Other than France in Africa, what was particularly stretching?
A lot of things, but mainly Georgia and the Livonian Order. The former was an extremely weak country devastated by the Timurids and in no shape to form an empire even if it weren't surrounded on all sides by impassible mountain and steppe terrain. The latter was a country consisting of a thin layer of German nobility presiding over a dissatisfied majority of Estonians and Latvians, its rich ports coveted by every country around it, and for predictable reasons started falling apart as soon as the Reformation hit. It was by no means in a position to last throughout the time period, let alone conquer... Finland. :wacko:
Trust me, you have no idea what is possible or not. Just see a map of Germany before its 1871 unification. A gazillion of petty states, personal donains, duchies, etc. in the heart of Europe, long time after the feudal times had passed. Everything is possible!! After all, to call some borders impossible you have to give us evidence that the engine did something illegal or practically impracticable. Which was that and why?
Actually, I would be in disbelief if I ever saw pixel-perfect borders of nations. All the rest is fair game AND realistic.
I don't feel like going through the map and explaining why each little thing couldn't have happened in history, so I'll just suggest you watch
the previous timelapse and read my posts in that thread to get some idea of the kinds of things I have in mind.
Fundamentally, EUIV is a game and that means it inherently leaves things out. This invalidates any 'cascade effect' since the cascade is not taking into consideration those things which are not in the game. Very important things which change the course of history and are necessary in any real representation of alternate history, such as logistics and complex diplomacy, are not present in the game at all. This makes any result inherently implausible from a historical standpoint, if for no other reason than that it is possible for Georgia to control an empire from Tabriz to Jassy, and to have no trouble walking an army from one end of it to the other.
EUIV can never represent alternate histories because from the moment you unpause, the political order which existed in reality breaks down, and the world turns to anarchy. That is the world of a computer game, not the world of plausible alternate history.
Thankfully, it's that computer game world which we actually want and are spending our time and money on. A real alternate history simulator (which could never actually exist) would be vastly too challenging for any gamer to want.
