New supply system (I just give up...)

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Col.Klink

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Ok I give up. There's no conceivable way to actually contest a state now if not having full control means I get no supply. I have railroads right by the troops but no supply. So sorry game over. It was a good run paradox but I can't play anymore. Clearly nobody playtested this.
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Col.Klink

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You don't have a hub
I have a railroad from a hub.

I don't see how it could adequately work any other way. Suppose my troops cross state lines and take a territory in a new state. Now they are ON the railroad but they don't have a hub (it's a new state, the enemy has the hub) so that means they get only 6% supply even though they are ON the railroad correct? How am I supposed to even attack then? The hubs cost more than a brand new factory. I cant advance one territory and go "wait wait! Japan lets pause the war 7 months while I build a transport hub!"
 
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CraniumMuppet

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Hubs don't care about state lines. Only infra does.

Hubs distribute supply to troops, not railways. Railways bring supply from the capital to hubs.

Try and motorize the army of you haven't.
 
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Col.Klink

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Hubs don't care about state lines. Only infra does.

Hubs distribute supply to troops, not railways. Railways bring supply from the capital to hubs.

Try and motorize the army of you haven't.
I'll take that, though I'm confused why I wasn't getting any supply out of Seoul when it itself is a supply hub and I controlled the rail lines to it. I still got the 93% negative which just stopped my armor dead cold.
 

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If I recall from my last Japan campaign Manchukuo's Supply Hubs don't reach their borders even when fully motorized (A major source of pain before I got used to the system), considering you're rebelling you have to back-off your troops before triggering it so they're supplied and right before you begin move them in position to the border and capture the rightmost port in East Hebei ASAP relying on the supply grace.
 
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CraniumMuppet

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I'll take that, though I'm confused why I wasn't getting any supply out of Seoul when it itself is a supply hub and I controlled the rail lines to it. I still got the 93% negative which just stopped my armor dead cold.
You are confusing state supply and supply from hubs. You have no supply from hubs in that image and you are basically living of the land. That is the state supply that you are describing

You seem to be a bit confused about how it works so I would suggest reading https://forum.paradoxplaza.com/foru...ev-diary-supply-and-mulberry-harbors.1481424/
 
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Col.Klink

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You are confusing state supply and supply from hubs. You have no supply from hubs in that image and you are basically living of the land. That is the state supply that you are describing

You seem to be a bit confused about how it works so I would suggest reading https://forum.paradoxplaza.com/foru...ev-diary-supply-and-mulberry-harbors.1481424/
Well it turned out that I don't gain enemy supplies from captured dumps. So when I capture a supply point I have to wait days/weeks for the train to arrive and for my troops to be in supply again. That was my problem with Seoul.
 
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Col.Klink

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If I recall from my last Japan campaign Manchukuo's Supply Hubs don't reach their borders even when fully motorized (A major source of pain before I got used to the system), considering you're rebelling you have to back-off your troops before triggering it so they're supplied and right before you begin move them in position to the border and capture the rightmost port in East Hebei ASAP relying on the supply grace.
You apparently have to build a new one. There's still a MAJOR gameplay imbalance issue that a supply hub (that doesn't even work without additional IC in the form of trucks and trains poured into it ) costs twice what a civilian factory does. it doesn't even contain supplies on it's own as evidenced by the fact that it takes days/weeks for a train to deliver supplies for it to begin distributing. There is absolutely no reason that what is literally a pile of barrels and crates under some tarps should be so expensive to place.
 
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King Of Heroes

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You apparently have to build a new one. There's still a MAJOR gameplay imbalance issue that a supply hub (that doesn't even work without additional IC in the form of trucks and trains poured into it ) costs twice what a civilian factory does. it doesn't even contain supplies on it's own as evidenced by the fact that it takes days/weeks for a train to deliver supplies for it to begin distributing.
That's just the rail conversion. (That they have to be converted in the first place considering both Japan and Manchukuo would be using the same systems is another matter entirely)

There is indeed a issue however in that some countries don't have their own militarized borders covered by the starting hubs.
 
