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unmerged(42734)

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Apr 6, 2005
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1. How the upgrade works? I can upgrade my planes and tanks into new models and equipped my ships with new weapons, but what are upgraded for the inf/mot/mec? Must the arctic/desert/jungle equipment be installed by upgrade?
2. How is the world market works? I am using US. I offerred several 1->1 trade of coal/steel/oil-->rubber. When I check the resource flow in the chart, I found the resources I traded away are much more than those I got. If this is beacuse of the efficieny effect from war, is this factor changable? In addition, is it possible that the resources I traded away may help my enemy, such as the oil to Germany?
3. Annexing problem: After I conquered most part of German, I lost several provinces to Soviet Union which are owned by them and controlled by me. But not all the provinces in the same situation. What the rules? If I DOW on Soviet Union, can I hold all the provinces I have controlled? On the other hand, is there any way for me to hold the provinces belonged to my allies before conquerring by German, such as those of French and Netherland? They are owned by German and controlled by me before my annexing. And how can I don't return the african provinces of Vicy French to French?
4. Man power problem: After my anexing, I still have the same manpower increase. How can I take the manpower from the provinces I have conquered?
5. IC problem: After I revised the sliders in production panel, I found the ICs I stored were gone. Where they goes?

Thank you for your replys!
 
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xuqin523 said:
1. How the upgrade works? I can upgrade my planes and tanks into new models and equipped my ships with new weapons, but what are upgraded for the inf/mot/mec? Must the arctic/desert/jungle equipment be installed by upgrade?
2. How is the world market works? I am using US. I offerred several 1->1 trade of coal/steel/oil-->rubber. When I check the resource flow in the chart, I found the resources I traded away are much more than those I got. If this is beacuse of the efficieny effect from war, is this factor changable? In addition, is it possible that the resources I traded away may help my enemy, such as the oil to Germany?
3. Annexing problem: After I conquered most part of German, I lost several provinces to Soviet Union which are owned by them and controlled by me. But not all the provinces in the same situation. What the rules? If I DOW on Soviet Union, can I hold all the provinces I have controlled? On the other hand, is there any way for me to hold the provinces belonged to my allies before conquerring by German, such as those of French and Netherland? They are owned by German and controlled by me before my annexing. And how can I don't return the african provinces of Vicy French to French?
4. Man power problem: After my anexing, I still have the same manpower increase. How can I take the manpower from the provinces I have conquered?
5. IC problem: After I revised the sliders in production panel, I found the ICs I stored were gone. Where they goes?

Thank you for your replys!

In general, please see the FAQs on this forum. They can give you many details on your questions.

Here's just the quick version:

1) upgrading is for the hardware stuff like tanks, planes and ships. The other units rarely ever benefit from upgrades. The exception is infantry that you get via events (like Anschluss) or some of the startingunits that have below par stats for some reason. Compare with the values a new unit would be constructed with. If they are identical, there's no need to upgrade.(IOWS it's a bug that most infantry has the upgrade option).

2) There's one way to improve the return of wartrades, but it's considered an exploit. Use it in SP if you don't mind, but never in MP. It will be considered cheating. The point is that WM trading during war is partly reflecting the number of harbours and convoys you have. Harbours you can do little about, but in principle you can add a lot of convoys. They need not have any ships in them. The efficiency increase from this is capped at some value. 40% AFAIR.

3) What happens in the end game with annexation and conquest of an allianceleader is a very complicated matter. I'm sorry, but I can't explain all the options. It's rather complicated and Paradox made some really weird rules at this point. I suggest you take it as it comes. In any case, this game is only designed to cover the process of a near-historical WW2. It's not designed to support Word Conquest in a reasonable manner.

4) You only - ever- get manpower from provinces with a landconnection. This means that if you play US, UK or Japan, you will never get any MP increase apart from what you can squeeze out of your national provinces.

