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Jul 24, 2003
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Game day: Sundays
Timeslot: 17:00-22:00 CET

Stats: http://www.europa2.ru/cgi-bin/leagu...eason=Valkyrie.net VII&lang=eng&yearsave=1550

Historical leaders + random leaders capped at 4/4/4 are used.

Setting: Casual.

Rules:
1. Obey the GM. He is your King and Absolute Ruler.
2. Vassals not allowed for nations 0-7 CENTRALIZATION. Nations with vassals ending a session at <8 CENT will lose their vassals. Exceptions will possibly be made for nations with small starting manpower up to the discretion of the GM. See rule 1.
3. Using certain exploits is forbidden. See below for more details:
[/list]
General rule: if you think something is an exploit, then it is likely that it is one. When in doubt ask the GM.

The following is forbidden. The list is probably not complete.

  • Attacking an enemy fleet with pirates, as well as comparatively very small fleets, only made to inhibit loading/landing.
  • Releasing one or more vassals during wartime, to hinder an enemy.
  • Force-burning of manufactories, i.e. repeated move and halt orders to an army in a province with a manufactory.
  • Using lag to your advantage. This includes (but is not limited to): Sending lag colonists, building lag fortresses, sending lag missionaries, using lag diplomats. (The exception is using lag diplomats to send cash).
  • Declaring a 'fake' war on a country, with the aim to:
    • Increase the stability of the nation you declare war on.
    • Change the religion of a protestant or Counter-Reformed-Catholic nation back to Catholicism before the Edict of Tolerance.
  • Exploiting Simultanity: Using the game engine to break a deal, that would occur simultaneously in the real word. This includes (but is not limited to) the 'sale' of something in game.
  • Using bugs listed in the bug thread to your advantage.
  • Converting from Catholiscism to either Counter-reformed-Catholicism or Protestantism and then switching back to Catholiscism before the Edict of Tolerance.
  • Cancelling being the vassal of another player within 10 years, except when an event allows you to do so.
  • Vassalizing countries when you are below centralization 8 (EXCEPTION: Brandenburg)
  • Avoiding the Spanish bankruptcy events, despite owning the provinces that trigger them for the majority of the time.
  • Trading maps with the AI.

The following is allowed:

  • Breaking a truce, even when at negative stab.
  • Sending loans to the AI.
  • Not leaving a human alliance, despite the alliance leader asking you to do so.
  • Landing armies in the port of a country you are in war with, because you still have Military Access.
  • Sacking capitals for maps


GM: FAL, ICQ #: 202-402-373

Host: Daniel A. or perhaps Fredrik.

Players:
  • FAL - Spain
  • Daniel A. - Portugal
  • PJL - France
  • Cheech - Austria
  • Robertus - The Ottoman Empire
  • Tonio - Sweden
  • Wonko - Russia
  • ? - The Netherlands
  • Ozzeh - England
  • Arthalion - Brandenburg/Prussia
 
Last edited:

DSYoungEsq

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FAL said:
CET. Central European Time. Same as GMT +1
NO.

Same as GMT +2 in the summer, GMT +1 in the winter.


Why do people not understand that GMT never has summer time? :p
 

DSYoungEsq

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FAL said:
I duly forgot it ;)

Thanks.
Don't worry about it much. I see Americans posting here using EST when they mean EDT (Eastern Daylight Time, the American version of Summer Time). :rofl:
 

Damocles

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Sign me up for Austria again.

However, IMO, the Centralization-Vassalization rule is somewhat retarded and arbitrary in a manner I don't quite comprehend.

That means, a couple bad events (or *gasp* a historical one that screws your cent) during one session, could screw you out of a vassal. I don't see the reason for it. And 7 centralization is rather high as well. Do people need some kind of extra justification to have a higher centralization anyways?
 
Oct 22, 2001
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Indeed a problem. If one ges below centra 8 one should perhaps have the choice of having it increased to 8 instead of losing a vassal. But perhaps then this vassal rule can be "abused", to make sure of never getting below 8 one always keeps a vassal alive. Hrm, a little problematic.
 

PJL

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Damocles said:
Sign me up for Austria again.

However, IMO, the Centralization-Vassalization rule is somewhat retarded and arbitrary in a manner I don't quite comprehend.

That means, a couple bad events (or *gasp* a historical one that screws your cent) during one session, could screw you out of a vassal. I don't see the reason for it. And 7 centralization is rather high as well. Do people need some kind of extra justification to have a higher centralization anyways?

Vassal give you a lot of extra MP in the latest beta patches - and the way it's implimented is buggy. Hence the rule, although I guess where it should be applied can be debated.
 

PJL

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BTW, I am interested in this Sunday game as well.
 

PJL

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Sign me up for Poland again.
 
Jul 24, 2003
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Damocles said:
Sign me up for Austria again.

However, IMO, the Centralization-Vassalization rule is somewhat retarded and arbitrary in a manner I don't quite comprehend.

That means, a couple bad events (or *gasp* a historical one that screws your cent) during one session, could screw you out of a vassal. I don't see the reason for it. And 7 centralization is rather high as well. Do people need some kind of extra justification to have a higher centralization anyways?

It's because vassals give now manpower linked to your centralization slider. The more decentra you are, the more manpower you get.

However, the manpower you gain is bugged. It's manpower from heaven and you keep gaining it even if you annex the vassal later. I am sure there exist some threads somewhere with details about it.

Therefore, I will not allow countries to vassalise if their centralization is too low. If a historical event alters your centra, just tell me so and I will edit your centra after session. Or you can keep the centra and break the vassalisation in game, your choice.
 
Jul 24, 2003
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SaberDancer said:
I would like to sign up for Russia.

Would you please do me the favour of giving more than one country choice?

This counts for all of you. I try to keep those who move from Slargos' game assigned to the countries they had there, but it's nice to have more than one option per player.
 

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DSYoungEsq said:
NO.

Same as GMT +2 in the summer, GMT +1 in the winter.


Why do people not understand that GMT never has summer time? :p

So is it summer or fall there in the north? If someone could help me understand at what time should I show up... Im at -3 GMT

Thanks :D