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johnsd

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1623247946348.png

Looks pretty neat
 
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Not only do I like the idea of railways having a workforce, but I was worried that each state would only have one city so you'd end up with a lot of important 19th and 20th century industrial areas being unrepresented but that picture also dispels that worry.
 
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Traum77

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Looks like infrastructure buildings will be at a province level (or whatever the level above individual tiles is called). No more shift clicking to cover a whole state in railroads, but that also means we can't build the trans-American railroads on a single stretch of tiles to save costs while east-to-west transportation is still slow and expensive. Will be cool to see how this plays out.
 

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There's nothing in that screenshot to represent the loss of cattle that get run over by trains. It's like they are not even *trying* to simulate a real economy. A kiddie mobile game.
 
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Production methods?

Yeah the production methods is very intriguing. It implies production method can change over time and an industry within a state could have a mix of production methods - that would be great for modelling upgrading of factories.

Also, it seems like railways consume locomotives and coal, while producing something else (tickets?) in addition to state infrastructure. I'm very interested in who buys the stuff the railways produce and how the price is set.
 

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Yeah the production methods is very intriguing. It implies production method can change over time and an industry within a state could have a mix of production methods - that would be great for modelling upgrading of factories.

Also, it seems like railways consume locomotives and coal, while producing something else (tickets?) in addition to state infrastructure. I'm very interested in who buys the stuff the railways produce and how the price is set.

My guess (Judging from the icons) is purple to prioritize passenger transport, yellow as market goods and red to claim the railroads for military purposes? Though it seems you can mix and match them which is the impression I get from using the crossed symbol making them look like checkboxes rather than radio buttons. No idea what to make of the [2] on purple though.

Looks like tickets and infrastructure, yeah. Who buys it would depend on the production method if my guess is correct.
 
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Looks like infrastructure buildings will be at a province level (or whatever the level above individual tiles is called). No more shift clicking to cover a whole state in railroads, but that also means we can't build the trans-American railroads on a single stretch of tiles to save costs while east-to-west transportation is still slow and expensive. Will be cool to see how this plays out.
Im hoping its the maintanence being on the province level while still being able to construct on tiles.
 
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Ferrous Will

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Looks like infrastructure buildings will be at a province level (or whatever the level above individual tiles is called). No more shift clicking to cover a whole state in railroads, but that also means we can't build the trans-American railroads on a single stretch of tiles to save costs while east-to-west transportation is still slow and expensive. Will be cool to see how this plays out.
Think a collection of tiles is a "state".
This seems similar to HOI4's system, which isn't bad.
 
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Ferrous Will

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I wonder what cash reserves are.
exactly what it means, It's the railroad companies' rainy day fund for that area. if it goes to zero they might shut it all down
 
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BrytonJSwan

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I'm curious about the cash reserves thing, specifically what happens if the building maxes that out. Do the capitalists just pocket it? Does it dissapear?

Other than that, looks pretty cool so far! The "Complexity Good?" gauge in my brain is currently leaning towards "Kid in Candy Shop" instead of "Befuddled and Confused", which is a good sign!
 
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There's no railroad between Oxford and the city to the west of it, but there is a railroad reading north out of both cities.
If both those individual provinces have a railroad then they'd be auto-connected in most tile-based games.
Perhaps railroads are constructed between cities rather than on a province basis?
 
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Traum77

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Im hoping its the maintanence being on the province level while still being able to construct on tiles.
That'd work pretty well. I'm wondering if this "building" screen doesn't correspond directly to the individual investments made - like you said, the buildings are managed at a state/province level, but created at a tile level.
 

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Lovely, hope they do this often as with some earlier games during development. :D
 

EntropyAvatar

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I'm curious about the cash reserves thing, specifically what happens if the building maxes that out. Do the capitalists just pocket it? Does it dissapear?

I imagine once the cash reserve limit is reached, all of the operating profit gets dispersed as dividends to the owners (and potentially taxed). Not sure if they will pay dividends before hitting the cash reserve limit, but it would probably make sense to have some kind of continuous function just to avoid big fluctuations in capitalist income.
 
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HappyBanker

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I am so hyped right now. o_Oo_Oo_O

This is going step by step right where I unknowingly dreamed it would go.

This economic system is so rigthfully ambitious in design. I love it.

yeah of course this could be a balancing train wreck... but what a ride anyway ! Go for it devs !
 
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