new psi ascension tech suggestion: Psi Disruptors.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

ZeeHero

Major
26 Badges
Jan 5, 2021
735
959
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Leviathan: Warships
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Sword of the Stars II
  • Sword of the Stars
  • Magicka
this weapon would do no shield or armor damage, and not a lot of hull damage compared to other weapons, but it ignores shields and armor entirely like normal disruptors AND applies a large tracking penalty to the ship it hits.

If the ship is using Sapient combat AI, this penalty is halved, since theres minimal crew at best.
 
  • 2Love
Reactions:

ZeeHero

Major
26 Badges
Jan 5, 2021
735
959
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Leviathan: Warships
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Sword of the Stars II
  • Sword of the Stars
  • Magicka
Tin foil hats have never been proven effective. the only way they would be is if psionics was transmitted by some kind of wave that could be reflected by it.

Considering in Stellaris psi abilities are capable of transcending dimensional barriers, I think it's a given you need something more advanced than aluminum foil. or tin. or uranium foil even. that might just give you brain cancer though. might give you some psychic powers of your own before it kills you.
 

Slaughter

Colonel
16 Badges
Apr 25, 2009
1.124
806
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
Reminds me of how Space Empires IV had special ship weapons for psionic races.

Funny, you could do quite a bit with psi weapons: Telekinetic Beams, Thermokinesis weapons (either increase or decrease the target's temperature directly), weapons which directly attacks the mind of enemy crews...
 
  • 1Love
Reactions:

Bezborg

Grumpy Old Man
Nov 12, 2008
2.168
5.112
Reminds me of how Space Empires IV had special ship weapons for psionic races.

Funny, you could do quite a bit with psi weapons: Telekinetic Beams, Thermokinesis weapons (either increase or decrease the target's temperature directly), weapons which directly attacks the mind of enemy crews...
That would be awesome tbh... Psionic everything, weapons, shield, drive, modules... psi-active hull plating, why not. Insert any thematic effects at all
 
  • 1Love
Reactions:

Slaughter

Colonel
16 Badges
Apr 25, 2009
1.124
806
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
That would be awesome tbh... Psionic everything, weapons, shield, drive, modules... psi-active hull plating, why not. Insert any thematic effects at all
That... would be an interesting way to improve Psionics as an ascension.

I like the idea of going "Full Eldar" and making your technology psi-integrated.
 
  • 1
Reactions:

NHunter_rus

Captain
16 Badges
May 18, 2016
379
442
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
I wish, weapons' on-hit effects were a thing, but other than direct, instant damage the game just doesn't support any.

You can simulate some via messy, resource-hungry copy-pasted mod-unfriendly monstrosity of an event that checks what components opposing ship has (but not which weapon actually landed any hits) every time a ship drops below X% hull, but... There is still no way to make DoT and/or AoE weapons.
 
Last edited:
  • 1
Reactions:

ZeeHero

Major
26 Badges
Jan 5, 2021
735
959
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Leviathan: Warships
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Sword of the Stars II
  • Sword of the Stars
  • Magicka
I don't want damage over time I just want kinetic themed/fx weapons that can be more effective vs armor so I can make my fleet kinetic flavor and not gimp myself vs armor bois.

theres some kinetic weapons at high tier which do bonus to hull, but none I can think of that do bonus to armor. closest thing is proton launcher which isn't kinetic, but is shooting energy packets. has to be close enough I guess.
 

Zagreb 887

Colonel
24 Badges
Aug 5, 2016
1.018
2.022
  • Age of Wonders III
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Cities: Skylines Deluxe Edition
ACOT mod give you a bunch a psionic weaponry once you defeat the (upgraded) Unbbidens, wich go from the classic garbage Unbbiden weapon to X and T slots who basically are Warp storms. All those news weapons have intresting modifiers (weak against shields, but armor pen and hull bonus and so on)

IIRC, Gulli's mods and ESC have a set of psionic weapons if their own. Oh, btw, and all of those mods have their own SFX
 
Last edited:

ZeeHero

Major
26 Badges
Jan 5, 2021
735
959
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Leviathan: Warships
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Sword of the Stars II
  • Sword of the Stars
  • Magicka
Thing is if the ship runs on AI it wont have much in the way of crew.
Such a weapon should still have an effect on an AI driven ship but much less of one.
 

NHunter_rus

Captain
16 Badges
May 18, 2016
379
442
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
Thing is if the ship runs on AI it wont have much in the way of crew.
Such a weapon should still have an effect on an AI driven ship but much less of one.

Psionics aren't limited to stuff that affects just conscious - though a lot of it does. It can also affect physical reality (at the very least, the avatars are ships/armies that are literal manifestations of psionic energy). I'm pretty sure that creating a very short-lived angry psionic manifestation inside and enemy ship will do structural damage regardless of whether the ship has any organics aboard or not.


IIRC, Gulli's mods and EC have a set of psionic weapons if their own.
ESC maybe? Anyway, there is also now mostly-forgotten "Bunch of Ship Parts" (which the original ESC was heavily inspired by, though the two mods went in their own directions since).

----------------------------

And as a bit of shameless self-marketing:
theres some kinetic weapons at high tier which do bonus to hull, but none I can think of that do bonus to armor. closest thing is proton launcher which isn't kinetic, but is shooting energy packets. has to be close enough I guess.
The NEXT iteration of Extra Ship Components will split Magnetohydrodynamic cannon into it's own sub-branch of kinetic weapons that trade shield damage for armor penetration. They are still explicitly supersized water-jet cutters that use molten metal as fluid. (no horn sounds, sorry)
No ETA for the release yet, but I've finished the component lineout and a bunch of assets will be reused from 3.0
 
  • 1
Reactions: