Hi everyone!
This is an interesting issue you're raising and we did discuss it in the office before releasing.
On the one hand, we wanted a natural and fairly historical spread of institutions in single player.
On the other, we wanted the players to be able to create unhistorical institution spread for themselves.
The solution was that we gave tools for the player to increase the spread of institutions that the AI deliberately does not use.
This was ultimately not my decision, but I hope I have managed to explain the reasoning behind it.
This is an interesting issue you're raising and we did discuss it in the office before releasing.
On the one hand, we wanted a natural and fairly historical spread of institutions in single player.
On the other, we wanted the players to be able to create unhistorical institution spread for themselves.
The solution was that we gave tools for the player to increase the spread of institutions that the AI deliberately does not use.
This was ultimately not my decision, but I hope I have managed to explain the reasoning behind it.
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