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unmerged(32729)

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Hello everyone,

Just got my copy of Mac Victoria, and am playing my first game (as Brazil). Previously, I spent a good deal of time with EUII, and consider myself fairly good there -- but this is a whole new level of detail! I've been lurking here for about a week now -- you're all such a friendly and helpful bunch! -- and have read much of the VickyWiki, including the manual. Forgive me if my questions are answered there; I'm just having trouble digesting all the info at once.

1. When do non-national-culture POPs work less efficiently? I know this is the case for factories, but does it hold for RGOs, too? I conquered Morocco and Ethiopia, and I'm not getting as many resources as I'd like. I do have 100% sea transport.

2. When exactly do POPs rebel? Specifically, I'm wondering about the semi-common rebellions in Ethiopia. I know there's a decade of nationalism, but when does militancy come into play? All the POPs there have militancy at 5 or less, and slowly falling. Some provinces in Ethiopia have slightly different revolt risks -- is it possible to roll-over something to get a breakdown on what the contributing factors are from nationalism, etc.?

3. It's 1849, and I'm still waiting to industrialize. No factories yet, and no machine parts, either. I'm currently #4 in prestige, though was #2 for about a year c. 1844. Do I just need to keep up my buy-order and wait? I have enough claim buildings coming in the next 5 years to claim two new colonies, so that should help on the prestige front. But am I behind schedule here, or not yet?

4. What's a good daily balance? With full education and military maintenance, about 60% defense, and fairly low crime spending, I'm making roughly £25/day. Speaking of crime, I've been letting maybe 5 crimes build up before upping my spending for a while to tackle it. Is this sound, or should I hit them as soon as they form? I haven't noticed any effects from the crime.

5. Is there a qualitative BB rank? In EUII, I could learn that "we have a slightly tarnished reputation," for example, but in Vicky I can only find the number via the console, and I'm not sure what mine (10.5) means.

6. Finally, what do I click to subscribe to a thread here?

Thanks so much for reading. I'm having great fun so far.

John
 

alvaro

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6.- you are automatically subscribed to all threads you post in.
5.- No funny title for your BB level in Victoria. The BB now rather trigger "something" depending on your military power. So the more dangerous you are the more BB you can handle.
4.- I think it depends on your game style and the priority you find in a certain moment. If you want to start buiding railroads you may be more willing to relax defense expenditure, or education, or social funds. It really depends on what you want to do in each moment.
3.- It´s normal to have problems to buy machine parts. The best option to get them is to discover asap precission works that enables you to build the machine parts factory. This problem varies however with the patch/mod you use.
2.- Not completly sure about, you should have a look in Viki-Wiki were you can find a lot of stuff about the "behind-scene" figures.
1.- It may be also that the coeficient of the province is not high enough. Not all provinces produce the same amount of resources.

hope it helps, other people will help you futher for sure. :)


BTW... http://victoria.nsen.ch/wiki/index.php/Main_Page
there you find viky-wiki , it´s a MUST :)
 

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JohnF said:
3. It's 1849, and I'm still waiting to industrialize. No factories yet, and no machine parts, either. I'm currently #4 in prestige, though was #2 for about a year c. 1844. Do I just need to keep up my buy-order and wait? I have enough claim buildings coming in the next 5 years to claim two new colonies, so that should help on the prestige front. But am I behind schedule here, or not yet?

You are unlikely to get any MP via the market if you haven't got any yet until other countries start producing them. As mentioned the invention "Interchangable parts" allows you to build you own MP factory. In addition you can get MP from the following research.

Publishing Industry = 5
Mechanical Production = 5
Interchangeable Parts = 10
Precision Work = 10

http://victoria.nsen.ch/wiki/index.php/Machine_Parts_101

[/quote]
4. What's a good daily balance? With full education and military maintenance, about 60% defense, and fairly low crime spending, I'm making roughly £25/day. Speaking of crime, I've been letting maybe 5 crimes build up before upping my spending for a while to tackle it. Is this sound, or should I hit them as soon as they form? I haven't noticed any effects from the crime.
[/quote]

You should cut Navy spending unless you know you need the to get to an enemy via water. Army spending can usually be cut if you are not about to got to war (or you think someone will declare on you). I tend to cut to 50% spending so It doesn't take too much manpower to put them up to full strength if I need to.

