• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Philadelphus

Not the Ptolemy. Nor the shrub.
75 Badges
Feb 8, 2015
931
927
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Cities: Skylines - Green Cities
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Surviving Mars
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Deluxe Edition
I've got a few suggestions relating to the tradegoods.txt file that defines where various trade goods are able to appear in colonized provinces. These are motivated somewhat by history, but also by alternate history: the goal is to increase the areas where certain trade goods are produced to represent the chance that these trade goods might have been produced there had history turned out a little differently. :)

• Wine
Currently wine has zero chance of being produced unless a province is in either South America, South Africa, or the Cuyo area (which is part of South America, is that bit redundant?).

Code:
        modifier = {
            factor = 0
            normal_or_historical_nations = yes
            NOT = { continent = south_america }
            NOT = { region = south_africa_region }
            NOT = { area = cuyo_area }
        }

I'd like to propose two additional lines in that modifier:

NOT = { area = california_area }
NOT = { area = central_valley_area }

California has a tradition of wine-making stretching back to 1769, and while it only really took off after the EU IV time period it's conceivable that in an alternate history it could have started much earlier. Looking at a map of California wine-producing areas, it nicely covers the California and Central Valley areas in-game. California currently produces over 88% of the U.S.'s wine, and if it were a separate country it'd be the fourth-largest wine-producer in the world. Obviously that's today and not in the EU IV timeframe, but I think it'd be cool to have the possibility for a wine province or two to show up in those areas.

• Tropical Wood
Currently, tropical wood is unable to be produced in Hawaii, despite the fact that historically tropical wood (especially sandalwood, but also various endemic species) was a huge export from the islands leading to widespread deforestation on most of them (a bit after EU IV's timeline, but not much). I'm not quite sure I understand the script code for this one:

Code:
        modifier = {
            factor = 0
            OR = {
                NOT = { has_terrain = jungle }
                NOT = { has_climate = tropical }
            }
        }
but it apparently has a zero chance of being produced if a province is not both tropical and jungle, though I don't quite understand how the OR is working in this case (Hawaii is tropical, but coastline terrain). I think adding a NOT = { province_id = 1240 } would make Hawaii a possible location for tropical wood.

At the moment Hawaii's only possible trade goods are fish and naval supplies, and it'd be neat to get some more historically-produced possibilities there. :)
 
  • 3
Reactions:
Upvote 0

cub298

Colonel
63 Badges
Apr 2, 2016
1.081
341
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Age of Wonders III
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Horse Lords
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Nemesis
  • Europa Universalis IV: Golden Century
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
Adopting these :)
do you think that you guys could end up making a modifier for fish for whaling (price increase) or a new trade good of whales?
 
  • 2
Reactions:

Thaif

Rememberer
75 Badges
Nov 14, 2014
165
268
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Magicka
  • Crusader Kings II: Jade Dragon
  • The Showdown Effect
  • Hearts of Iron IV: Together for Victory
  • Warlock: Master of the Arcane
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Lithoids
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Magicka 2 - Signup Campaign
  • Europa Universalis IV: Pre-order
  • War of the Vikings
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
There should also be a chance for Glacial and/or Arctic provinces to have a chance to have Ivory as Greenlandic provinces have. This is because of the walrus hunting and their tusks were used the same way as elephant tusks.
Small chances of Copper and Gold would be nice too to tie in the random new world to the wast riches of Siberia and diversify the trade goods spread.
 
  • 3
Reactions:

Philadelphus

Not the Ptolemy. Nor the shrub.
75 Badges
Feb 8, 2015
931
927
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Cities: Skylines - Green Cities
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Surviving Mars
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Deluxe Edition
Adopting these :)
Oh wow, thanks! :)
There should also be a chance for Glacial and/or Arctic provinces to have a chance to have Ivory as Greenlandic provinces have. This is because of the walrus hunting and their tusks were used the same way as elephant tusks.
Looking at the code for ivory:

Code:
        modifier = {
            factor = 0
            NOT = { continent = asia }
            NOT = { continent = africa }
            NOT = { area = subarctic_islands_area }
        }
        modifier = {
            factor = 0
            NOT = { has_terrain = jungle }
            NOT = { has_terrain = savannah }
            NOT = { has_terrain = glacier }
        }
        modifier = {
            factor = 0
            OR = {
                region = west_siberia_region
                region = east_siberia_region
                region = manchuria_region
                region = central_asia_region
                region = south_africa_region
            }
        }
It looks like the glacial provinces in Siberia are explicitly excluded with that region = east_siberia_region line. I think it would be cool to give the glaciers in that part of the world a shot at another trade good. I think adding NOT = { area = kamchatka_area } in the first modifier would allow just those provinces a chance at having it. In the same vein, perhaps South Georgia could be given a shot at ivory too? (It currently has a 100% chance of fish.) I think a NOT = { province_id = 2025 } in the first modifier would allow that. :)

Coastal arctic provinces having a chance for ivory could be neat too, but I'd have to think some more about how to code that and I have to run now.

