Hi guys
Im a experienced paradox games and now im giving Vic 2 a try, never had payed before.
I already got the way the game goes.
I got a couple of questions, about my factories
1) lumber mill question
My first run Im playing as Brazil, it is 1875, im sphered by UK and I have 6 factories going on (including 2 level 2 factories) plus one more being built and 2 factories projects im waiting capitalists fund
All my factories are lucrative but a lumber mill just opened.
It happens the lumber mill cant sell nothing to outside market, it sells only to internal market.
In the trade widown I see that lumber is in high demand and that demand is higher than suply, altough by a very small margin (demand 2732 and suply 2731)
I dont understand why my lumber mill does not export, world demand is higher than suplly.
UK, that has sphered me, is the world leader lumber producer, dont know if that metters.
2) Clercks questions
Nome of my factories has clercks hired, my literacy is under 50% (but getting close)
When i start making clercks pops, how can I fire craftmen to open space for clercks to be hired to hit the 20% optimal clerck workforce?
Im a experienced paradox games and now im giving Vic 2 a try, never had payed before.
I already got the way the game goes.
I got a couple of questions, about my factories
1) lumber mill question
My first run Im playing as Brazil, it is 1875, im sphered by UK and I have 6 factories going on (including 2 level 2 factories) plus one more being built and 2 factories projects im waiting capitalists fund
All my factories are lucrative but a lumber mill just opened.
It happens the lumber mill cant sell nothing to outside market, it sells only to internal market.
In the trade widown I see that lumber is in high demand and that demand is higher than suply, altough by a very small margin (demand 2732 and suply 2731)
I dont understand why my lumber mill does not export, world demand is higher than suplly.
UK, that has sphered me, is the world leader lumber producer, dont know if that metters.
2) Clercks questions
Nome of my factories has clercks hired, my literacy is under 50% (but getting close)
When i start making clercks pops, how can I fire craftmen to open space for clercks to be hired to hit the 20% optimal clerck workforce?