The crimes aren't particularly bad, you can cut spending to 0 for most of the time and only put full spending on when you can afford it.

5. Is there a qualitative BB rank? In EUII, I could learn that "we have a slightly tarnished reputation," for example, but in Vicky I can only find the number via the console, and I'm not sure what mine (10.5) means.

High BB is always bad. The trigger for a BB war is dendent on main things. A country must think it will win the war and so are more likely to declare if their military score is higher than yours. They must have a land connection to you. This could be a colonly or a normal province but claim buildings do not count.



You can set your default subscribe/don't subscribe to threads in you User Profile->Edit Options section. For individual threads it can be set just below the tick boxes when you post a thread.
 

unmerged(9404)

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First look at the Vickywiki, its your greatest friend out there!

JohnF said:
1. When do non-national-culture POPs work less efficiently? I know this is the case for factories, but does it hold for RGOs, too? I conquered Morocco and Ethiopia, and I'm not getting as many resources as I'd like. I do have 100% sea transport.

Check this, so yes culture does influence the output. Notice however that the culture of capitalist doesn't matter.

JohnF said:
2. When exactly do POPs rebel? Specifically, I'm wondering about the semi-common rebellions in Ethiopia. I know there's a decade of nationalism, but when does militancy come into play? All the POPs there have militancy at 5 or less, and slowly falling. Some provinces in Ethiopia have slightly different revolt risks -- is it possible to roll-over something to get a breakdown on what the contributing factors are from nationalism, etc.?

There are three reasons for a POP to rebel
1) Nationalism, builds up in the 10 years after conquest, after which it suddenly dissapears
2) War exhaustion, remember that WE is not immediately gone when you make peace. You can see your WE when your at peaqce by selcting a POP and hovering over it to see the breakdown of CON and MIL. In democracies different cultured POPs are more likely to revolt due to WE.
3) Militancy, starts at MIL = 5 I believe.

JohnF said:
3. It's 1849, and I'm still waiting to industrialize. No factories yet, and no machine parts, either. I'm currently #4 in prestige, though was #2 for about a year c. 1844. Do I just need to keep up my buy-order and wait? I have enough claim buildings coming in the next 5 years to claim two new colonies, so that should help on the prestige front. But am I behind schedule here, or not yet?

Expect MPs to come trickle in the 1850s. If England is the first in prestige and you're the second you should be able to buy some.
 

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JohnF said:
1. When do non-national-culture POPs work less efficiently? I know this is the case for factories, but does it hold for RGOs, too? I conquered Morocco and Ethiopia, and I'm not getting as many resources as I'd like. I do have 100% sea transport.

Non national-culture POPs always work less efficiently, except for Capitalists (and possibly Aristocrats? Not sure about that). However, there are lots of other things that effect your production output; richness of the RGO in the province (the number displayed next to the resource, usually ranging between 1 and 5), infrastructure, transports and technology (there are a bunch of techs increasing coal, iron and sulfur output, and the mechanization techs trigger a lot of "power looms" for other RGO's).

JohnF said:
2. When exactly do POPs rebel? Specifically, I'm wondering about the semi-common rebellions in Ethiopia. I know there's a decade of nationalism, but when does militancy come into play? All the POPs there have militancy at 5 or less, and slowly falling. Some provinces in Ethiopia have slightly different revolt risks -- is it possible to roll-over something to get a breakdown on what the contributing factors are from nationalism, etc.?

You can roll-over the militancy number when you're looking at a POP info to see what modifiers affect it's militancy.

JohnF said:
3. It's 1849, and I'm still waiting to industrialize. No factories yet, and no machine parts, either. I'm currently #4 in prestige, though was #2 for about a year c. 1844. Do I just need to keep up my buy-order and wait? I have enough claim buildings coming in the next 5 years to claim two new colonies, so that should help on the prestige front. But am I behind schedule here, or not yet?

Try researching industrial techs such as Publishing Industry and, most importantly, Interchangeable Parts; they give you machine parts, and when the Precision Work invention fires from Interchangeable Parts, you'll get 10 parts and the ability to build a machine parts factory. The usefulness of these cannot be overestimated; they bring you good profits and are imperative for your continued industrial expansion.

When you don't have machine parts and can't get it, try to at least get a railroad tech; steal, cement and lumber should be pretty easy to get with good prestige and that'll allow you to railroad your nation, raising your productivity and industrial score.

JohnF said:
4. What's a good daily balance? With full education and military maintenance, about 60% defense, and fairly low crime spending, I'm making roughly £25/day. Speaking of crime, I've been letting maybe 5 crimes build up before upping my spending for a while to tackle it. Is this sound, or should I hit them as soon as they form? I haven't noticed any effects from the crime.

You can cut crime to 0 in the early game to get funds for industrialization and research which will allow you to fund full crime spending later. The various corruption buildings have different effects; some raise militancy, some increase the chance of bad events such as Stock Market Crash, etc. The exact effects of them can be found in the manual.

Howevr, one problem with cutting crime to 0 is that it will increase revoltrisk.

JohnF said:
5. Is there a qualitative BB rank? In EUII, I could learn that "we have a slightly tarnished reputation," for example, but in Vicky I can only find the number via the console, and I'm not sure what mine (10.5) means.

A reasonable rule of thumbs would be to never let your BB exceed your military score.

JohnF said:
Thanks so much for reading. I'm having great fun so far.
John

Glad to hear that you're enjoying the game! I hope that we'll see you more in these forums!
 

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JohnF said:
2. When exactly do POPs rebel? Specifically, I'm wondering about the semi-common rebellions in Ethiopia. I know there's a decade of nationalism, but when does militancy come into play? All the POPs there have militancy at 5 or less, and slowly falling. Some provinces in Ethiopia have slightly different revolt risks -- is it possible to roll-over something to get a breakdown on what the contributing factors are from nationalism, etc.?

If you select a pop you can you your pointer over their MIL level to see a roll over of what's affecting it.
 

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Nightcap said:
High BB is always bad. The trigger for a BB war is dendent on main things. A country must think it will win the war and so are more likely to declare if their military score is higher than yours. They must have a land connection to you. This could be a colonly or a normal province but claim buildings do not count.

I think it would be more accurate to say that high bb is almost always bad. The danger scales with how powerful you are. If you’re very powerful, the AI may give you a pass. And if you are very very powerful, it doesn’t matter whether or not the AI objects.
 

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november said:
I think it would be more accurate to say that high bb is almost always bad. The danger scales with how powerful you are. If you’re very powerful, the AI may give you a pass. And if you are very very powerful, it doesn’t matter whether or not the AI objects.

And if you're attempting a world conquest, the more the AI DOWs you, the better :)
 

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Playing Brazil I always drop anti-crime spending to 0 except for the last 2 decades.

I also reduce army maintenance to about 33% unless I’m in a war.

Conquered provinces will always revolt for about 10 years iirc. It’s easiest to garrison them which usually kills the rebels immediately.
 

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november said:
Playing Brazil I always drop anti-crime spending to 0 except for the last 2 decades.

I also reduce army maintenance to about 33% unless I’m in a war.

Conquered provinces will always revolt for about 10 years iirc. It’s easiest to garrison them which usually kills the rebels immediately.

And as a bonus it'll give you -0.20 militancy. You might get in trouble with 33% mil spending though, when 10k revolters pop up.
 

unmerged(32729)

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Thanks, everyone, for the help. The nationalism in the revolting provinces has now ended, and they're at a blissful 0% revolt risk.

It's 1860 now, and I'm able to buy all the machine parts I need. I'm #3 in prestige, and have managed a #7 overall ranking, which makes me a great power, despite my pitiful 2 MW navy and 8 division army. I've begun to industrialize by doing the following.

