It's what you expect. 10000 employees produce 102 transport volume units per week. They do this at a deficit of £400 per week, while paying £561 in taxes. So if you subsidize them, the state gets a net £161 per week.
They even added Train Ticket mana SMH
Excuse me, my sides spent 100 ticket mana and is now in orbit. Please help.Next week a 2-hour panel of Vic 3 "experts" declaring the doom and uttermost failure of Vic 3 because of ticket mana.
I think they fill the cash reserve first, and then start pocketing the surplus after having filled it. I thinks it's for economically bad times.I'm curious about the cash reserves thing, specifically what happens if the building maxes that out. Do the capitalists just pocket it? Does it dissapear?
Other than that, looks pretty cool so far! The "Complexity Good?" gauge in my brain is currently leaning towards "Kid in Candy Shop" instead of "Befuddled and Confused", which is a good sign!
Makes me wonder how the UI scales if a building requires 4 or 5 input materials.The railways is not using any steel or lumber for track maintenance. So much for realism![]()
I am not sure that will happen. Investors give a large chunk of the profits to the investment fund. The Player decides how to change the investment fund.I can't wait to bail out the bankrupt railroad company. First I have to build the rails, then I privatize because public opinion wants it, 20 years later the infrastructure is broken, company didn't invest in upkeep but took all the revenue for the investors. Then I as the State have to buy it back and repair the infrastructue.
Oh yeah, we know services are consumed by pops, and I read somewhere that "transport" is a need. Cool that infrastructure can make money, I like it alot.Yeah the production methods is very intriguing. It implies production method can change over time and an industry within a state could have a mix of production methods - that would be great for modelling upgrading of factories.
Also, it seems like railways consume locomotives and coal, while producing something else (tickets?) in addition to state infrastructure. I'm very interested in who buys the stuff the railways produce and how the price is set.
I am not sure that will happen. Investors give a large chunk of the profits to the investment fund. The Player decides how to change the investment fund.
I've mostly been thinking about transport need for moving goods, but it makes sense that pops need that as well. Hopefully goods need to buy some quantity of tickets to move to market, so rail companies can be compensated for passenger and freight.F-me, will ticket mana and goods susbstitution for "transport"-need mean that starting to get access to automobiles will make railroads less profitable?
I've mostly been thinking about transport need for moving goods, but it makes sense that pops need that as well. Hopefully goods need to buy some quantity of tickets to move to market, so rail companies can be compensated for passenger and freight.
thats the hypetrain, isnt it?It has been confirmed: Victoria 3 has been cancelled in favour of a train management simulator!
View attachment 729881
The railways is not using any steel or lumber for track maintenance. So much for realism![]()
There was no real reason to do that on Vic2 anyway, their effects were state wide.the trans-American railroads on a single stretch of tiles to save costs
i will just say:
armored train