New Resourses??...Meat, Beer, Milk, Fruit, Vegetables etc...
Any Ideas of what should be inclued??
I think those and more should be!
Any Ideas of what should be inclued??
I think those and more should be!
mandead said:Lumber & Mixed Veg![]()
You sure like foodCrespo_Portugal said:New Resourses??...Meat, Beer, Milk, Fruit, Vegetables etc...
Any Ideas of what should be inclued??![]()
I think those and more should be!![]()
Perhaps those province's production is affected by the colonisation of slave trading provinces.knul said:but I'm curious what "plantation = yes" does.
knul said:but I'm curious what "plantation = yes" does.
The description is about goods, not provinces. As it is defined globally, it isn't about a particular province, so I'm sure it's not that.cwhomer said:It probably means there is a plantation already built in the province.
That's a good one, I think you may be right. It does sound historical and would add some nice gameplay.Registered said:Perhaps those province's production is affected by the colonisation of slave trading provinces.
Tunch Khan said:Silk (Silk Road anyone?), Textiles (instead of clothing), Paper, Amber (Amber Road)...
![]()
Goods;Base Resource Value;Mine;TradePost;NumOfSlaves
CLO;15;0;0;0
COT;10;0;0;1
FISH;10;0;0;0
FURS;10;0;1;0
GOLD;0;1;0;0
GRAI;5;0;0;0
IVOR;10;0;1;0
METAL;15;1;0;0
NAVS;5;0;0;0
MINERAL;15;1;0;0
ORIENT;15;0;1;0
SALT;15;1;0;0
SLAV;5;0;1;0
SPIC;15;0;1;0
SUG;15;0;0;1
TOB;10;0;0;1
WINE;15;0;0;0
WOOL;5;0;0;0
COFFEE;10;0;0;0
TEA;10;0;0;0
NOTHING;0;0;0;0
MrT said:For reference, this is from EU2's goods.csv
Code:Goods;Base Resource Value;Mine;TradePost;NumOfSlaves CLO;15;0;0;0 COT;10;0;0;1 FISH;10;0;0;0 FURS;10;0;1;0 GOLD;0;1;0;0 GRAI;5;0;0;0 IVOR;10;0;1;0 METAL;15;1;0;0 NAVS;5;0;0;0 MINERAL;15;1;0;0 ORIENT;15;0;1;0 SALT;15;1;0;0 SLAV;5;0;1;0 SPIC;15;0;1;0 SUG;15;0;0;1 TOB;10;0;0;1 WINE;15;0;0;0 WOOL;5;0;0;0 COFFEE;10;0;0;0 TEA;10;0;0;0 NOTHING;0;0;0;0
Crespo_Portugal said:So this means it has a couple resouces more!![]()
MrT said:![]()
Read my post again. I was simply posting the ones that EU2 used in case anyone felt like looking at them. I said nothing whatsoever about EU3. That's why I took the trouble to highlight "EU2" in bold in my post.![]()
Calantyr said:Machine parts!
Steamer convoys!
Barrel factories!
Flavour and diversity?Kerry said:Why do you want to have more different resources?
Well in EUII the amount of grainprovinces you had did affect your supply limit and thus the amout of troops you could keep at a reasonable price. Something similar might be true for naval supplies an ships, i'm not actually sure. I'd be surprised if there isn't something similar in EUIIIKerry said:having access to surplus food would give you a protection against a year with bad harvest,
without a source of naval supply you can't build ships
having access to luxury goods (tobacco, sugar, ivory...) gives you lower RR because population has a good lifestyle.
etc etc
So by denying an enemy access to certain goods you could either hinder him to build ships or arm soldiers or increase RR in his provinces.
True, there is no real need to distinguish between foodstuffs. But like i said, it's good for the flavour of the game.Kerry said:But IMO you don't need more different goods and especially not different types of food. As long as my people have enough to eat I don't care whether they eat bread or potatoes or vegetables or meat.
Registered said:Flavour and diversity?
Well in EUII the amount of grainprovinces you had did affect your supply limit and thus the amout of troops you could keep at a reasonable price. Something similar might be true for naval supplies an ships, i'm not actually sure. I'd be surprised if there isn't something similar in EUIII
True, there is no real need to distinguish between foodstuffs. But like i said, it's good for the flavour of the game.