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Subcomandante

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It's what you expect. 10000 employees produce 102 transport volume units per week. They do this at a deficit of £400 per week, while paying £561 in taxes. So if you subsidize them, the state gets a net £161 per week.
 

Ferrous Will

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Next week a 2-hour panel of Vic 3 "experts" declaring the doom and uttermost failure of Vic 3 because of ticket mana.
Excuse me, my sides spent 100 ticket mana and is now in orbit. Please help.
 
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Alfred Dreyfus

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Jesus, those UI buttons are horrible, it looks like a mobile game like Candy Crash or Clash of Titans.

I hope the art style changes a lot in the final version.
 
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hjarg

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All aboard the hype train!
 
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Palna Thoke

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I'm curious about the cash reserves thing, specifically what happens if the building maxes that out. Do the capitalists just pocket it? Does it dissapear?

Other than that, looks pretty cool so far! The "Complexity Good?" gauge in my brain is currently leaning towards "Kid in Candy Shop" instead of "Befuddled and Confused", which is a good sign!
I think they fill the cash reserve first, and then start pocketing the surplus after having filled it. I thinks it's for economically bad times.
 
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Woifee

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I can't wait to bail out the bankrupt railroad company. First I have to build the rails, then I privatize because public opinion wants it, 20 years later the infrastructure is broken, company didn't invest in upkeep but took all the revenue for the investors. Then I as the State have to buy it back and repair the infrastructue.
 
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halbort

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I can't wait to bail out the bankrupt railroad company. First I have to build the rails, then I privatize because public opinion wants it, 20 years later the infrastructure is broken, company didn't invest in upkeep but took all the revenue for the investors. Then I as the State have to buy it back and repair the infrastructue.
I am not sure that will happen. Investors give a large chunk of the profits to the investment fund. The Player decides how to change the investment fund.
 

Meanmanturbo

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Yeah the production methods is very intriguing. It implies production method can change over time and an industry within a state could have a mix of production methods - that would be great for modelling upgrading of factories.

Also, it seems like railways consume locomotives and coal, while producing something else (tickets?) in addition to state infrastructure. I'm very interested in who buys the stuff the railways produce and how the price is set.
Oh yeah, we know services are consumed by pops, and I read somewhere that "transport" is a need. Cool that infrastructure can make money, I like it alot.
 

Meanmanturbo

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I am not sure that will happen. Investors give a large chunk of the profits to the investment fund. The Player decides how to change the investment fund.

Now, this might just be my, but I have a feeling it might have been a jab at railway privitization in Britain in the recent decades.
 
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Meanmanturbo

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F-me, will ticket mana and goods susbstitution for "transport"-need mean that starting to get access to automobiles will make railroads less profitable?

edit

Will there also be buildings for truck teamsters late game?
And limited access roads?
 
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EntropyAvatar

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F-me, will ticket mana and goods susbstitution for "transport"-need mean that starting to get access to automobiles will make railroads less profitable?
I've mostly been thinking about transport need for moving goods, but it makes sense that pops need that as well. Hopefully goods need to buy some quantity of tickets to move to market, so rail companies can be compensated for passenger and freight.
 
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Meanmanturbo

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I've mostly been thinking about transport need for moving goods, but it makes sense that pops need that as well. Hopefully goods need to buy some quantity of tickets to move to market, so rail companies can be compensated for passenger and freight.

I was also thinking about construction workers, if existing buildings and/or pops need construction as well so that the industry doesn't completely die when there is no building being done. Some boom and bust in the constrution buissiness is to be expected, but not being totaly dependent on the player doing construction would be nice. I don't think the player will be responsible for housing after all.

...hmmm, housing might actually work as buildings, they provide a service afterall....nah
 
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EntropyAvatar

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The railways is not using any steel or lumber for track maintenance. So much for realism:)

You know what? It might make sense if the "locomotive" good represented a group of equipment needed to build and operate railways. So your "locomotive" factory might actually take lumber and extra steel imports.
 
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the trans-American railroads on a single stretch of tiles to save costs
There was no real reason to do that on Vic2 anyway, their effects were state wide.
Or was that not the case for military units? It's the only exception I can think of.
 
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