Hi,
Confusing way to post a topic, but edit will do... Ok, I got the game from the Epic store around Christmass but as my PC is not up for the task switched to my Playstation and that works a lot better. Been playing quite a bit and got 3 cities over a 100k residents. I keep running into returning issues:
- Deathcare. Even without deathwaves and a stable 250-300 deaths a week I seem to need about 2k crematorium capacity as a minimum to avoid any dead body signals to turn red. When I follow a hearse for a bit I notice it regularly drives past a house with a dead person because well, I don't really know. As the maintenance on crematoria is pretty high this makes medical care my largest expense by far. Clinics, garbage, police and firebrigade services all work really well as long not in the red and the recycling facilitity even does when not too deep in the red but the deathcare stuff.... Am I doing something wrong?
- After the start 1k citizen financial problems are pretty much gone, but after about 20k residents my excess income seems to drop. I am now with a city at 90k residents with only 4-5k income while the same city had a healthy $1 per resident when around 20k. All my cities seem to have this development pattern, and I do not place high maintance special buildings.
- When I build public transport some stops will be very popular and a large crowd forms. When I follow a person in the crowd for a bit and wait for the bus to come they cannot fit in, nor the next or the next and well, they will probably end their life there. Does this 'getting stuck' have some effect on what happens in the game? Or can I ignore this? I have this in my last city with trains dropping way more people than my metro can ever move out...
- I think I know the answer, but there is no way on the playstation to unlock anything being the 9 tiles, right? Would love to have say 12...
Confusing way to post a topic, but edit will do... Ok, I got the game from the Epic store around Christmass but as my PC is not up for the task switched to my Playstation and that works a lot better. Been playing quite a bit and got 3 cities over a 100k residents. I keep running into returning issues:
- Deathcare. Even without deathwaves and a stable 250-300 deaths a week I seem to need about 2k crematorium capacity as a minimum to avoid any dead body signals to turn red. When I follow a hearse for a bit I notice it regularly drives past a house with a dead person because well, I don't really know. As the maintenance on crematoria is pretty high this makes medical care my largest expense by far. Clinics, garbage, police and firebrigade services all work really well as long not in the red and the recycling facilitity even does when not too deep in the red but the deathcare stuff.... Am I doing something wrong?
- After the start 1k citizen financial problems are pretty much gone, but after about 20k residents my excess income seems to drop. I am now with a city at 90k residents with only 4-5k income while the same city had a healthy $1 per resident when around 20k. All my cities seem to have this development pattern, and I do not place high maintance special buildings.
- When I build public transport some stops will be very popular and a large crowd forms. When I follow a person in the crowd for a bit and wait for the bus to come they cannot fit in, nor the next or the next and well, they will probably end their life there. Does this 'getting stuck' have some effect on what happens in the game? Or can I ignore this? I have this in my last city with trains dropping way more people than my metro can ever move out...
- I think I know the answer, but there is no way on the playstation to unlock anything being the 9 tiles, right? Would love to have say 12...
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