Small chances of Copper and Gold would be nice too to tie in the random new world to the wast riches of Siberia and diversify the trade goods spread.
Gold and copper actually do have a chance to spawn anywhere in a random New World, modified by various other factors (more likely in mountains, not possible in things like grasslands, farmland, or savannah, etc.). This is for copper, but I believe gold is pretty similar:

Code:
        modifier = {
            factor = 0
            OR = {
                has_terrain = steppe
                has_terrain = desert
                has_terrain = coastal_desert
                has_terrain = drylands
                has_terrain = grasslands
                has_terrain = savannah
                has_terrain = coastline
                has_terrain = glacier
                has_terrain = jungle
                has_terrain = farmlands
                has_terrain = woods
            }
        }
        modifier = {
            factor = 0
            is_random_new_world = no
            NOT = { area = minas_gerais_area }
            NOT = { area = mato_grosso_area }
            NOT = { region = west_siberia_region }
            NOT = { region = east_siberia_region }
            NOT = { region = central_africa_region }
        }
        modifier = {
            factor = 0
            is_random_new_world = yes
            NOT = { region = west_siberia_region }
            NOT = { region = east_siberia_region }
            NOT = { continent = new_world }
        }
        modifier = {
            factor = 0.7
            region = central_africa_region
        }
        modifier = {
            factor = 1.1
            is_random_new_world = yes
            OR = {
                has_terrain = mountain
                has_terrain = highlands
            }
        }
 

Thaif

Rememberer
75 Badges
Nov 14, 2014
165
268
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Magicka
  • Crusader Kings II: Jade Dragon
  • The Showdown Effect
  • Hearts of Iron IV: Together for Victory
  • Warlock: Master of the Arcane
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Lithoids
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Magicka 2 - Signup Campaign
  • Europa Universalis IV: Pre-order
  • War of the Vikings
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
I'm aware that there is a chance of Gold and Copper in the RNW, but perhaps I should have specified that Arctic climate provinces should have a slightly increased chance as a way to make RNW arctic climate regions worth the effort and make them a sort of "new siberia" that any colonizer worth their scurvy would race to get.
 
  • 1
Reactions:

Philadelphus

Not the Ptolemy. Nor the shrub.
75 Badges
Feb 8, 2015
931
927
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Cities: Skylines - Green Cities
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Surviving Mars
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Deluxe Edition
Oh, I see! I think that could be pretty easily done by adding this to copper and gold:

Code:
modifier = {
    factor = 1.5
    is_random_new_world = yes
    climate = arctic
}
 
  • 2
Reactions:

Philadelphus

Not the Ptolemy. Nor the shrub.
75 Badges
Feb 8, 2015
931
927
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Cities: Skylines - Green Cities
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Surviving Mars
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Deluxe Edition
While doing research for this I discovered that the Americas actually had several native species of grapes (the term Vinland came from the abundant grape vines, for instance), most (all?) of which people tried making wine from. Apparently the tastes were unfamiliar, so in California at least they did go back to using imported European vines, but they were definitely producing wine in California during the EU IV time period (if only towards the end). But this is a game were you could be colonizing California hundred of years earlier than historically, and given the great grape-growing climate it makes sense people would bring and grow grapes for wine, as happened historically. :)
 
  • 1
Reactions:

reivaj89

First Lieutenant
18 Badges
Dec 7, 2015
229
928
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
It looks like the glacial provinces in Siberia are explicitly excluded with that region = east_siberia_region line. I think it would be cool to give the glaciers in that part of the world a shot at another trade good. I think adding NOT = { area = kamchatka_area } in the first modifier would allow just those provinces a chance at having it. In the same vein, perhaps South Georgia could be given a shot at ivory too? (It currently has a 100% chance of fish.) I think a NOT = { province_id = 2025 } in the first modifier would allow that. :)

Coastal arctic provinces having a chance for ivory could be neat too, but I'd have to think some more about how to code that and I have to run now.

There are no walruses in the southern hemisphere, so ivory shouldn't appear in South Georgia and other Arctic or glacial provinces south of the Equator (I don't know if there's any other than South Georgia, BTW).
 
  • 1
Reactions:

Philadelphus

Not the Ptolemy. Nor the shrub.
75 Badges
Feb 8, 2015
931
927
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Cities: Skylines - Green Cities
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Surviving Mars
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Deluxe Edition
There are no walruses in the southern hemisphere, so ivory shouldn't appear in South Georgia and other Arctic or glacial provinces south of the Equator (I don't know if there's any other than South Georgia, BTW).
Oh, ok. I didn't know that. I just checked and it turns out that South Georgia is the only glacial province and the only one with arctic climate in the southern hemisphere.
 

3ishop

General
8 Badges
Jan 25, 2015
2.010
1.082
  • Hearts of Iron III Collection
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV Sign-up
Oh, ok. I didn't know that. I just checked and it turns out that South Georgia is the only glacial province and the only one with arctic climate in the southern hemisphere.
Could have fur insted. Historically one of the early industries there was hunting fur seals.
 
  • 2
  • 1
Reactions:

Philadelphus

Not the Ptolemy. Nor the shrub.
75 Badges
Feb 8, 2015
931
927
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Cities: Skylines - Green Cities
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Surviving Mars
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Deluxe Edition
Could have fur insted. Historically one of the early industries there was hunting fur seals.
Interesting! I did some research, and it seems to have been a pretty big industry for a time, starting near the end of the EU IV period.

The fur code is slightly more difficult for me to tweak:
Code:
        modifier = {
            factor = 0
            OR = {
                has_terrain = farmlands
                has_terrain = mountain
                continent = south_america
                region = carribeans_region
                region = south_africa_region
                region = australia_region
                region = central_africa_region
            }
        }
But I think if you replace the continent = south_america line with
Code:
AND = {
    continent = south_america
    NOT = { province_id = 2025 }
}
it would allow fur to spawn in South Georgia.
 
  • 1
Reactions: