Hey all! I'm a new player and really enjoying myself so far. A friend and I have started to play but I have some questions regarding strategy and mechanics that I think, if answered, will help me a lot!
1. How does war work? Where should you build military outposts and when in a war, what is the strategic way to go about moving fleets to take planets? I read the wiki page, but I feel it's not explained in too much depth. How do you know which wargoal is the best option to pick? Is it possible to completely annex another empire you're at war with like in EU4?
2. When playing an empire that uses slavery for its benefits, how do you deal with the unhappiness and factions that rise up?
3. Other than colonizing and outposts, how else do borders expand? Going along these same lines, when should you build outposts? When do you know you're able to demolish them without losing the borders it generated?
4. When building mining outposts on planets and on surface tiles, can you pretty much take the number of minerals or energy credits that it gives and add that to your + modifier per month?
5. Is there a way to have ships go to a spaceport and auto-upgrade once you've researched better tech? It's tedious to have to remember if new military tech was researched and if any of your fleets need to be upgraded.
I think that's it for now
1. How does war work? Where should you build military outposts and when in a war, what is the strategic way to go about moving fleets to take planets? I read the wiki page, but I feel it's not explained in too much depth. How do you know which wargoal is the best option to pick? Is it possible to completely annex another empire you're at war with like in EU4?
2. When playing an empire that uses slavery for its benefits, how do you deal with the unhappiness and factions that rise up?
3. Other than colonizing and outposts, how else do borders expand? Going along these same lines, when should you build outposts? When do you know you're able to demolish them without losing the borders it generated?
4. When building mining outposts on planets and on surface tiles, can you pretty much take the number of minerals or energy credits that it gives and add that to your + modifier per month?
5. Is there a way to have ships go to a spaceport and auto-upgrade once you've researched better tech? It's tedious to have to remember if new military tech was researched and if any of your fleets need to be upgraded.
I think that's it for now