The new tech system has a big disparity in the way a human player would play with it, as opposed to AI is playing now, when it comes to regions away from Europe
Some examples that I saw from my various games:
Timurids can embrace Feudalism right at the start, by taking 2-3 loans. A human player would never as Timurids pay 50% more MP for teching, yet an AI would wait 40-50 years for it to spread further before embracing, wasting 3k-4k MP due to lack of Feudalism.
In The east - Ming etc, end up with 240% tech cost in 1590 (I was playing Muscovy and saw their tech cost in Great Power screen). A human player in Asia would never reach that high a tech cost, because he knows that even 50% malus for a single Institution is 300*3 MP extra for each new level of ADM, DIP and MIL, and that 1800-2000 MP (equivalent to 2 tech levels of adm/dip/mil) dumped into development is enough to spawn an institution as well as get more development.
The game outside europe becomes very unbalanced due to this, since the human will always find himself ahead of the AI tech-wise.
In short, the human player knows that if the institution is not going to spread on it's own in his country, he will spawn it himself rather than pay high tech penality for a century or more.
Either the AI needs to be improved at handling this, or the system needs to be reworked.
Some examples that I saw from my various games:
Timurids can embrace Feudalism right at the start, by taking 2-3 loans. A human player would never as Timurids pay 50% more MP for teching, yet an AI would wait 40-50 years for it to spread further before embracing, wasting 3k-4k MP due to lack of Feudalism.
In The east - Ming etc, end up with 240% tech cost in 1590 (I was playing Muscovy and saw their tech cost in Great Power screen). A human player in Asia would never reach that high a tech cost, because he knows that even 50% malus for a single Institution is 300*3 MP extra for each new level of ADM, DIP and MIL, and that 1800-2000 MP (equivalent to 2 tech levels of adm/dip/mil) dumped into development is enough to spawn an institution as well as get more development.
The game outside europe becomes very unbalanced due to this, since the human will always find himself ahead of the AI tech-wise.
In short, the human player knows that if the institution is not going to spread on it's own in his country, he will spawn it himself rather than pay high tech penality for a century or more.
Either the AI needs to be improved at handling this, or the system needs to be reworked.
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