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Vaximillian

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cetvrtak

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Historicity is solved by granting the land to the Mexican colonial nation before a colonial nation can form
Historicity subject has gone way off course. I was asking about New Spain because I'm making a Historical mod.
50% of all carribean provinces is better than 4 centres of trade
Not really.

british_caribbean.PNG


Here I had more than half of province trade power with only 3 centers (I messed up something when transferring provinces to New Wales = Colombia, so I don't control 4 centers). Not to mention that I could divert resources to colonizing the rest of America while leaving the Caribbean to France and Portugal.

Of course, this strategy is up for debate, as any other.
 

Battlex

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Historicity subject has gone way off course. I was asking about New Spain because I'm making a Historical mod.

Not really.

View attachment 662739

Here I had more than half of province trade power with only 3 centers (I messed up something when transferring provinces to New Wales = Colombia, so I don't control 4 centers). Not to mention that I could divert resources to colonizing the rest of America while leaving the Caribbean to France and Portugal.

Of course, this strategy is up for debate, as any other.
Getting a colonial nation means an extra merchant so you can use your merchants in Europe more easily
Stay Catholic and get 5 provinces then move to a new colonial region. Yeh trade is the big thing late game but tax paid via tariffs are also a good source of income early on. Colonies also become free by 1500 if you pick exploration as first idea group and have some different culture province to use, ideally a 1/1/1
 

The Havoc

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Sure, but I was asking because I was interested if California, Florida, Isla Juana, Spanish Louisiana (and even Philippines) not being part of Viceroyalty of New Spain had any historical basis.

I figured out eventually why it was split along the colonial regions lines. Namely, everything in Americas belong directly to Spain, as defined in history files. So at the game start, the colonial nations are formed if there are 5+ provinces in that region.

Gameplay-wise, just like any finished colony transfers to the colonial nation in the corresponding colonial region, they could set it up so that any colony finished by Spain in North and Central America transfers directly to New Spain.

It is really complicated to portray the Spanish presence in the Americas. The term Colonial Nation shouldn't even apply if we consider that the territories were not colonies but provinces with institutions that mimic the mainland. The most dinamic way to represent this would be by giving the player the possibility to create Vicerroyalties (and include provinces in them) and Capitanias (to represent some kind of decentralization).
 
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Battlex

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It is really complicated to portray the Spanish presence in the Americas. The term Colonial Nation shouldn't even apply if we consider that the territories were not colonies but provinces with institutions that mimic the mainland. The most dinamic way to represent this would be by giving the player the possibility to create Vicerroyalties (and include provinces in them) and Capitanias (to represent some kind of decentralization).
Mission like the Mughal Deccan viceroyalty forming out of any owned land + vassals would be real useful if spread to generic mechanics.
Treaty of Tordeissalas becoming an event chain to pick which colonial nations you want and then the Pope choosing which options should be legit could also be more fun and dynamic than current set up. EU4 could really benefit from a alt his mechanics checkbox like hoi4 has, as it already has random new world
 
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Helios Ra

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Early on it makes the most historical sense to have all colonies as a part of the nation as infrastructure and population increased distinctiveness of the colonies would grow.

I think I like that. Maybe as you develop the provinces, the colonial region gets more autonomous (the mechanic, plus maybe events tied to the provinces autonomy?). At some point, it becomes a puppet like it does now after colonizing five. At which point the autonomy is reduced and developing their provinces yourself just contributes to relative liberty desire like now.
 

Battlex

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I think I like that. Maybe as you develop the provinces, the colonial region gets more autonomous (the mechanic, plus maybe events tied to the provinces autonomy?). At some point, it becomes a puppet like it does now after colonizing five. At which point the autonomy is reduced and developing their provinces yourself just contributes to relative liberty desire like now.
Dev lowers liberty desire faster than the colonial nation gains it?
 

Battlex

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Does developing colonial nations lower liberty desire now? I thought it increased it honestly. I don't do a ton of colonizing honestly.
Devving subjects lowers liberty desire although with a decay, total dev will raise liberty desire, but the bonus to liberty desire is worth it
 
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