Hmm - for Interesting nations I actually had it set to be an message icon, but still was only getting the fact that a peace treaty had been established, not its terms. However with more trial & error I was able to get it as desired. Thanks for the input.
Far as the battles go - if it's not possible, why are there message options like "When a land battle is over" or "When one of our land units attacks the enemy" or "When control over a province has been achieved", etc? I mean, I hear your reasoning why it might be cumbersome but the options are there, they just don't seem to work. Seems odd.
I appreciate how they do it in CK2, where in each war data screen there's a scroll-able listing of all the battles that took place along with how significant they were. Despite the handful of smaller battles, you can see at a glance which ones were the big boys that had a decisive impact on the war as a whole. It's kind of funny that this data is provided by a game set in a time period when communications and travel were minimal, yet here in the 19th and 20th century with telegraphs/telephones/newspapers/ocean travel we have to mainly track wars by inference on the map. Ah well.
That being said, I'm having a good time with my first USA playthrough, including royally screwing up. Development was coming along swimmingly, though the Mexican-American War drug on far too long due to Spain jumping in at some point - hard to wrap things up in the west when they're landing tens of thousands of troops in New England. Still, eventually got some MX territory. That's when the hammer came down...
I noticed rising militancy in the south and assumed this was the Civil War brewing, thought "Bring it on!". But then I noticed it was a huge Anarcho-Liberal faction, who eventually revolted in what appeared to be hundreds of thousands. It appeared to be a slave revolt, backed strangely by also contingents of disaffected Dixie farmers and even some middle/upper class folks. Very odd. While my army was trying to deal with them - there were a lot - the government unexpectedly fell.... was this because they took my capital? Or is there a threshold of province control? Without a typical Warscore screen I had no idea they were close to victory.
So now I've got an Anarcho-Liberal government, my nice North & South American sphere disintegrated, economy entering a tailspin which I unfortunately now have less control over, etc. Disaster of sorts, but a fun learning experience. The thing is, I find the Anarcho-Liberal experience kind of boring because I have zero direct control over industry, and had been "trying" to move towards State Capitalism. The lack of elections makes gradual political change impossible. Is there a way to boot these guys out of power? Or should I just roll with it and do they have some benefits after all? After the overthrow, the unrest simmered down although Dixie is starting to grumble again. Strangely the victorious slaves did not actually outlaw slavery.
And why did this happen in the first place? I made sure in all the hundreds of pop-up events to *always* side with abolitionists and anti-slavery policies, trying to provoke Dixie to rise, and yet it was the very slaves I was trying to help who formed a 960k faction and began burning down the East Coast! Obviously I've got a bit of learning to do, but the process is interesting for sure...