Sgt. Bulldog said:
Exactly. As the research part of HOI2 is, one might just as well cut it all down to an automated process where you just select how hard to press research in the varous areas and then forget about everything. There's no reason to be forced to go and click the 99% obvious choices.
Agreed.
I think the research team idea is a nice touch, and blueprints are great too. I can even live with the "historical dates" - although I think the penalites are too steep.
I think the problem with research in HOI2 is two-fold.
- Limited to 5 research teams Please!... 20 German research teams sit idly on any given day. Same for USA. Uh, yeah... even though I've got 10K in money burning holes in my pocket. Hey, if you can pay them, they will work for you! Fix the limit, and make it much more expensive to research stuff, so that, for example, even the USA couldn't pay for more than, say, 10-12 teams at a time, Germany maybe 8-10 once they start aquiring IC (and presumably money). I'd even advocate tying research back into IC (but still keeping the monetary cost) - after all, you still needed to build research facilities (wind tunnels, proving grounds, etc.) in order to accomplish the research.
- As mentioned elsewhere, give me some choices! I like a lot of the changes in HOI2, but compared to HOI1, I feel like research is practically decided for you. God forbid you should start anything more than a year ahead of time. And all equipment is decided for me: perhaps make the 5 subs in any research topic have options (30mm, 40mm, 50mm guns, e.g.), each with tradeoffs (cost more and takes more time to develop and/or reasearch, but works better... ). And remove so many of the pre-decisions - why can't I try my luck with researching human wave type tactics with Germany if I want to?
Frankly, with the system as is, I'd prefer to dumb it down further and just give me some sliders:
- Amount to spend on Research
- Percentage to spend on Infantry Research
- Percentage to spend on Armor Research
- ...etc.
Talk about simplifying things and making the game go quicker! Now you just get the occasional pop-up: "Your scientists and engineers have developed: the Tiger tank. Use this technology wisely, my son."
As long as I'm griping... Please allow for some specific provincial targets for air missions
Thanks for listening