Exact proof that people don't read other people's posts!
Ideologue said:
So's commanding every division personally in a way Hitler couldn't dream of and exercising a control over the economy Stalin would've (and did) kill for. If the game wasn't "false, fake, and wrong" it might be kinda boring.
This has nothing to do with technology.
If tank guns don't matter, why did Heniz Guderian throw a conniption fit when the Waffenamt overruled his desire for 50mm guns on the Panzer III? Obviously it didn't matter because "doctrinal superiority" is all that matters. T-34s are better tanks than Panzer IIIs and Panzer IVs and scared the shit out of most Germans--scared them enough to try to copy and improve upon the T-34 with the Panther, just like Char-B's scared them enough to continue development on the Tiger. What made the Panzer III and IVs superior in use 1941-1942 wasn't mere doctrinal superiority, but the fact they had radios which allowed the better doctrinal use, and when the Russians figured out how to use tanks effectively around 1942-43 their T-34s owned the crappy panzers heavily. Is an M4 Sherman the same as a T-34? Is the Spitfire the same plane as the Me 109? Is the agile A6M3 Zero the same plane as the Me 210? What's the British advanced strat bomber? Is it the same as a B-29 Superfortress?!
You TOTALLY missed my point. Each era of armoured development produced tank equivalents from one nation to another. Take tanks used in 1939-1940. They were all VERY similar in strategic performance. A PzKpfw.III performed very similarly to the Cruiser IV, so much so that there should be no difference in cost and battlefield strength. Gun strength, between 37mm and 47mm of this era did not result in the tanks with 47mm guns having any sort of major edge over tanks armed with 37mm guns. German tanks with 37mm Guns were still able to kill French tanks armed with 47mm Guns (and did so in greater numbers).
I NEVER said that a M4 Sherman = Panther, I said that the M4 Sherman was a Tech Level 3 Medium Tank, and the Panther was a Tech Level 4 Medium Tank so OF COURSE they would be different (Panther being better). Look at the models, the M4 Sherman is level 3, the Panther is level 4.
Why I am totally pissed with people here is that they state (for whatever reason) that the Allies should have weaker tanks at tech level 4 than Germans, even though historically the Allies were using tech level 3 tanks at that time (Shermans and Cromwells). However, Germany's PzKpfw.IV (their tech level 3 tank) was not different in strategic performance to the Allied tech level 3 tanks (Sherman and Cromwell), so why do we have to create a tech tree to represent this?
So your contention is, taking this to its logical conclusion, that a 37mm PAK gun is the same as 88mm flak. It all depends on how it's used. Ok.
Yet again, I don't know where the heck you are getting this from? I never said that a 37mm = an 88mm, unless for some reason you believe that tanks in 1939 were armed with 88mm guns... I said, that tank guns of particular eras were equal. Eras CANNOT be matched by years of use, as the Allies used older equipment much latter than the Axis (unless you really count the fact that the German armoured force was PzKpfw.IV and not Panthers).
1939 Tanks were armed with similar weapons, so why should a gun that performed just the same as another gun (37mm to 47mm guns had very similar performance) have an artificial rating of improvement? The 47mm gun was not visibly better than the 37mm gun, so why would we make it so in the game?
In 1944, there was very little difference between the 17 Pounder and the 88mm, so why should we create a tech tree to show this difference that never existed?
HoI2's tech system is neat. Using it is really fun and it looks just beautiful. I like the research teams a lot. But the blandness of its results and the isolation of its different paths is unsettling. Infantry '41... I liked it better when submachine guns were introduced, a superior personal anti-tank weapon, and so on...
When you really look at things, the HoI1 tree was broken. Adding an improved Submachine Gun would do absolutely nothing to the fighting power of a division, especially since only a few hundred would be deployed. In HoI1, an improved SMG gave you a +1 SA value, even though the improved SMG was no better than the basic SMG it replaced! Why was this value in there? I don't know! It spoiled players, who gained a false belief that this would actually affect stuff.
The other major gripe I had about the tech tree was that there really was NO variety. There were some choices made (even the artificial ones) that resulted in 1 good choice, and 20 bad ones. Only a twit would choose the bad one (or a n00b), and then learn eventually never to do that again. Taking out the individual SMGs that EVERYONE ALWAYS researched.
There is no way to represent history accurately. The British didn't get a staple SMG until 1942, while Germany did in 1938. How can this be modeled? How can the Allies (who have high industry and research) be 'forced' to use a type 3 tank while the Germans (who have less industry and research) would be able to upgrade and build their type 4 tanks with 'ease'?
These things simply cannot be modelled, and a simpler, more abstract tech tree will result in a more accurate representation.
Sure, it is no longer a major focus of the game, but, HoI was NEVER intended to be an R&D simulation, but rather a combat simulation. Streamlining R&D enabled more focus being on the major part of the game system, that being to fight WW2. It was annoying to start, search, and plan your tech paths in HoI1. It is so much easier in HoI2, and JUST as easy to mod.