?:p
 

unmerged(455362)

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Hmmmmm.... Some sources say that "Ustinov" got Vulkans in mid-2000, but I need to confirm that with the Navy press-center.
 

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Hmmmmm.... Some sources say that "Ustinov" got Vulkans in mid-2000, but I need to confirm that with the Navy press-center.

You do that.:)I too want an answer since im not sure.
 

unmerged(455362)

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From navy sources:


Until the current refit "Ustinov" carried modified Vulkans whose launch fittings were specially adapted to the Basalt launchers. During the refit the launchers will be exchanged for the standard Vulkan ones and "Ustinov" would become able to use standard, unmodified missiles.
 

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How well will these ships do against missiles coming from multiple directions and altitudes.
That's a challenge to any defending ship, but the Slava, with its S-300 SAM batteries, can take out a lot of incoming missiles in one go, even from multiple directions. If you are the defender in a Slava class ship, you would definitely want as early warning as possible, though, and that means aircraft on AEW duties.
 

ikalugin

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The older radar (like on Slava you have posted) would be phased out by 2030 and replaced with modern ones.
Main reason is ability to use modern missiles (9M96 48N6 families).
 

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Probably, but that is true about a lot of sensor systems in the game. The idea is to have a game with (mostly) current systems.

The idea we have now about what will be installed in 2030 is probably wrong anyway; think how much has changed the last two years based on public information, and then extrapolate that 18 years into the future.
 

ikalugin

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Probably, but that is true about a lot of sensor systems in the game. The idea is to have a game with (mostly) current systems.

The idea we have now about what will be installed in 2030 is probably wrong anyway; think how much has changed the last two years based on public information, and then extrapolate that 18 years into the future.

System on the Peter The Great is quite real I believe XD.
So it is completely feasable to have it installed.

Also why is 2030 selected as the time line and not 2020 for example? Would make much better sense, as it is much better known what systems and capabilities would be by then.