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Ahaz Flagg

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Good day after grazing thru 82 pages, I have a few questions I did not easily find answers for.

1 Skill stats, what is max? Is parents stats the ones that tell how the kid will get stats? IE, I kept marrying high Diplomacy with main line, by 3rd genration I had an Heir that had 31. I know educationg also factors in lots, just wanted to be sure on parents.

2. The HRE Blob, I wanted to play as a Duke for the HRE, but it such a blob and the map has no settings that make it easy to tell who is who, is there a way to set it so i can look and see who owns what lands easy? I have tried all setting, they are just done very badly imho. If not has some kind person made a mod that fixes this? Sorry but whoever did the map colors this way needs to rethink it. So far this is my biggest complaint, also the same issue with all Empires.

3.Ireland, I am playing now and have all the counties, and am making Duchies, but I seen in 2 threads not to make the Duchy of Ulster, can someone please explain why not? I intend to keep 2 duchies as Crown holdings, and one for Heir. The othes will got to family members.

4. Unlanded children, what gives here? I do not want my other kids to have my land, is there any thing bad that happens if I give them no holdings? Ireland is not big, and I have 8 sons, no way I am giving each a county. Found Answer, Prestige hit.

That is all for now, thanks.
 
Last edited:

Lannock

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1. I'm not 100% but I think yes if only because the parents can pass down the traits that boost stats. For example, a child is more likely to get the gregarious trait if their parents have it. As far as high can it go, I don't think there's a limit but the highest I've seen is around 37.

2. Don't think you can. It seems to only work for independent realms.

3. The only explanation I can think of for not creating duchies is to keep your vassals weak. Since you can only keep 2 duchies for yourself you would have to start giving them away once your realm becomes bigger than 2 duchies and Dukes sometimes go off and fight their own wars and can become quite powerful if you let them. An advantage to this is that it will expand your own realm if they do this. I usually create every duchy possible as I like to get my score (and therefore prestige) as high as possible. Dukes are only a threat to a King if several join together in a faction, if you can keep them happy then it won't be an issue. I recommend giving Duchies to Bishops. They are easier to keep happy.

4. Nothing bad will happen if you have unlanded sons but you will take a small prestige hit for each one. This isn't really a big deal when you're an Emperor or King but early in the game as a Duke or Count is can be quite substantial. You don't need to give them a county to give rid of the penalty, it could be a Bishopric (nominating them a Bishop also works), City or Barony. If you have none of those available then you could marry them off to someone who has land, they will leave your court and the penalty will disappear.
 

Ahaz Flagg

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Thanks, darn shame on the map. Guess I will have to get used to it, now that I have the 2 expansions I will have more options on who to play. The Blob look is just horrid. I sure wish they would another layer that shows all land holders as a disticnt color. I wonder why they did not do this,to start with!!
 

mr_human_555

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1. I guess there's no max, or if there is then it's impossible to attain. Due to how the skill improvement works, usually you would have near impossible chance to actually see someone with more than 15 natural skill (not affected by traits), except maybe the intrigue skill due to "revoke title" plots

2. There should be a mapmode called "Direct Vassal". I guess it would suit you well

4. As long as you're not a muslim, nothing really bad happens for not landing your son, just some prestige hit
 

Ahaz Flagg

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1. I guess there's no max, or if there is then it's impossible to attain. Due to how the skill improvement works, usually you would have near impossible chance to actually see someone with more than 15 natural skill (not affected by traits), except maybe the intrigue skill due to "revoke title" plots

2. There should be a mapmode called "Direct Vassal". I guess it would suit you well

4. As long as you're not a muslim, nothing really bad happens for not landing your son, just some prestige hit

The Direct Vassal map option is not good at all, it shows some thin lines on the HRE and they are still all that grey color, with no easy look to see what lands belong to who. I just do not get why they made the map layers like this, maybe it is just me. *shrug* It just feels the game needs another layer, one where we can see each Land Holder as it's own Color. It's not a game breaker or anything, but it seems like it would be much better as a main game play map.
 

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You can get rid of the son and thereby getting rid of the malus. And by getting rid of I'm not hinting at murder most foul, just some simple marrying. A pretty decent way to spread the dynasty is to marry spare sons off to any landed female. As long as their kid inherits the main line of the family will profit. Useful.
 

grancheater

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You get more benefits by holding duchies where you don't control the counties. If you don't create the duchies for the counties you control, you don't get any drawback other than slightly less prestige gain, while allowing you to have 2 duchies composed of counties which you don't own, so you get direct taxes and levies from those counts, instead of a duke taking some of it.
 

Isaios

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You get more benefits by holding duchies where you don't control the counties. If you don't create the duchies for the counties you control, you don't get any drawback other than slightly less prestige gain, while allowing you to have 2 duchies composed of counties which you don't own, so you get direct taxes and levies from those counts, instead of a duke taking some of it.

But then each of those Counts get a -20 malus for wanting their respective Duchies. Still a viable method though.
 

Ahaz Flagg

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You get more benefits by holding duchies where you don't control the counties. If you don't create the duchies for the counties you control, you don't get any drawback other than slightly less prestige gain, while allowing you to have 2 duchies composed of counties which you don't own, so you get direct taxes and levies from those counts, instead of a duke taking some of it.

Oh yes, I read that, but I want to have all the duchies made with their lands, mostly for RP reasons. I just read it was a bad idea to make the Duchy of Ulster, yet no one seemed to have a reason for it, other then it is a bad idea.
 

suchiuomizu

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1. I guess there's no max, or if there is then it's impossible to attain. Due to how the skill improvement works, usually you would have near impossible chance to actually see someone with more than 15 natural skill (not affected by traits), except maybe the intrigue skill due to "revoke title" plots

There is a max, though I doubt it can be achieved naturally (only seen it happen when using cheats to boost stats to extreme levels). I did not pay attention to the exact limit, but after a certain point it rolls over to 0.
 

DLFebin

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Max of base stat is 127, traits can add over it, giving bigger values, but if you get +1 point to base, it will become -128. Yep, they thought using -128...127 range is better than 0...255.
 

Maui

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Max of base stat is 127, traits can add over it, giving bigger values, but if you get +1 point to base, it will become -128. Yep, they thought using -128...127 range is better than 0...255.

A default integer in most programming languages can contain a value between -127 to 127. You have to specify it, if you want it to go from 0 to 255.

Since they never intended stats to reach values where it would made any difference, they didn't waste time specifying anything other then the standard settings for an integer, which is normal practice in programming. No need to convolute your source code with things that aren't needed and won't make a difference.
 

DLFebin

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A default integer in most programming languages can contain a value between -127 to 127. You have to specify it, if you want it to go from 0 to 255.

Since they never intended stats to reach values where it would made any difference, they didn't waste time specifying anything other then the standard settings for an integer, which is normal practice in programming. No need to convolute your source code with things that aren't needed and won't make a difference.

Sure, but I like using unsigned for cases like this, it's logical. And minimum is -128, you got a typo.
 

Sopot

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1- For the first few years of your childs life, the parents stats are(or were in the past) important, but not hugely important, what is important is having good traits.

2- I use independant map mode, the darker grey line is the borders, and honestly, after a while, you know who controls what just from experience.

3- Make it if you like, but that is 4 counties that will be under one persons control, if all you have is Ireland, that will be almost a third of your powerbase in someone elses hands. Don't assume that because they are family or your hier that they will not backstab you.

4- You get a prestige hit, but it's not a big deal really, far better for you in the long run not to grant anyone land until you absolutely have to.
 

Maui

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And minimum is -128, you got a typo.

Haha... Okay... Haven't coded anything for years. Think the last thing I coded was software for an EKG using the, at the time, brand new language called C#. :)

Couldn't even remember that the term was signed or unsigned integers, until your post just reminded me..