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Col.Klink

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That's just the rail conversion. (That they have to be converted in the first place considering both Japan and Manchukuo would be using the same systems is another matter entirely)

There is indeed a issue however in that some countries don't have their own militarized borders covered by the starting hubs.
I wonder if that's just difficulty in terms of playtesting every country and seeing where the supply is even with motorized?

It would tbh be solved if they just ballanced the costs. There's no way a supply dump would be as expensive as a factory that can produce machine parts....
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Jays298

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You basically have to set motorization to max, play off of existing supply hubs in terrible areas like China, Africa, etc.

The system is balanced for Europe and Russia. Needs a little more granularity for out of the way places like inner China.


But it serves the purpose.
 
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FindFloppies

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You also probably shouldn't bring big tank divisions into Manchukuo. I have conquered Manchukuo, w/o building an extra supply hub a couple times, but I used infantry/arty divisions, because fuel was simply not going to happen. Just remember, most of the time in Manchukuo, except for specific places, the enemy is fighting with low supply, just like you, the attacker is, and if you go after the actual hubs early, you'll win faster because they'll be worse off.
 
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FindFloppies

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Iirc, both a tank battalion and an artillery battalion need 0.25 supply, so if you can supply the artillery, you would be able to supply the tanks too.

Or are you fighting with unsupplied artillery?
Arty doesn't take fuel. Tanks do. It was discussed in another thread somewhere that there's a supply threshold you have to get over to even *get* fuel.
 
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Andrew0Red

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Arty doesn't take fuel. Tanks do. It was discussed in another thread somewhere that there's a supply threshold you have to get over to even *get* fuel.
Exactly; if the artillery is reasonably supplied, tanks would also get fuel. Alternately, you're fighting with under-supplied artillery, whence "Or are you fighting with unsupplied artillery?".
 
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FindFloppies

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Exactly; if the artillery is reasonably supplied, tanks would also get fuel. Alternately, you're fighting with under-supplied artillery, whence "Or are you fighting with unsupplied artillery?".
All I can say is that I've conquered the area a few times, and infantry/arty work, but tanks were useless. If your spreadsheet says I'm wrong, fine, play it your way.
 
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Emren

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It would tbh be solved if they just ballanced the costs. There's no way a supply dump would be as expensive as a factory that can produce machine parts....
Hubs are expensive exactly for balance reasons, not realism. If they were cheap you’d just build them all over the place and the whole mechanic becomes irrelevant.

If supplies were something that needed to be produced by your mils or civs, they’d take a substantial fraction of your total industrial capacity. Hubs do the same, in their own way.
 
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Andrew0Red

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If supplies were something that needed to be produced by your mils or civs, they’d take a substantial fraction of your total industrial capacity. Hubs do the same, in their own way.
Ah, it would end up with same-ish cost if supplies had to be produced, but hubs were cheaper. :)

It would feel better, of course. But I suspect it would be a chore to do real logistics...
 
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jobarin94

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Before blaming the design, you could have considered the possibility of you not understanding how it works, which is clearly the case.

Anyways. Troops don’t get any supplies from railways, railways only serve to connect hubs to your capital. All the railways you’ve built in the picture don’t do anything at all. You only have to build railways from one hub to another.

In some places there simply are no hubs, and currently fighting there is difficult, but definitely possible. Since building hubs is expensive, a good idea for places like China is to use small divisions that can live off the land to cover the front, while you focus your offensives on areas with hubs, like the coast.

Having your army motorised (by clicking the horse button below the stats of your general that you see in your picture) also helps a lot. And logistics companies are pretty much mandatory. Besides, I would advice you to play in Europe until you‘re confident with how the supplies work.

Next time watch a tutorial before assuming somebody else is to blame for your mistakes.
 
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