You'll probably really enjoy this game as a person who doesn't like map painting. I'm not the best player but heres my tips.
Research:
- Research points comes from
clergy,
literacy,
plurality and
techs mostly. You want 2% clergy for the max RP gain from them and you want to focus on the cultural techs which give you extra research points and plurality. Additionally, educational efficiency techs are also really important up to Darwinism.
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You can save RP for a head start on techs. Say for example, you want to grab empiricism (more tech points) and your a year or so from its unlock date. You can save RP until it locks and get a bit headstart on researching it. This can also be useful for grabbing machine guns or gas attack earlier than your enemies.
- There are some
super techs like darwinism, machine guns, freedom of trade (?: first one in the second to last economic tree, some people don't start with it) and, to an extent medicine that give really good boosts.
Military:
-
War... urgh... what is it good for? Yeah, try to avoid wars unless you know you can win without crashing your economy. It should really be your last resort.
-
Learn how to properly compose an army, a thread on that comes up fairly often so you'll get plenty of advise on that from around here.
- Learn how to fight defensive and rotate stacks. Stack rotation won't always save you but it helps fighting militarily superior foes.
- If you've got a good navy as an Island/Asian nation don't be afraid to take on European great powers. As Japan you can really punch above you weight thanks o local superiority and ticking war score.
- Don't bother fighting occupation wars in Africa/colonial areas. Take out or avoid your opponents combat stacks and leave that ground as it's not really worth any warscore.
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Once people have machine guns don't attack. Seriously. Just. Don't. Do. It. Bait your enemy onto a small mobilized stack and reinforce.
Economy:
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Tax this dude into space... In the early game, your tax and admin efficiency means you can just stick taxes at 100% safely. Same this with tariffs. A lot of people will tell you tariffs are bad but, if your not industrializing (eg: early game) tariffs are a great money earner. Just pay attention if your POPs can afford their life need.s
- The best way to learn about industrializing is to play a small country, select a
State Capitalist party and go nuts... well, don't do that but play around a bit. Serbia, Wallacia, Greece, Sardinia-Piedmont are all good options in this regard. Try and build factories in places with high population, good literacy and resources they consume (this gives a throughput bonus that helps beat AI countries with better techs).
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Research the input and output efficiency techs in the commerce tab to make your factories better. The Power line in industry simply increases the amount you make (so it amplifies bot profits and losses), although it does unlock some good, useful factories.
- Cement, Glass, Liquor, Steel and later on, Machine Parts are great places to start. In the late game, if you grabbed some rubber electronics and oil/fuel are your big money makes.
Diplomacy:
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The act of saying 'nice doggy' until your sniper's found his aim... You can get access to a countries resources by sphereing them. This is a bit of an annoying minigame but its a refreshing change from EU where you always have to conquer stuff. As a great power, you can assign a priority to certain nations to gain influence. Relations, neighboring borders of yourself or your sphere, investment through railroads and factories can all help you get the edge over opposing GP's.
- Some countries, like Germany, require you to have the cultural minors in your sphere. Playing Prussia is a great way to learn how the sphereing game works. you will need Saxony, Denmark, Holstein (or free Holstein from Denmark's control) and Hanover in addition to your starting sphere to form the
North German Federation and them you can use
Assert Hegemony on Austria to get the south German countries in your sphere. From here just take Alsace-Lorraine and boom - Everyone can into Ansluss!
- As a minor, I find it helps to keep relations high with everyone one whose bigger than you. Even as a major, spend those diplopoints on improving relations with your neighbors as I have a feeling (don't quote me though) that this influences who'll support you in a crisis.
Managing your POPs:
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'We're the peoples front of Judea!' Managing your POP's is basically what Vicky is about. At some level or another you'll be focusing on this. For a beginner,
just try and keep MIL/CON as low as possible. Later on, you'll want to manipulate these stats to pass certain political/social reforms but don't worry right now.
- MIL is affected by things like
life needs,
political persuasion and
culture. If you tax people and they can't by bread, they'll hate you. If you have a political party they don't agree with in power, they'll hate you (even in a complete democracy). If they're of a non-accepted culture, they'll (probably) hate you. Just have a decent army around and try not to piss the peasants off
too much.
- CON is affected by literacy and social reform desire. It represents how '
selfish' your POPs are. Clergy help keep this value low.
- POP promotions are affected by admin efficiency. A basic game opener is to use you
national focus on all your sates to get bureaucrats to 1% and to raise admin efficiency to 100% . Non-accepted culture pops cannot become bureaucrats so don't waste too long with places like, for example, Bosnia as the Ottoman Empire.
- After this get you clergy to 2%. If you have low literacy, consider raising this to
4% as this will increase your literacy gain.
Once you've got the basics down, pick a few challenges for yourself. Good ones early on are;
- Form Germany as Prussia.
- Form Italy as Sardinia-Piedmont.
- Stay an absolute monarchy with Russia, Ottomans, Austria or Germany. Or go communist/fascist, still very fun.
- Own most of Africa.
- Play Japan and conquer Korea and chunks of China/Southeast Asia.
Something else you might want to consider is mods like PDM or for a more vanilla experience, NNM.
I hope this helps and I don't know if any of the above was covered by previous posters, I've tried to format the post so its a little easier on the eyes than walls of text.
Well done with the Dutch! It's so true about really only learning when you need to do it. Playing some minors can be a really fun way of getting an indepth understanding of the game. One of my favorite things with Vicky is that you don't need to know all the complex mechanics to enjoy it, but knowing some of the under the hood stuff can really make the game more interesting.
Edit: Sorry for the long post