Game rules for 36 campaign :
IMPORTANT !!!!
0.0 : This ruleset doesn't cover all aspects and holes of the game engine.It does just show the historical way to follow.So instead of creating dozens of new rules,the players must agree in playing fair,respecting their opponents and the gameplay,so any unfair action done or going to be done shall be discussed with players that will take the right decision in order to keep a nice way of playing.
IMPROVEMENTS AND DOCTRINES
0.1 : Coastal/land forts level max is
5
0.2 : It's forbidden to switch to another
naval/land doctrines tree
SPECIAL RULES
0.3 : no nukes
0.4 : no rockets or flying bombs till 43
0.5 : you can base only
one air unit for each airbase level
0.6 : you are allowed to
increase only the existing airbases, it's forbidden to build new ones on empty provs
TRADES
1.1 :The 2nd day of the game Axis are
the first to make trades,later come the allies
1.2 :The first trades already in place
must be respected till the war between the two sides concerned
1.3 :The trades between GER/SU and USA/JAP must be
free and fair till the war or embargo event(for usa)
1.4 :The Allies/Komintern are able to cancel some trades when their new factories put their ressource growth
in the red
SPYS
2.1 :
Coups or funding partisans(bugged) are not allowed on humans players
2.2 :
Stealing techs are the only intelligence operation authorized on AI nations(AI isn't able to kill correctly the spies)
UNITS IN THE FRONT
3.1 : Urban Limit for stacking units is
36
3.2 : Amphibious landing is
unlimited
3.3 : No SR through a territory
that contain enemies ground units which are not retreating,or when you're
bombed by air
3.4 :
Recycling units(disband) is allowed only if they aren't already encircled or outflanked
3.5 : During peace time you must supplie
ALL your
OWN divisions,air and fleet in your
OWNED provinces
DIPLOMACY
4.1 : No war till
Danzig except for events
4.2 : Phoney wars isn't allowed,and when you are able to take last Victory Points or Anex
do it quickly
4.3 : You
must respect peace treaties and no agression pacts
4.4 :
Selling units is forbiden when one of the two sides are in peace,except between UK-Commonwealth,China-JAP and ITA-GER
4.5 : When you join one Alliance you must stay in till the end
4.6 :
Allies-Kommintern cannot grant military access to each other
GERMANY RULES
5.1 : Axis alliances allowed :
-Austria,Hungary,Romania,Bulgary,Italy,Argentina,Nationalist Spain,Finland(after the end of Winter War event),Japan(at Pearl Harbour event)
5.2 : Germany must accept to DOW Poland at
Danzig event
5.3 : R/M pact go historical,germany is allowed to dow ussr from
april 41
5.4 : Germany can break the R/M pact,if he do it bring forward USA entry by
6 months
ITALY RULES
6.1 : Italy can join axis at anytime after the Albania event
6.2 : Italy
mustn't accept surrender event when his homeland is invaded(event bugged)
JAPAN RULES
7.1 : Japan independent alliances :
-Japan can't ally any Chinese warlord country in the middle earth,Siam is allowed by event
7.2 :
Each side(JAP-SOV)must put
one regular unit(not militia)
per province in the whole bordering.No war between Jap-Sov dont significate that they must empty their respective borders.
7.3 : Japan must DOW Nat China at
Marco Polo Bridge event
7.4 : Japan must accept no agression pact with SU at
Khalkin Ghol event
7.5 : Japan may not DOW the SU until it has achieved the following strategic objectives: The capture of
Guam, the annexation of the
Philipines, the capture of
Borneo, the annexation of the
Dutch East Indies, the capture of
Singapore, the capture of
Rangoon, the capture of
Port Moresby, and the
Australian VP possessions.
7.6 : Japan can DOW Allies from
May 41
7.7 : Japan can DOW USA
at anytime after his DOW against allies
7.8 : Japan must accept
surrender event when his homeland is invaded
UK RULES
8.1 : Allies alliances allowed :
-All the countries Axis dow and every countries outside of axis sphere of influence after danzig
USA RULES
9.1 : USA conditions to enter the Allies :
-Axis put a feet in North or South America
-UK homeland is being invaded at 50%+ by Axis
-3 months after when Japan DOW allies
-at Pearl Harbour event
-at december 41
9.2 : USA
cannot garrison Philipines of units to respect the Japanese surprising attack and the rule that say you must supply all your troops in your own territory while at peace
9.3 : USA mustn't accept
Yamamoto assassination if Pearl Harbour is under Japan hands
USSR RULES
10.1 : Komintern alliances allowed :
-Brazil [/B]
10.2 :
Each side(JAP-SOV)must put
one regular unit(not militia)
per province in the whole bordering.No war between Jap-Sov dont significate that they must empty their respective borders.
10.3 : SU
must accept and honnor R/M Pact
10.4 :
R/M go historical(full pact),USSR can dow germany at jan 42
10.5 : SU must wait and accept
End of Winter WAR event and take his owned provinces,in the other hand if SU want to
Bring Socialism,NAP is broken and germany can DOW USSR from april 40
10.6 : USSR can break R/M pact from Vichy event,if he do it put back USA entry by 6 months
NAT CHINA RULES
11.1 : China in case it's played by human from the start
must accept peace event with Clan Gangxi
NB
If one of these rules isn't respected by one player the game will be
SAVED and this player will get
DISSENT by the edit of the save !
R/M ->ribbentrop molotov pact in 24 august 39
DOW->declaration of war
SR->strategic redeployment
NAP->no agression pact