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Thistletooth

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I'm pretty new to TRP, so forgive me if my questions are at or near the "Where is Rommel" level of noobitude.

1. When a province's terrain is different from what it was in all previous versions of the game (back to HoI1 1.0, from what I can recall), was it changed in order to conform to a region's real topography, or were some of them changed for gameplay considerations? Are there really a lot of forests in Southern England that don't exist elsewhere? More forests in the southern Ukraine? The deserts now surrounding Astrakhan?

2. I suspect this question has come up a lot, but I checked the last few pages, soo....why were hills removed? Yes, I see the desert mountains, but...there are so few of them, and with few exceptions, they are tucked away in out-of-the-way places that almost never see important battles. They seem to be completely interchangeable with real mountains, and the new mountain (ex-hill) provinces are now everywhere. Galway? Really? The entire East Coast of Australia? That's a hefty attack penalty.

The abundance of still-intimidating mountains are what have gotten me thinking that the terrain modifications were done for gameplay purposes, not for the purposes of accurate cartography. I do love all the new forests (and such a lovely shade of green too), but...well, I guess I'm just a little curious what purpose they're serving given the other adjustments made. :confused:
 

Hallsten

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M_B said:
I remember that Hills\Mountain modifications were made for gameplay purposes largely because Hills had no real effects.
I remember something similar. Hills didn't really have any real life application, so they were axed...
 

Thistletooth

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M_B said:
I remember that Hills\Mountain modifications were made for gameplay purposes largely because Hills had no real effects.

A 10/20% attack penalty isn't much, yes, but it's no worse than what forests do already. Of course, forests are pretty, so there's aesthetics to consider. Still...a 50% attack penalty for N England, Scotland, Wales, and Galway? Little strict?

But if you have any thoughts on the other question, I'd appreciate it. I'm modding my game's map right now, and if you guys believe that the new forests and deserts are justified for RL purposes, I'll consider making my map match yours a little more closely. Personally, I'd love to throw more forests and deserts around (plains are so boring), but I won't do it if it doesn't fit with reality.
 

GeneralHannibal

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Just curious, but will you ever release your mod?
 

Thistletooth

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GeneralHannibal said:
Just curious, but will you ever release your mod?

Nah, I feel like passing it on to my grandchildren. Let them finish my life's work. ;)

Yes, I will. All I have left is to finish the events and do AI testing. I have a job, y'know.
 

GeneralHannibal

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Thistletooth said:
Nah, I feel like passing it on to my grandchildren. Let them finish my life's work. ;)

Yes, I will. All I have left is to finish the events and do AI testing. I have a job, y'know.

You do?

I never know actually :). Just curious, but what is it? Also, what is the mod you plan on releasing? What does it change?
 

Thistletooth

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GeneralHannibal said:
You do?

I never know actually :). Just curious, but what is it? Also, what is the mod you plan on releasing? What does it change?

When you're in your mid-20s, the world expects it of you. Cruel, I know.

It combines all the elements of CORE and TRP that I like and mixes them into a Kaiserreich-like alt history scenario. I reworked the tech tree (borrowing sizable elements from CORE and a little from TRP), the battle system (TRP, mostly, though it doesn't differ much from my old customizations), province values worldwide (a ground-up restructuring of IC and manpower levels, borrowing elements from the latest CORE).

I've coded about 20% of the events I have planned and I still need to do the AI tests - and I have no idea how long that will take - but I've completed the new tech system, minus the new tech screen backgrounds. I'm probably just going to modify the current DAIM or TRP ai files to work with the new country tags and tech system, but I don't know how well that will work out. I'd like for Resurrection 1.0 to be not only playable, but capable of putting up significant resistance.

It'll be a while yet.
 

Lothos

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Remember if you are release a mod based on others work you need to get the permission to use their work on your own mod. This rule is not written anywhere on the Paradox forums but it is strictly enforced as it is a matter of respecting other modders and there work.
 

Thistletooth

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Lothos said:
Remember if you are release a mod based on others work you need to get the permission to use their work on your own mod. This rule is not written anywhere on the Paradox forums but it is strictly enforced as it is a matter of respecting other modders and there work.

Oh, I will. But first I'd need to see just how much I'm going to borrow. Nothing's set in stone, and I'm still likely to make more changes.

But anything on the new terrain? :)