1. I have built wine, liquor, fabric and lumber factories, since I produce lots of fruit, grain, cotton, and some timber. Glass is cheap to import. I just added a regular clothes factory, seeing how much fabric I now have. Even though I import all my dye, it seems to be profitable. I would like to build steel, too, but I only produce 0.07 iron/day. Is it worth it to import the necessary iron?

2. These factories are in just two states, which I've begun to railroad (I traded directly up to steel railroads). The drawback to concentrating the factories is that I don't have a ton of POPs in each state. I've got 2 clerks and 3 craftsmen in all but one of the factories, but I've had to use small POPs in some cases. I hope the easy railroading will make up for this.

3. All my factories are reporting a (modest) profit, yet my daily balance has dropped. It looks like my rich taxes have fallen from about £45/day to £30/day. I'm not sure why this is.

One last question. I'm trying to colonize aggressively for prestige and resources, and I'm not sure why I can't claim Kenya. Let me try to insert images:
Kenya-1.jpg

and the rest of it:
Kenya-2.jpg

I have a trading post in Turkana, a mission in Jubaland, a fortress in Tanaland, and a coaling station in Kisumu, yet the "claim colony" button remains greyed out. I should note the two UK trading posts used to be mine, but I sold them for a hefty chunk of tech, including steel railroads. I couldn't claim the colony when I owned them, too, though.

On a related note, can I build a claim building in a province where another nation already has put one? If not, what do I do in the case of, say, a 6-province state with only one coastal provice, where another nation already has something built? I can't build a coaling station in the other provinces, and I can't fill the whole province either. Is it just lost to me?

Thanks again for the help. You guys are great!

John
 

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JohnF said:
One last question. I'm trying to colonize aggressively for prestige and resources, and I'm not sure why I can't claim Kenya. Let me try to insert images:

You can't claim Kenya because there is a claim building that isn't finished (the little hammer icon).

You need one of each type of claim building (or just 3 if the colony is landlocked) and there must be completed claim buildings on all other provinces (although the extra buildings don't have to be yours).

On a related note, can I build a claim building in a province where another nation already has put one? If not, what do I do in the case of, say, a 6-province state with only one coastal provice, where another nation already has something built? I can't build a coaling station in the other provinces, and I can't fill the whole province either. Is it just lost to me?

Buy/trade for the coastal province and if it is a coaling sation you can go for the 4 buildings claim method. If it isn't you have to own all the buildings in the province and every province must be filled.
 

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easy last question, there has to be a claim building in each prov before you can claim it so just wait for the completion of your last post :D

You cannot build another claim building in a prov builded by another nation already, you can solve this problem by: 1) trading it to get all claimbuildings, or 2) steal the claims in a colonial war and after you have stolen the claim white peace out and you have gotten only 0 BB! :rofl:
 

unmerged(32729)

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easy last question, there has to be a claim building in each prov before you can claim it so just wait for the completion of your last post :D

Aha! Thanks. I think I have a handle on it now. I thought one way to claim was to have one of all 4 buildings, and didn't realize the other provinces had to have something, too. I played 5 more years and sold that new TP in Nairobi to the UK for two more techs, then claimed the whole colony. Relations still +198. Suckers!

Thanks for the help.

John
 

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JohnF said:
3. All my factories are reporting a (modest) profit, yet my daily balance has dropped. It looks like my rich taxes have fallen from about £45/day to £30/day. I'm not sure why this is.

The profit calculation seems to be output_price - input_price = profit. But the input products are payed for by the state, while the income from the sales goes to the pops, so you only get part of it back through taxes.

Also, if you promoted pops to clerks to man the factory, you increased the size of your middle class. And the income is distributed among the pops with each poor person getting one share, each middle class gets 5 shares and each rich one gets 25 shares (IIRC). If you made a very marginal increase in the total size of the distributable wealth, but increased greatly the amount of shares (i.e., each one of those poor you increase now gets four more shares), the size of each of the shares is smaller. So your rich are making less money.