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Jul 24, 2001
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I think EU2 should have some more resources. Here are some ideas :

-Diamonds (for South african provinces)

-Whale oil (for the Newfoundland and Labrador zones, northeast of america)

-Silver

-fruits (mediterranean and central american provinces, fruits, at that moment in history, were really expensive in countries that weren't growing them)

I also think that the provinces could produce more than one kind of ressources, something like 2 or 3 kinds.

Finally, I think that products that come from provinces where there is a manufactory should be "transformed", like sugar would become rum and iron would become arms.
:cool:
 

draco

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-Diamonds (for South african provinces)
Jewels presently are considered ChinaWare. Don't know why found this out from the text file.
Again included this time with gold.
Whale oil (for the Newfoundland and Labrador zones, northeast of america)
This is a good one but hard to decide which provinces to give it.
fruits (mediterranean and central american provinces, fruits, at that moment in history, were really expensive in countries that weren't growing them)
I like this one it was probably left out to keep the number of resources down.
 

Blade!

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. I am not sure that "diamonds" constituted any large industry or economic drive in the EU2 period. But perhaps instead of "fruits" we could call it "produce", basically any non-grain/sugar agriculture should be valuble in its rarity at the time.
. It would be a great idea to have multiple resources. Even a better idea, which I have heard before, is that of when a manufactory is established, the resource is transformed into a manufactured good. For instance, a manufactory on an iron province should replace the iron trade resource with "tools" or somthing.. essentially this way, while the richest nations developed their valuble manufactored goods... the overall value of raw goods would also rise in poorer nations..as the richer nations could manufacture more than with just the resource they provide.... as the raw supplies for a manufacured good becomes scarce..the profits from the manufactured would become less as well...making sure that rich nations do not manufacturize al their provinces, as is done in EU now!
 

Winkelried

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Originally posted by Blade!
. I am not sure that "diamonds" constituted any large industry or economic drive in the EU2 period. But perhaps instead of "fruits" we could call it "produce", basically any non-grain/sugar agriculture should be valuble in its rarity at the time.
. It would be a great idea to have multiple resources. Even a better idea, which I have heard before, is that of when a manufactory is established, the resource is transformed into a manufactured good. For instance, a manufactory on an iron province should replace the iron trade resource with "tools" or somthing.. essentially this way, while the richest nations developed their valuble manufactored goods... the overall value of raw goods would also rise in poorer nations..as the richer nations could manufacture more than with just the resource they provide.... as the raw supplies for a manufacured good becomes scarce..the profits from the manufactured would become less as well...making sure that rich nations do not manufacturize al their provinces, as is done in EU now!

That's a splendid idea. It would certainly make the economy part of the game more interesting and realistic, plus it would make it more profitable to build manufactures and build colonies in provinces that provide the raw material. This was an important reason to have colonies.
 

unmerged(5459)

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Aug 22, 2001
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Yeah, I think that they should have silver as a separate commodity in EU II, or EU III... cause in the Americas especially Mexico, gold was a rare thing, and the fleets coming from New Spain were called the Silver Fleets, since silver is the main thing from Mexico.
 

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Aug 13, 2001
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so are you saying you'd like to have a colony producing raw materials so they can be transpoorted to a manufactor and made into a finished good, or because it could later become a manufactured good instead? lets say a colony makes cotton, would it later change to produce cloth, or be taken to a cloth producing province to become cloth? the second idea just won't happen.
 

unmerged(4679)

Queen of Lothlórien
Jun 30, 2001
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nobody impatic, I think you missunderstood zop3.
What I think he means (which is a quite good idea) is that if a province produce sugar which generate lets say 20, you could build a distiler and the province starts exporting rum insteand and generate 35 or something.
I know that this would make the colonixation part of the game look more like Colonize, but I loved Coloize, so that's fine for me.
 

unmerged(5420)

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Aug 19, 2001
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The reason why fruit was so expensive is that you just can transport them fast enough from an area that produces them to an area that wants to pay a lot of money to eat them...

Just look at how port-wine and sherry came about... The English had a real taste for wine and were willing to pay for it. Unfortunately, if you transport it on ships it will turn very quickly to vinegar due to the gyrations of the ship. Add brandy or other distilled liquors to the wine you get sherry and port which survives the travel by ship.

Anyway, great idea, just not practical.