Production methods?
Yeah the production methods is very intriguing. It implies production method can change over time and an industry within a state could have a mix of production methods - that would be great for modelling upgrading of factories.
Also, it seems like railways consume locomotives and coal, while producing something else (tickets?) in addition to state infrastructure. I'm very interested in who buys the stuff the railways produce and how the price is set.
Im hoping its the maintanence being on the province level while still being able to construct on tiles.Looks like infrastructure buildings will be at a province level (or whatever the level above individual tiles is called). No more shift clicking to cover a whole state in railroads, but that also means we can't build the trans-American railroads on a single stretch of tiles to save costs while east-to-west transportation is still slow and expensive. Will be cool to see how this plays out.
Think a collection of tiles is a "state".Looks like infrastructure buildings will be at a province level (or whatever the level above individual tiles is called). No more shift clicking to cover a whole state in railroads, but that also means we can't build the trans-American railroads on a single stretch of tiles to save costs while east-to-west transportation is still slow and expensive. Will be cool to see how this plays out.
exactly what it means, It's the railroad companies' rainy day fund for that area. if it goes to zero they might shut it all downI wonder what cash reserves are.
That'd work pretty well. I'm wondering if this "building" screen doesn't correspond directly to the individual investments made - like you said, the buildings are managed at a state/province level, but created at a tile level.Im hoping its the maintanence being on the province level while still being able to construct on tiles.
I'm curious about the cash reserves thing, specifically what happens if the building maxes that out. Do the capitalists just pocket it? Does it dissapear?
They even added Train Ticket mana SMHThere's nothing in that screenshot to represent the loss of cattle that get run over by trains. It's like they are not even *trying* to simulate a real economy. A kiddie mobile game.