Nobody forces you to build ships or research technology in the game either. But it is one of the core game mechanics and if you want to play the game then what you sign up for is:Im mostly agreeing, but not with all things.
Like micromanaging pops and jobs. Noone force nobody to do that. Doing this is an option to min-maxing your playthrough. Otherwise leave those pops as they are. When planet is becoming full, or there are jobless pops, they are migrating to other planets, its not the same as relocating them, but it is enough. I personally think that players should be dealing with unemplyment, and homeless pops, as this brings some depth, and dont allow to min-max. Some empires will have more problems with those pops, and some will have less, and this is also a nice thing, so not all empires are the same in lot of ways.
Edit. You dont need relocating pops, you have to handle them, perhaps improving their quality of life, perhaps making other places better for migrating etc.
But yes, if you need to take controll of every little aspect of the game and want just to min-maxing your economy and empire so there would be never any red sign showing anywhere... then yes, you have to relocate every single pops, and yes, this means lot of micro in this.
1) explore surrounding space
2) expand your territory
3) exploit resources AKA micromanage your pops
4) exterminate AKA build ships and conquer your neighbors
Stellaris is a strategy game, min maxing your economy is NOT the wrong way of playing. The game should NOT punish you for trying to optimize your strategy in a strategy game. (yes it is also a RP and simulation game, blah blah still a strategy game. In fact the game punishes you for roleplaying all but a small number of empire types so don't even get me started!)