Never been a thing.Deffo remember sometimes this patch or not forming until stated
Never been a thing.Deffo remember sometimes this patch or not forming until stated
Historicity subject has gone way off course. I was asking about New Spain because I'm making a Historical mod.Historicity is solved by granting the land to the Mexican colonial nation before a colonial nation can form
Not really.50% of all carribean provinces is better than 4 centres of trade
Getting a colonial nation means an extra merchant so you can use your merchants in Europe more easilyHistoricity subject has gone way off course. I was asking about New Spain because I'm making a Historical mod.
Not really.
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Here I had more than half of province trade power with only 3 centers (I messed up something when transferring provinces to New Wales = Colombia, so I don't control 4 centers). Not to mention that I could divert resources to colonizing the rest of America while leaving the Caribbean to France and Portugal.
Of course, this strategy is up for debate, as any other.
Sure, but I was asking because I was interested if California, Florida, Isla Juana, Spanish Louisiana (and even Philippines) not being part of Viceroyalty of New Spain had any historical basis.
I figured out eventually why it was split along the colonial regions lines. Namely, everything in Americas belong directly to Spain, as defined in history files. So at the game start, the colonial nations are formed if there are 5+ provinces in that region.
Gameplay-wise, just like any finished colony transfers to the colonial nation in the corresponding colonial region, they could set it up so that any colony finished by Spain in North and Central America transfers directly to New Spain.
Mission like the Mughal Deccan viceroyalty forming out of any owned land + vassals would be real useful if spread to generic mechanics.It is really complicated to portray the Spanish presence in the Americas. The term Colonial Nation shouldn't even apply if we consider that the territories were not colonies but provinces with institutions that mimic the mainland. The most dinamic way to represent this would be by giving the player the possibility to create Vicerroyalties (and include provinces in them) and Capitanias (to represent some kind of decentralization).
Early on it makes the most historical sense to have all colonies as a part of the nation as infrastructure and population increased distinctiveness of the colonies would grow.
Dev lowers liberty desire faster than the colonial nation gains it?I think I like that. Maybe as you develop the provinces, the colonial region gets more autonomous (the mechanic, plus maybe events tied to the provinces autonomy?). At some point, it becomes a puppet like it does now after colonizing five. At which point the autonomy is reduced and developing their provinces yourself just contributes to relative liberty desire like now.
Dev lowers liberty desire faster than the colonial nation gains it?
Devving subjects lowers liberty desire although with a decay, total dev will raise liberty desire, but the bonus to liberty desire is worth itDoes developing colonial nations lower liberty desire now? I thought it increased it honestly. I don't do a ton of colonizing honestly.