New Planet Types in Utopia?

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Simple question will there be any new planet types in the dlc? Like Mangrove/Swamp or Glacial?
Planet types would need to fit into the current Habitability Categories and would have to be added one per Climate Category to not result in loopsided generation.
I do not see any longterm appeal for different types personally. All it would realy do is make 80% planets less common in favor for more 60% planets. With the same total amounts.

Nothing of the type has been confirmed, it is not the focus of the patch/expansion and I feel as if that would diminish the game rather then improove it. But maybe I do not see a benefit here?
 

Notho

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I think the number of planet types we have now is fine. More planet traits would be nice, however.
 

Grebcol

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The benefit is atmospehere and diversity. Swamp (like Dagobah Star Wars) could be in the dry line and glacial (Like Manns Planet in Interstellar) in the cold. A third could be a planet with dunes like arrakis.
 

General Retreat

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The benefit is atmospehere and diversity. Swamp (like Dagobah Star Wars) could be in the dry line and glacial (Like Manns Planet in Interstellar) in the cold. A third could be a planet with dunes like arrakis.
Swamp could easily be added as a planet modifier to existing wet types - particularly tropical or continental. Mangrove could be an ocean world version.

Glacial is unnecessary as habitable versions are already amply covered by the tundra and arctic biomes, or even more appropriately by the uninhabitable frozen type (the sort you get after a Dyson sphere blocks the sun. Utopia tease trailer seems to indicate robots can live on them).

Arrakis is covered by desert worlds, and again additional specific flavour could be added through modifiers. The name actually automatically generates as a part of name lists for desert worlds.

Personally I reckon at this point additional planet types with the current habitability system would just unnecessarily bloat the system. What would be much appreciated is a greater variety of planet modifiers, including biome specific ones.
 

Notho

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Swamp could easily be added as a planet modifier to existing wet types - particularly tropical or continental. Mangrove could be an ocean world version.

Glacial is unnecessary as habitable versions are already amply covered by the tundra and arctic biomes, or even more appropriately by the uninhabitable frozen type (the sort you get after a Dyson sphere blocks the sun. Utopia tease trailer seems to indicate robots can live on them).

Arrakis is covered by desert worlds, and again additional specific flavour could be added through modifiers. The name actually automatically generates as a part of name lists for desert worlds.

Personally I reckon at this point additional planet types with the current habitability system would just unnecessarily bloat the system. What would be much appreciated is a greater variety of planet modifiers, including biome specific ones.

Agreed! Arrakis is a desert planet with titanic life.
 

scaper12123

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I think the planet variants we have right now are good enough. If you want more, I'm pretty sure mods have you covered. Now, it WOULD be interesting if there were special planets that would spawn individually which would present a special challenge/benefit to its owner. I would colonize the only swamp planet in the galaxy and deal with the swamp monsters if it got me some sort of weird benefit.
 

wthree

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Although this might be more mod material, I think a general overhaul of planets is needed.

I feel that the base planet types should be more extreme, and related to atmosphere types. So rather than having different planet types just being different parts of earth (which in itself is really strange), the planet types would be more akin to Nitrogen/ammonia/methane-rich. You would then see different planets which are progressively less habitable than the homeworld type.

The reason I suggest this is for multiple reasons, but it's strange to have different planet types which are in their very description more hostile to live, being equally as accepting of life as one which is covered in it. Human life (and likely most intelligent life) has spread throughout the world to multiple different biomes, and while pretty well adapted to living in different conditions, clearly is more suited to certain climates. Humans aren't adapted to living on a planet with continents, and would have no issue living on a planet covered in water or jungle if the atmosphere was pretty much the same. If fact, humans would realistically have little issue living on any of the planet types in stellaris with the exception of Frozen and Desert.

I think what this change might do is get rid of the sci-fi trope of planets being covered in one particular earth biome, while also removing Earth's faux-gaia status. It would also mean you would see more planets which are not really suited to any kind of life, but can still sustain it, while also leaving open the possibility of environments far more alien to humans.
 

nyah

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One thing that has always bothered me is the idea that planets are all of one type - all tropical, or all arctic, or all ocean. I'd like to see planets of multiple classes, with a number of tiles of each type and possibly a greater number of tiles overall. Probably isn't possible within the game, and I suppose the habitability system sort of makes up for it, but if they were considering re-working planets it's something I'd like to see looked at.
 

BlackUmbrellas

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One thing that has always bothered me is the idea that planets are all of one type - all tropical, or all arctic, or all ocean. I'd like to see planets of multiple classes, with a number of tiles of each type and possibly a greater number of tiles overall. Probably isn't possible within the game, and I suppose the habitability system sort of makes up for it, but if they were considering re-working planets it's something I'd like to see looked at.
The descriptive text actually indicates some biome diversity- especially relating to equatorial belts.
 

ZomgK3tchup

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A lot of mods differentiate Ice Giants from Gas Giants, which would be some good flavor. It would be nice to have a Mars-class planet called "Semi-Barren" and a Venus-class planet called "Hot Greenhouse" as well, if only for the flavor and/or terraforming purposes.

Mercury isn't exactly a Molten World either, so I'd make is something like a "Hot Barren" to differentiate it from regular Barren Worlds and Cold Barren Worlds. At the very least, it would be some good flavor.

Lastly, it would be nice to see planets you bombard against the Scourge become something besides barren, possibly with the ability to terraform it back into a habitable world. Even without the terraforming option, it'd be nice to see what kind of damage the Scourge has done rather than just having barren planets and having to guess if it was once habitable.

I agree that more habitable planets aren't necessary right now, but some more inhabitable ones would add great flavor.

One thing that has always bothered me is the idea that planets are all of one type - all tropical, or all arctic, or all ocean. I'd like to see planets of multiple classes, with a number of tiles of each type and possibly a greater number of tiles overall. Probably isn't possible within the game, and I suppose the habitability system sort of makes up for it, but if they were considering re-working planets it's something I'd like to see looked at.
Check out the descriptions.

Most of the descriptive text, like the guy above me says, includes something to the effect of "...but X can be found in the equatorial regions." Even the ocean planets aren't entirely ocean; they're 90% ocean compared to the 70% that Earth is.