5) I don't quite understand you there. There's no way to store IC in HOI1. You can let some of them stand idle, but they are not stored. They are lost. The only way to store IC is to produce supplies. Because then you can later underproduce supplies and allocate more IC to research and/or production.
 

unmerged(40167)

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Feb 16, 2005
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xuqin523 said:
5. IC problem: After I revised the sliders in production panel, I found the ICs I stored were gone. Where they goes?

Ummm, I'm guessing (Maybe?) you mean that the number of ICs allocated to one of the areas decreased when you moved a different slider. This would be because you only have a fixed amount of IC, which is allocated between the 5 different areas of production, so when you move one slider it either adds to or decreases the amount of IC allocated to all the different areas depending on whether you were increasing or decreasing.

Double click on a slider to lock it, which prevents IC being taken away from that particular one when you move the others.
 

jdrou

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Sgt. Bulldog said:
The efficiency increase from this is capped at some value. 40% AFAIR.
I believe the maximum trade efficiency in wartime is 50%.
4) You only - ever- get manpower from provinces with a landconnection. This means that if you play US, UK or Japan, you will never get any MP increase apart from what you can squeeze out of your national provinces.
During peacetime you can get manpower from core provinces without a land connection. Britain gets manpower from India for example. Most countries don't have unconnected core provinces though.
 

unmerged(42734)

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Thank you for your reply!
The stored IC in my question refers to the number left to the maximum IC value on the top of the screen. I was wondering how it can be used, but it seems that this number only suggest how much IC I have wasted.
 

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xuqin523 said:
The stored IC in my question refers to the number left to the maximum IC value on the top of the screen. I was wondering how it can be used, but it seems that this number only suggest how much IC I have wasted.
Exactly. There are times when you may WANT to waste those ICs; it allows you to build up a stockpile of converted resources for example. (Normally resources are only converted coal->oil or oil->rubber as needed.)
 

unmerged(42734)

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I am still confused by the diplomatic rules. One exapmle:

I tried to puppet Portugal. So I conquered the homeland and several islands of it, which have the values as 7 out of its 10 total points. But it moves its capital to Africa, and on the diplomatic panel I can only sue for peace. Then I wait until my allies occupied all its other provinces with value, and then dropped a paratroop and occupy its new capital. Now its capital move away automatically again and my diplomatic options didn't change. But after one day, the UK annexed it without occupying any other provinces! Why they can do this while I can't?
 

unmerged(17617)

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In order to puppet or annex a country you must have conquered their original capital. However, some countries move their capitals through an event and this new capital is regarded as an "original" capital by the game, so you must take it as well. Portugal, Belgium, France and the Netherlands have such an event when their homelands are overrun.

The reason you couldn't annex the Portugese after the paradrop is probably because the British occupied the capital and not you. When you perform a paradrop or an amphibious assault next to a province owned and/ or occupied by one of your allies they will occupy that province because they are supplying it. These kind of rules can be very tricky to work around and sometimes it's better to do it (read; conquer it) instead of relying on your allies.
 

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Robert Koop said:
In order to puppet or annex a country you must have conquered their original capital. However, some countries move their capitals through an event and this new capital is regarded as an "original" capital by the game, so you must take it as well. Portugal, Belgium, France and the Netherlands have such an event when their homelands are overrun.

The reason you couldn't annex the Portugese after the paradrop is probably because the British occupied the capital and not you. When you perform a paradrop or an amphibious assault next to a province owned and/ or occupied by one of your allies they will occupy that province because they are supplying it. These kind of rules can be very tricky to work around and sometimes it's better to do it (read; conquer it) instead of relying on your allies.

Thank you! I just figure out this by conquring Afghanistan after my annexation of Iran. If I drop my paratroops in the two provinces with value directly, I got one and UK got one. Then I can't annex. If I drop three paratroops in the sequence so that I can push my frontline step by step, I can have both of the two provinces with values. In this way I can annex now. My goal is to construct a unbroken circle of my country around Soviet Union to enable a stratagical deploy from the western Europe to the Far East. Half of the job has been completed.